Chasse Gardée by FrancescoPanini

In the 19th century, hunting was a very popular sport ! In Chasse Gardée you are a valet, and your Lord demands a turkey. However this turkey is under attack ! Your duty as a valet is to keep the turkey safe and sound until you reach your Master... Don't scare it away, don't loose it but most importantly... Keep it alive !
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CONTROLS
qwerty keyboard
mouse cursor => aim
a/d => move left/right
arrows => move left/right
mouse left => shoot
mouse right => gobble
r => reload
space => jump
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Credits :
Game Design : FrancescoPanini & Amour Du Pain
Dev : Gnocchi & FrancescoPanini
Graphic design : Prinfesse (Professional Website)
Music (not by us): Pixie Soldier by FX DUPAS
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Every comment and criticism is very welcome and useful. Hope you enjoy it !
| Youtube | https://gnocchi.itch.io/chasse-gardee |
| Original URL | https://ldjam.com/events/ludum-dare/46/chasse-gardee |
Ratings
| Overall | 785th | 3.675⭐ | 42🧑⚖️ |
| Fun | 290th | 3.838⭐ | 42🧑⚖️ |
| Innovation | 1562th | 3.113⭐ | 42🧑⚖️ |
| Theme | 533th | 3.988⭐ | 42🧑⚖️ |
| Graphics | 1166th | 3.675⭐ | 42🧑⚖️ |
| Humor | 114th | 4.075⭐ | 42🧑⚖️ |
| Mood | 1206th | 3.405⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 58🗨️ |
The reloading makes the game quite challenging as sometimes more than 3 enemies are coming for your turkey, so you have to be strategic with where the turkey is going.
Good job!
The art is really nice, and the music is good !
I didn't manage to finish the game, but it was a fun experience :)
The only problem is that the fullscreen does not scale, and since you are not using the key "q", you can make it also go to the left, so the azerty layout don't have to switch to qwerty layouts ;)
(also, you opt-out of the music category, why? Do you have a link to the music if you did not make it? Just by curiosity ^^ )
Gros poutou de Belgique !
Thanks for your nice review !
Yeah we always struggle with resolution and unity WebGL builds. We tried to build with a Full HD resolution (1920x1080) but although it was perfect on fullscreen, it did not scale down in the browser's tiny window. We thought that most of players wouldn't activate fullscreen so we kept a small resolution for now.
I also thought about the "q" key between two rushes, but then I came back to other stuff and forgot about it. We may make a quick rebuild to add it =)
About the music, we opted out of this category because we didn't make it ourselves (we wanted to but we lacked the time and knowledge to do it).
It is called Pixie Soldier and has been made by FX DUPAS. You can find it [here](https://www.harriswolff.com/fr/piste/665).
All turkey noises are homemade though !
Poutou du Poitou !
It's good with good music and good graphics.
Problem with you WebGL template ? i have the solution with our unity asset plugin "Universal WebGL Template" i would be glad to offer you a free licence if you want !
I saw that red laser between men and turkey, Would be cool if that laser could be turned on also for another animalas
What bothered me a bit was hit testing for the turkey. It feels like the hitbox is reacting even when you hit just its corner, so no visual part of turkey, is hit, e.g. when you stand right behind the turkey, so the gun is way above it's head and should not hit it at all. That part felt like the game is cheesing you, which didn't feel very good.
Also once or twice I found myself in situation that felt like it should have been last minute save, where the enemy was really close to turkey, but visually not close enough, when I hit it, but then hitboxes just collided and enemy killed the turkey, so instead of that "wow that was close, but cool as hell" feeling I had just "damn, that shouldn't have been so close!" I think you always should allow your player to do this kind of last minute save, it feels really amazing. Even when you need to bend the rules to not be completely fair :)
So better turkey hit testing and allowing player to kill the enemy in the very last second and feel tense but also great about it, that would be my suggestions :)
Overall it's a very solid game, managable scope, fun mechanics, neat execution, looks good, has style. Totally would play again! :)
Yeah I see what's going on with the colliders. The reason why it does that is because the bullet was so fast that its tiny collider would sometimes pass over colliders (especially cyclists and turkey ones, which are not that big). To solve this we reduced its speed but that wasn't enough so we also extended its collider behind it. It works really well that way, except that very moment where the gun passes just through the turkey. We could definitely do some enhancements there.
That is a smart reflexion concerning the extra time at the last moment, like a very short animation for the ennemy to grab/kill the turkey before it actually does it would be really cool I agree, and would also be another parameter to help balance the game, which would be nice.
I'm glad you enjoyed it !
Just to be clear, I mean that the projectile does the raycasting, not the gun. So it's more of a "where will I be in the next one/two frames," not really a hitscanning. I like it the way that it actually takes some time for the projectile to hit the target, makes it more fun, I'd say :)
I served him well! :smirk:
It was challenging to get to the end. I did not know whether I were to shoot the unicycling man at the first haha. I really liked the audio of your game. Nice turkey sfx and music. really nice turkey sfx :smile:
It's really hard, and love the sfx in this one...
Feels a bit ironic saving a turkey for then get it killed at last :(
- The raycast is visible only when you aim at the turkey, and that feels pretty useless :) but I know it's a jam so that might have slipped.
- You could have left open a time-window where if the fox or the bird caught the turkey you could have saved it nonetheless.
- Plus it's really hard catch the fox :(
Thanks for the entry, sir
Overall really fun game, well in theme. Good job
Great game, nice work!