The Boy On The First Floor by Kwarf

Description
This game started out as a perhaps somewhat over ambitious game idea, where we wanted to create a dungeon crawler of sorts, where you would go deeper and deeper into a dungeon made up of small, but memorable floors.
We ended up incorporating the theme by having the dungeon loop. Once you reach the last floor, you will loop back to the first floor, but with a twist! Can you manage to break the loop?
Controls
Walk on W/A/S/D or arrow keys
Attack and interact on space
Screenshots



Ratings
| Overall | 1182th | 3.227⭐ | 24🧑⚖️ |
| Fun | 1052th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 1480th | 2.571⭐ | 23🧑⚖️ |
| Theme | 1243th | 3.136⭐ | 24🧑⚖️ |
| Graphics | 1054th | 3.283⭐ | 25🧑⚖️ |
| Audio | 614th | 3.391⭐ | 25🧑⚖️ |
| Humor | 655th | 2.875⭐ | 22🧑⚖️ |
| Mood | 1303th | 2.857⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
I was able to get past the door without the key though.
I also think the camera is a bit too close to the player but that's personal I guess.
The music and the graphics are really cool, good job !
I liked the music, and the gameplay. Also I liked how you adapted the idea of the loop.
Well done, very good game with a little more improvement it could be perfect.
Here are my feedback:
_Positive points
- Neat and coherent graphic art style
- Cool music and SFX
- Good dialogue system
- Clever usage of the theme
- Several types of enemy
_Negative points
- Imprecise combat system: hard to see exactly where I hit, the animation is too small, and it seems that the box collider is a bit small
- Stuck on place when attacking => Suggestion: you should allow the player to move while attacking, like the classics 2D Zelda, I think that it will speed up the combat system
Overall: Really nice work!
I really like the art style, never seen anything like it before
I think there's a bug. You can open the gate without the key.