Feeding Time! by Drachmor

OH NO! Your babies are crying because they're so hungry!
Shoot your hungry raccoon babies with Momma's nutritious milk to KEEP THEM ALIVE!

Watch out for spoiled milk!

And remember - there's no such thing as too much MILK!
Other features include:
-Ripping fast homebrew Java engine (no OpenGL!)
-Raycasting, a little!
-2.5D platforming! Milk recoil! Etcetera!
What are you WAITING for!??!?
=========== EDIT: For those unable to open .jar files, I've packaged everything you should need to run an .exe version of the game in the final link below.
Ratings
| Overall | 71th | 4⭐ | 45🧑⚖️ |
| Fun | 84th | 3.942⭐ | 45🧑⚖️ |
| Innovation | 249th | 3.651⭐ | 45🧑⚖️ |
| Theme | 805th | 3.314⭐ | 45🧑⚖️ |
| Graphics | 141th | 4.058⭐ | 45🧑⚖️ |
| Humor | 65th | 3.869⭐ | 44🧑⚖️ |
| Mood | 297th | 3.512⭐ | 43🧑⚖️ |
| Given | 47🗳️ | 63🗨️ |
For those having trouble running .jar submissions, make sure you have a recent Java Runtime Environment (JRE) version installed. .Jar files are executables that do not require extraction! I will try to bundle a JRE with the .jar into an .exe if I can!
i love the whole thing with the contrast between the cute graphics/theme and the brutal mechanics and flavor text too
It is quite hard to jump between the windows though.
Good idea!
One improvement I suggest is making the spoiled milk color a little more obvious. I kept dying on the first level running into the spoiled milk patch and getting confused, thinking that it was the same as the regular milk. I'd make it more yellow to help it distinguish it from the white milk.
Overall, super cute and great game!
Some nice retro tune would have perfected this game. And maybe the start could have been a bit easier, now it started pretty hardcore platforming... Not that I complain, I like hard games having played through Wings of Vi among others, but it can be of-putting for people not used to dying over and over again right from the beginning.
So here's some feedback:
* "Press Start". You don't need the menu when Esc immediately closes the game.
* On the first stage, it's makes it clear that you're supposed to use the milk bottle for parkour too. But there's one section where on the first parkour section, there's some awkward block placement where you need to do a vertical parkour jump on the north then back down.

The way it's designed suggests they are of the same length, but in reality not. Some who are oblivious will just keep trying straight on and not mind the top block there for a good while.
* As a sidenote, kudos on making checkpoints and thank goodness you did so. Otherwise, it'll make everyone VERY frustrated.
* As for visibility, the contrast between spoiled and clean milk won't be too obvious for those who can't see very well, especially on a night filter.
* Good job for the cursor indicator though. It highlights both darker and bright areas. An unintended quirk about it is when passed through a night filter, the lower white half actually turns really visible in contrast to the spoiled milk.
* Back to the milk. The milk indicator at the bottom left blends in too much with the spoiled milk especially on areas where it's filled with it. If the bottle has a dark background, you can easily tell how much milk you have left.
* The indicators themselves should probably be on the character as small indicators. Sometimes you just don't know when you got hit or you're low on milk since the HUD is pretty small.
* This would be better if you have air friction of some sort to better tell about the recoil. But that's a bit advanced already.
* I think from the perspective of others, it is a bit challenging, especailly the first stage. Once you get the knack, it's actually somewhat easy. But that's me from my platformer experience.
* I know you didn't have the time to, but yes I feel this deserves some sounds! But that's Ludum Dare I suppose. You sadly run out of time.
* Thank you for providing an *.exe file. This is really helpful!
I think if you plan to make this a full game, go for it! A lot of people like it already from the get-go despite the problems. Great work!
Thanks for making a .exe to run it, I want to keep my PC Java free ;)
The first platforming part is unforgivingly hard, it took me a few tries to get by. But then I managed to feed all boss kittens. It needs sound effects badly, music would be a plus too.
The level design is top notch, just that first part...
The main menu looks as if it was clickable, but it isn't :)
Well done!
See me making the kittens happy here (I assumed your nickname is German):
https://youtu.be/JY7wyah9fJY
I'm starting to think I made the first part a little too difficult :P