Epic ooze escape by speciesUnknown
Escape the ooze, kill the boss - the ooze will slowly grow and creep toward you, don't stay on it too long, or get stabbed by an orc or goblin.
So far, I only know of one person who has reached the end - there are 3 solutions to defeat the boss that I can think of, one being to have all your hitpoints, all the best weapons, and be incredibly lucky. The other two are more subtle. Look at the wall structure around the boss.
So far, I only know of one person who has reached the end - there are 3 solutions to defeat the boss that I can think of, one being to have all your hitpoints, all the best weapons, and be incredibly lucky. The other two are more subtle. Look at the wall structure around the boss.
Ratings
| Coolness | 64% | 3 |
| Overall | 3.42 | 335 |
| Fun | 3.33 | 344 |
| Graphics | 2.47 | 782 |
| Humor | 2.23 | 549 |
| Innovation | 3.55 | 244 |
| Mood | 2.83 | 571 |
| Theme | 3.36 | 742 |
Maybe there could also be some treasure chest etc. (if there were any I didnt notice em)
Wish other rogue likes would add this kind of gameplays :)
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000 $$ @ $ $ $ 00
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Pretty simple idea, but it's very well executed here. I had a lot of fun with this.
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64696
Bring back proper roguelikes to LD!
I had a lot of fun playing this, although I was unable to beat it. I think the biggest thing missing is some kind of feedback for the player. After a while, I got tired of reading the same text over again and would have liked some different visual cues if possible. Perhaps one thing you could do is cut down on excess text - like "A goblin moves towards you. A goblin moves towards you. A goblin moves towards you." Maybe change the color on text where you're taking damage and giving damage?
Anyways, nice entry, had fun playing it. Wasn't able to beat it though (died on screen 5 or so). Maybe add a way to heal or something? Seems like right now there's no incentive to fight enemies
1) When monsters speak, draw a speech bubble, with onomatopoeia for humor
2) Colour the text when things happen
3) Display damage on screen near the creature that was damaged
I am also happy to announce that I menaged to complete the game. And it was fun! Actually I didn't kill the Minotaur (is this possible anyways?), just trapped him in the room and left him to dissolve in the ooze. Felt really good. :3 Oh, and I hade 1 HP left when I arrived on the last floor.
Controls were a bit... urgh. But I understand that incorporating mouse was prolly due to time constraints.
This is a turn-based game, but the labyrinth floor was actually stressful. Well done.
Great entry!
Im glad to hear somebody finally report that they completed it - you found one of the solutions to defeat the minotaur, congratulations.
You may be the only person other than myself to complete the game.