Broken Dungeon by PurpledArtFrog
Story
You're a lonely adventurer who comes upon a tavern within the woods in the pennyless district of Borken Dingdong. When you approach the barkeep he mentions that persistent rumors exist that the local dungeon harbors dark magic. You decide to go on a small quest to investigate the rumors and this is where you start off....
You are to scavenge the dungeons and try to gain access to the lower levels from sounds eminate.
Controls
WASD or Arrows
M toggles music
Q quits
ESC quits
R let's you respawn (and skip death scene)
Streams
MikoziQ
https://www.twitch.tv/videos/766505195?filter=all&sort=time
JustCamH
https://www.twitch.tv/videos/765076622

Cheat sheet
https://www.youtube.com/watch?v=UywiRz2hDSU
Ratings
| Overall | 766th | 3.525⭐ | 61🧑⚖️ |
| Fun | 655th | 3.458⭐ | 62🧑⚖️ |
| Innovation | 1082th | 3.058⭐ | 62🧑⚖️ |
| Theme | 1238th | 3.144⭐ | 61🧑⚖️ |
| Graphics | 768th | 3.592⭐ | 62🧑⚖️ |
| Audio | 586th | 3.415⭐ | 61🧑⚖️ |
| Humor | 388th | 3.319⭐ | 60🧑⚖️ |
| Mood | 707th | 3.475⭐ | 61🧑⚖️ |
| Given | 53🗳️ | 88🗨️ |
:purple_heart: :dart: :frog:
@william-overton The Dev build is runable now; looking into the fact that the full release wont execute - it freezes at 90% load
Info in this thread if others encounter the problem on their own build:
https://forum.unity.com/threads/webgl-stuck-at-90-loading.532707/
:purple_heart: :dart: :frog:
I also found myself getting stuck on terrain quite a bit, which made the more action-packed dodging sections more frustrating than challenging.
Do you remember where you got stuck? During testing in the development phase we more often than not boltet directly for the path we knew was the correct one - so could easily have missed something :smile:
Thank you very much for playing
:purple_heart: :dart: :frog:
Thank you very much for playing :purple_heart: :dart: :frog:
:purple_heart: :dart: :frog:
Thank you very much for playing :purple_heart: :dart: :frog:
:purple_heart: :dart: :frog:
- regarding the loop theme, we tried to emphasize it even more with the dialogues telling the player how this magical dungeon keeps resetting him. (and oh, also the fact that you become the boss after defeating him, but if you didn't complete it, you sadly haven't seen the ending)
Thanks a lot for playing!
@digitaldude555 and yeah - we were really debating the difficulty level for the last level; We still wanted the game to be fun and that meant a little difficulty was needed - but only to extend where the player didn't rage quit (some maps we did our VERY best to aim for amping up the raging but tried to tone it a bit back on the last one).
:purple_heart: :dart: :frog:
:purple_heart: :dart: :frog:
:purple_heart: :dart: :frog:
Again.. thank you very much :thumbsup_tone1:
Also there is a kind of "bottleneck" in the room with many snakes, but its okay.
I wish I could have seen what the ending is like. I don't think the final boss is too hard, but I did have to quit it because it was all taking so long. Waiting for the enemies to get themselves killed and rewatching an unskippable dialogue every time before you can get to the boss makes the whole process very lengthy... It seems like an interesting boss fight too, I wish I could spend more time playing it instead of the section before it.
Great job on this!
Thank you again :smile:
It hardly falls into the routine and repetition. There is always a new surprise.
Otherwise really cool game that gets around unnecessary mechanics. I feel like the theme wasn't as palpable as in some other entries i played.
Really fun as well and thats the most important!
About the brute force - It's of course really difficult to say, but it might be related to playstyle. You do have valid point that's highly unlikely to complete it without dying.
Thank you very much for playing though :smile:
You're not the first to mention palpability on the theme.... problem is that it's mostly imbedded in the story which requires players to "catch" the story - which requires time when playing and for most playthroughs it's simply not feasible :smile:
Thank you very much for playing :smile:
Didn't know "Realm of the mad god" but I see the resemblance
Glad you enjoyed the game :thumbsup_tone1:
It would have been so easy for me to just take the 5 off the end of that screenshot... but I had to be honest.
From the first 30 seconds, I definitely didn't expect to play for so long. It looked so simple! A couple good thinkin' parts later, a couple laughs at the futility of life, and I encountered the evil me. When he told me that he was the only me, it was a challenge I could not back down from. Well done!
Have a great one :smile:
:purple_heart: :dart: :frog:
https://www.twitch.tv/videos/765076622
Thanks for submitting your game!
I like this game a lot! I didn't expected it to be a puzzle game, but it works quite well. The retro presentation is great, and the sound design too! I especially like the game feel, it controls very well and the effects are very great. Maybe the death screen is a little too long? I don't know it might be just me. Anyway, great job!
The best of luck with your own great entry :thumbsup_tone1:
Thank you very much for the feedback and for playing :thumbsup_tone1:
And yeah the death screen..... Not the first to comment on that ... Wups... You can actually skip by hitting R
:can: :count: :keycap_ten: but no dice :smile:
The gameplay is very smooth and fast-paced, and I like the low-res graphics, but I feel like it could have made better use of the theme. Maybe it's just because I didn't get far enough into the game, but from what I could see, it's just a regular dungeon-crawler with the theme tacked onto the respawn mechanic. It's a good dungeon-crawler, definitely, but I feel like you could have done more with it theme-wise.
Thank you for the input and I tend to agree with you - the first shadowy guys is actually rather difficult to get past ... you either need to be a little bit lucky and have a good sense of timing :smile:
https://ldjam.com/events/ludum-dare/47/twister
I enjoyed this one quite a bit! The humor was on-point, and the simple visuals did a good job of portraying everything in an easy-to-understand way. :) I do think it got a *little* too hard near the end where I stopped playing, but overall this was a super fun ride. Great job!