Framed Space by LaJazuve
For the ludum dare 47 "Stuck in a loop". I had forgotten that it was this weekend, I remembered it Sunday evening at 11 p.m. XD, so a solo jam, where I did the minimum of the minimum: no animation, sound, fast graph and incomplete debugging ... But the game is running! and I'm very happy !, I would probably do a post jam version with real music graph and fixes.
Framed space
You play Puum! a tinker, her last experience went wrong!
Here she is trapped in an anomaly where the very space seems fragmented! To get out of this boring mishap she must find 4 distortions scattered all over the place in order to open a portal and escape.
Armed with his pistoPunch, the case will be quickly settled!
How to play?
The game is in US keyboard, to switch to FR keyboard press the "P" key. To return to the US keyboard, press "P" again .
left / right: q / d (fr) a / d (us)
jump: space
aim the pistoPunch up and down: z / s (fr) w / s (us)
shoot with the pistoPunch: e
The pistoPunch and so powerful that when it meets solid surfaces, the space itself moves !! Unfortunately on soft surfaces even PistoPunch is not enough ...
* trying the pistoPunch on a little bit of everything is often the key.*
| Youtube | https://jasonhuvet.itch.io/framed-space |
| Original URL | https://ldjam.com/events/ludum-dare/47/framed-space |
Ratings
| Overall | 1306th | 3.125⭐ | 22🧑⚖️ |
| Fun | 948th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 284th | 3.8⭐ | 22🧑⚖️ |
| Theme | 660th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 823th | 3.525⭐ | 22🧑⚖️ |
| Mood | 1242th | 2.947⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 10🗨️ |
Bonne chance !
From there you can get interesting puzzles
Took me a while to understand the mechanics but they have a lot of potential! You could definitely expand on this!
However, I eventually got stuck in a block and couldn't get out. The collision in general is a bit weird. Since you started so late that is understandable though.
Good job!
@patsui I'm think the same, but before expand it, I work to Fix this glitches collisions, and I lost my hair for that XD
@ribout-horace Merci, ca fait plaisir ! Je suis curieux de voir où tu as été bloqué, j'ai essayé de faire en sorte qu'il y est toujours un moyen de s'en sortir, j'ai du oublier des endroits..Si tu as l'envis de me faire un screen je suis preneur !. pour le début, je ne sais pas, j'aimais bien ne pas donner d'instruction clair(en dehors des 4 distorsion à recupérer), vu qu'il n'y a rien d'autre a faire dans le premier écran que de spawm les commande pour trouver quoi faire, je pensais que cela suffisait. après oui ca manque clairement de feedback pour comprendre que le décor bouge, j'y travail, ne serais ce que de faire un vrai déplacement du décor plutôt qu'une téléportation , et une anim du perso, ça sera plus clair ! Eheh , j'y travail avec un step up des graph aussi !
@gamedevtraum Thanks ! yes i think so, I working on that now, add some feedbackfor show the stage moving. May be this will be better for understand !
@initialposition Yes this collisions it's a nighmare ^^" but I try to find a solution ! Thanks you very much, that makes me sincerely happy !
Maybe it has to do with if there's grass on a block or not?
As others have already said, sometimes I'd get stuck in a block. Feels like this happens when wrapping around the screen (leaving on one side, coming out the other).
I think this basic principle would work really well with small, contained levels that you push around to reveal different sections of and make different jumps and interactions possible! Would be a cool puzzle game (then again, I'm really into puzzle games, so maybe take that recommendation with a pinch of salt :stuck_out_tongue: )
Nice effort!
Yep, when we warp, i haven't code any verification or protection for that...so we stuck in the wall often..i'm work on that.
Thanks you, i'm think on that too, but for now, I should fix what i have already ^^ And i Loved your game too, I have seen you like puzzle :P
@shubart, thanks you, I make a build with correctif, and i'm already happy of my result, now it's for fun, bonus time ^^
@jonathanwang Maybe add some instruction at start or a tuto. In the first screen, since there is nothing to do, I said to myself that the player will spam like you, touchs them until they find it and that will be enough, but surely that some will not have this patience. Thanks you any ways !
Là où l'on se retrouve coincé si l'on pousse vers le bas jusqu'au bout : 
@cryveck merci beaucoup, ouais quand il y a un obstacle de l'autre coté quand on loop gène, c'est mon problème numero 1 à corriger. J'ai commencer les correction et à réfléchir sur comment développer d'avantage tout cela, mais je n'ai pas encore pris le temps de le faire ^^". Merci beaucoup pour le screen également ! j'avais fini par trouvé l'erreur et je l'ai corrigé, mais la build de correction n'est pas encore assez avancé pour que ca vaille le coup de la mettre en ligne, mais ca m'a fait vraiment plaisir de voir quelqu'un qui souhaitait aider ! merci encore!
I think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to!