Wave Machine by Sciman101

Keep the wave alive as long as you can!
Wave Machine is a rhythm game inspired by the Rhythm Heaven series! Use any button to interact, and try hitting the notes when the white bar/wave is right on you. (Timing can be a little finnicky, if you aren't hitting notes try pressing the button slightly earlier).
Music created by the incredible LCS - Check out her other work here!
Bugfix 4/22/2020 - Fixed ability to have a negative accuracy rating - Fixed glitch where you could get stuck in the air at the end of the song - Increased timing margin for hitting notes to make getting 'Great's easier
| Youtube | https://sciman101.itch.io/wave-machine |
| Original URL | https://ldjam.com/events/ludum-dare/46/wave-machine |
Ratings
| Overall | 193th | 4.024⭐ | 43🧑⚖️ |
| Fun | 101th | 4.085⭐ | 43🧑⚖️ |
| Innovation | 653th | 3.573⭐ | 43🧑⚖️ |
| Theme | 1517th | 3.524⭐ | 43🧑⚖️ |
| Graphics | 623th | 4.024⭐ | 43🧑⚖️ |
| Audio | 31th | 4.333⭐ | 41🧑⚖️ |
| Humor | 533th | 3.474⭐ | 41🧑⚖️ |
| Given | 38🗳️ | 53🗨️ |
The art style is simple but really effective.
Music is great, and the game has a lot of variation for a rithm game
Great Job!
(and I really want a full indie Rhythm Heaven-like game!)
Sometimes the contrast with the white bar and the other colors on screen made it difficult to realize another beat was coming, but that's also probably on me and I should get used to the bg a little more :sweat_smile:
Anyways, rad game, makes me wanna play more rhythm games :sob:
Seriously though, I liked the little ways you tweaked the player with the visuals. The music was retro but and catchy.
Great job!
Got 77% accuracy in my first try! Hoho!
Nice game! Really enjoyed it!
the art and animations/effects are nice to look at :heart:
I'd play this game a lot more if there were more levels. A "survival" mode would be fun too. One in which you have a life bar that goes down when you get an EH and up when you get a GREAT!
I'm curious about something. Is each colored individual a different sprite, or did you use a Godot feature to programmatically recolor them?
This was so fun !
Loved the graphism and the music! And the camera movement to increase difficulty were super smart
To answer your question, your suspicions are right - there's only 1 person sprite, and I'm changing their 'modulate' property to recolor them. I just use a little math to change the x coordinate to the hue, and the y coordinate to the saturation.
I've been considering making a full game based on this now, a collection of other minigames - we'll have to see!
The camera movements made the game really fun.
Like you mention, I felt like the crowd animation could be a little later to match the rhythm, but music synchronization felt good
Good job !
(the only thing I would change is the z-index of the feet of the character that are in front of the head of the character sitting in front, but that's a minor detail ^^ )
@dodormeur Ah yeah, I know what you're talking about - to save resources the way I draw the crowd means it has to be on a separate layer, thankfully it doesn't seem to be too big a deal
Great intro, bright presentation, quirky humor at the start there, then a lively little game that looks beautiful and is a LOT of fun. I spent a lot more time than i needed to keeping up with the music and watching everything happen hehe
The feedback of the wave stopping if you screwed up is also a great touch. The darkness part felt a bit difficult to me as there was no musical clue before you have to keep up the wave. Other than that, loved the experience!