Mr. Fluff by Nazorus

[raw]
made by Nazorus for Ludum Dare 46 (COMPO)

Post-Mortem

I wrote a post-mortem if you'd like to read about the development of this game and how I tried to use skills I do not have: https://ldjam.com/events/ludum-dare/46/mr-fluff/$206521


My Compo Game

Mr. Fluff is a tamagotchi-style survival shooter game.

cover_xs.png

You must take good care of Mr. Fluff by giving him food, water, and cuddles. Understanding the needs of Mr. Fluff can be tricky so pay close attention to his shape, color, and motion to know what his current needs are.

Give Mr. Fluff all your love, but be careful not to overdo it, he is a very delicate!

Your new friend Mr. Fluff is all you have in the world, so be sure to defend him against anyone or anything that may cause him harm. By shooting them.

mrfluff.gif

The game is quick and easy to play in your browser, all you need is a mouse to click and shoot, but you can check out this video if you don't feel like playing!

https://www.youtube.com/watch?v=5bgsOMHr0Vk

Thanks for checking out Mr. Fluff!


This is a web browser game made using PixiJS and plain old Javascript.

  • Images were made using Microsoft Paint 3D.
  • Sound effects and music were recorded with Audacity.
  • Music was played on my good old SG :metal: (with poor guitar skills).

The game is hosted on my own website or itch.io, and has been tested on Chrome, Firefox, and Opera. It does not seem to work on Edge.

A mouse is required to play, mobile is not supported (at least for now).

This my first Ludum Dare submission and very first finished solo developped game :v: (please have mercy)

Ratings

Overall 569th 3.387⭐ 33🧑‍⚖️
Fun 385th 3.469⭐ 34🧑‍⚖️
Innovation 804th 2.938⭐ 34🧑‍⚖️
Theme 168th 4.047⭐ 34🧑‍⚖️
Graphics 685th 3.172⭐ 34🧑‍⚖️
Audio 130th 3.75⭐ 34🧑‍⚖️
Humor 61th 3.891⭐ 34🧑‍⚖️
Mood 393th 3.371⭐ 33🧑‍⚖️
Given 43🗳️ 42🗨️

Feedback

Ch4oticAU
20. Apr 2020 · 02:43 UTC
Really fun! Definitely love the concept, and keeping my rabbit fat and anxiety-free!
lalada
20. Apr 2020 · 06:34 UTC
I shoot the rabbit at first!!! I don't mean to!!! :joy_cat: :joy_cat: :joy_cat:
Nekpaf
20. Apr 2020 · 08:33 UTC
God it's possible to shot the rabbit. xD Genious ✌️
Ben Taylor
20. Apr 2020 · 10:26 UTC
Thanks! That was really fun. I love the idea of combining shooting with tamagotchi!
A-312
20. Apr 2020 · 10:28 UTC
I'm too generous ! I want to feed this rabbit !
INCD021
20. Apr 2020 · 10:28 UTC
Player it way to long ;) And yes I also shoot the rabbit the first time.. LOL.
Still not sure how to see if he needs water. hmm..

The gun reminded me of the Amiga game "It Came From The Desert".

Love the art, music and the gameplay, al in all great job. :)
🎤 Nazorus
20. Apr 2020 · 10:40 UTC
@incd021 thanks for the comment, glad you played it this long! The rabbit's color indicates his hydration, he turns orange then grey-ish when he needs water :sweat_smile:
INCD021
20. Apr 2020 · 10:43 UTC
:thumbsup: I'll have another go. :) I get to focused on killing the Zombies, that I forget to keep the rabbit healthy. Damn ;)
Plopmenz
20. Apr 2020 · 12:41 UTC
I want to pet Mr. Fluff to much :3
Realy nice game! :)
For sure wasn't expecting a zombie apocalypse while feeding my rabbit XD
Alexey Akulovich
20. Apr 2020 · 12:51 UTC
After 3 minutes it still alive and happy. I think, this game is very easy. May be you can add hordes of zombies or something else for more difficulties?
🎤 Nazorus
20. Apr 2020 · 13:02 UTC
@alexey-akulovich The difficulty slightly increases over time and tops after two minutes, maybe it should keep going up. Thanks for playing!
Historymaker118
21. Apr 2020 · 09:19 UTC
This was super cute and very fun to play. A great example of a simple game executed well. I really liked the music and the sound effects, and the gunplay was surprisingly satisfying. The only thing I would improve would be to make it a little clearer when the rabbit needs food/water/attention and when you're too close to pushing it too far. Right now it's a little hard to judge what his needs are and how much is 'too much' love. Other than that, really had a good time with this one. Thank you for sharing it!
AlphaQ
21. Apr 2020 · 09:37 UTC
Fun game! I like the combination of different moods too. I bet most people shot the rabbit first to see what would happen :laughing:
🎤 Nazorus
21. Apr 2020 · 10:21 UTC
Thanks for your comment @historymaker118 , I'm glad you liked it :smile:

I think what made the gunplay fun was adding the flashing background and that small but noticeable animation on the gun, along with the sound effects. The three combined make for a pretty "crunchy" feeling somehow :sweat_smile:

I agree that the rabbit's needs could be clearer, I wanted to keep it a little vague so players have to do some guesswork while shooting the zombies instead of just "click to fill the gauge" which I was afraid would be too trivial/boring.
baylej
21. Apr 2020 · 14:02 UTC
Nice little game, it just lacks more difficulty over time.
SplitPainter
21. Apr 2020 · 18:01 UTC
Haha I shot the rabbit initially as well. I think this fits the theme very very nicely. You nailed it.
Shaolin Dave
21. Apr 2020 · 20:28 UTC
This is only the third tamagotchi-sytle game, and the second to have mixed genres. Survival shooter is definitely an interesting blend.
About thirty seconds in I needed to see if you could shoot the bunny. Yep.
Had fun shooting zombies, but he died of dehydration. I didn't notice the visual cues and didn't even realize he needed anything. Second playthough I tried clicking buttons and I realized how to tell what he needs.
thewrath
22. Apr 2020 · 08:16 UTC
Your game is very well polished! I really like the sounds and the music you used! The gameplay is original and could give something really interesting to play (it already is!). Very good that we can play it on a browser too. What do you think about integrating a scoring mechanism?
agegorin
22. Apr 2020 · 09:14 UTC
Very fun game!
noirdrive
22. Apr 2020 · 13:30 UTC
Nice game! I like the gun sound :) There may be more elements that increase the difficulty over time. There isn't much to do for me after 2 minutes. Also, this is the 4th Tamagotchi-like entry I've seen so far. Was wondering the reason, are they make a comeback again?
🎤 Nazorus
22. Apr 2020 · 13:33 UTC
@noiredrive Tamagotchi just seems like a nice fit for the theme. Thanks for the feedback :smile:
lt-farfetchd
22. Apr 2020 · 14:43 UTC
In the end I wasn't sure if it was going to curve into a difficulty I would lose at, so I decided to shoot my new best friend. "Death by betrayal", totally brutal. :joy:
I was quite a fan of the theme that you used, but for me the best inclusion was the "pew" effect whenever you shoot. Absolute gold right there. I also loved the doom-guy-esque hand that holds the gun.
The visuals are probably the aspect that could benefit from attention the most - really just in terms of making sure they're consistent. But that's mostly just a polish thing I think. And as others have mentioned, increasing the difficulty would be great too. :slight_smile:
Guille
22. Apr 2020 · 15:59 UTC
Great game idea! I loved hearing the ways Mr. Fluff died(My favorite being him dying by betrayal.). I do wish their was more action because enemies spawned to slowly and feeding gets boring because Mr. fluff can not have 2 carrots in a row. Their was no audio for me. In summery good game, but the game is not difficult enough so the game gets boring.
🎤 Nazorus
22. Apr 2020 · 16:57 UTC
Thanks for the feedback @lt-farfetchd! I'm glad you liked the gun sound effect :grin: I had a lot of fun recording it. The truth about the visuals is that I have zero artistic talent, but if I was to continue developing this game with more time, it's the first thing I would work on indeed.

Thanks as well for you comment @guille :slight_smile:, I absolutely agree that the difficulty curve could be improved. Strange issue with the audio, which browser are you using?
ldd
22. Apr 2020 · 17:03 UTC
Awesome music, surprisingly very very fun to play and with great personality.

Something tells me that with a little better colour selection, your art would look more appealing BUT even as it is now, I fnd it charming.

ps:
> DEATH BY BETRAYAL
is my favourite death
Scott Steffes
22. Apr 2020 · 17:08 UTC
The core system was really creative, using the width, color, and... something to indicate the various needs. I didn't actually figure out what the hand was about.
It's also awesome to have an analogue soundtrack, not something you see in a lot of jam games.
🎤 Nazorus
23. Apr 2020 · 01:52 UTC
@ldd People seem to love killing that poor Mr. Fluff :grin: I have to admit I did not put much thought in the color selection, it's probably pretty bad. Glad you enjoyed the gameplay and the music!

@scott-steffes I'm happy to read that, I made a point of not using "absolute" indicators like a hunger/thirst/stress bar to make things less trivial and slightly more ambiguous. The hand is supposed to represent pets or cuddles to reduce the stress level of Mr. Fluff :wink:

I chose to use my guitar because it was the easiest way for me to create music with my very lacking skills, but in the end it was surprisingly well received. I'm glad you like that it's "hand made" music, I had a lot of fun making it and it makes me want to try that again one day :v:
cogabe
23. Apr 2020 · 11:19 UTC
Fun game. Can't wait to spend countless hours playing it. <3
Convg
23. Apr 2020 · 15:41 UTC
Pretty cool game. First thing i got was death by betrayal lol. One minor glitch: Zombies spawn on the game over screen. Overall really enjoyed your game. Awesome work!
🎤 Nazorus
23. Apr 2020 · 15:49 UTC
@convg I thought of turning zombies off for the game over screen at first, but I figured it would feel too "empty". Thanks for playing and giving feedback, I'm glad you enjoyed it :smiley:
TheMightyTrout
24. Apr 2020 · 11:12 UTC
LOVE THE GAME!!!!!!!! highest scores I've given to any game. music fits the game, the art isn't as bad as you said it was the concept was so simple yet very effective. best game I've seen so far
Ben Newington
24. Apr 2020 · 11:28 UTC
Love this game! It reminds me of old school flash games. You could say you're keeping them alive since flash is dying this year. I love how there are no visible meters for Mr Fluff's wellbeing, getting to know his needs from the way he looks/moves makes me feel so attached!
HuvaaKoodia
26. Apr 2020 · 08:08 UTC
*And now Tamagotchi really made a come back! Someone had to do it.*

This is a fine, functional mash up. Nonetheless, in the end it gets repetitive and doesn't seem to get more difficult either, which too is a problem. I would suggest adding cooldowns/delays to every action as well as making the zombies more resilient. Here's how it would work.

The wabbit actions can only be done one at a time and they all take a set duration (2-3 seconds) to complete. Shooting zombies while on these tasks will reset the clock and the task has to be started all over again, so timing is key.

Zombies should take multiple hits to go down. At least two. Additionally the first shot could injure the zombie leading to a variety of states: shoot the head off and the zombie will start randomly changing direction, shoot the legs and the zombie will start slowly crawling towards the wabbit and so on.

The weapon too could have some delays, both between shots and for reloading. These would once again force the player to time their actions properly and choose targets leading to light tactics.

So, this is well put together, but the design is too simple.
OndraSej
26. Apr 2020 · 12:35 UTC
A cool combination of genres for sure! Fortunately, Mr Fluff doesn't need that much attention, so one can focus on zombies. It would be nice to have some progression, e.g. a healthy/happy Mr Fluff shooting zombies on his own.
DiegoCTorguet
01. May 2020 · 12:44 UTC
I have to admit that "Death by Betrayal" got me hahaha
Small yet precise with the theme, and able to make me laugh a couple of times. Nice job!
🎤 Nazorus
12. May 2020 · 19:42 UTC
Thanks @themightytrout, @ben-newington, @huvaakoodia, @ondrasej, @diegoctorguet for the comments!

@ben-newington I'm glad you liked the "hidden" needs of Mr. Fluff :smile: , I felt it would be better to have ambiguous visual cues to keep the player on edge and give more significance to the pet-care aspect of the game by emphasizing guesswork, instead of just having to fill bars.

@huvaakoodia Thanks for all the constructive criticism and ideas, I'll definitely keep those in mind if I resume development of the game one day. I fully agree that the game's difficulty curve isn't satisfying right now, and the bunny care action durations are a good idea to add some challenge, I also like the idea of having some enemies take multiple hits. I'm conflicted on reloading because it makes the gunplay less "pure" but I'm a bit biased on that subject. Again, thanks for taking the time to write all this :thumbsup:
Honest Dan
12. May 2020 · 20:28 UTC
This was a silly game that caused me smile! I would liked the difficulty to ramp up so I felt like I had to juggle things / react quicker. 3 minutes in and I didn't feel like I was under pressure to balance decision making. Great effort - glad you submitted your game.
Fractal
12. May 2020 · 20:29 UTC
Very cool game! And great music as well :)