Space Loop by HungryCatGames
Developed in a weekend for the Ludum Date 47 game jam challenge. Solo effort, just me doing it all.
You're stuck in a sphere, spinning in a loop. Fire away at the bricks and see if you can destroy them all. Might seem easy at first, but it quickly gets harder.
Best played in full scree mode. (in non full screen mode the HUD doesn't show, it's there in full screen) Simple mouse control.
CC0 textures, Moondance and XXIX fonts, all other content by Hungry Cat Games.
Used: Unity, Gimp, Aesprite, SFXR, Blender!
Oct 9th, minor bug fixes. HUD now shows when not in full screen and targeting now reflects ball launch path. Also normalized volume keyed to system volume at 50%. (shouldn't be so loud now).
| Youtube | https://hungrycatgames.itch.io/spaceloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/space-loop-2 |
Ratings
| Overall | 1589th | 2.681⭐ | 38🧑⚖️ |
| Fun | 1368th | 2.786⭐ | 37🧑⚖️ |
| Innovation | 718th | 3.412⭐ | 36🧑⚖️ |
| Theme | 1118th | 3.294⭐ | 36🧑⚖️ |
| Graphics | 1484th | 2.257⭐ | 37🧑⚖️ |
| Audio | 1076th | 2.029⭐ | 37🧑⚖️ |
| Humor | 1214th | 1.893⭐ | 30🧑⚖️ |
| Mood | 1496th | 2.328⭐ | 34🧑⚖️ |
| Given | 37🗳️ | 40🗨️ |
My first playthrough I mashed the button and quickly couldn't fire again, is there an ammo limit? If so I think it would be cool to have it shown on a HUD. The second time around, I fired carefully, and it went smoothly, I do wish there were some more variety. Solid entry, and good job all around!
Also, I think this would be a lot more fun if the sphere was smaller so the balls are in flight for less time, if they moved faster, and if it had a sick bass heavy soundtrack. and add some RGB LEDs to the spherers as well. Imagine all those shinning balls bouncing around thumping with the bass in a fast paced brick breaker.
edit: Also, awesome logo!
With a bit of polish to the controls, and some other sound effects (They were quite hard on the ears) this could grow into something interesting.
Good job - Thanks a lot for sharing :-)
otherwise a nice little game
It would be nice to have some straight walls to bounce the balls on, or something like that. because those round once is pretty hard to use for that. also been able to aim freely so you could take more blocks at once. you could use W and S to move.
Like the others said the aim is not very precise which is pretty frustrating.
The textures makes it even harder to see the depth
On second level it is hard to tell which blocks you already hit once.
also the game screen is cropped.
The way your cursor moves the whole screen made it kind of hard to aim in original angles, which reduced variety. Maybe looping around the arena could be done with Up/down || W/S?
You'd also really benefit from a background music, the ambiance was a little flat! Good continuation!