Rocket Maniacs by shp
Welcome to Rocket Maniacs, the most dangerous and extreme game show on the planet!
In this game show the rules are simple. The contestant will have to reach the prize money on a rocket powered hover board with a bomb strapped to his back. To keep himself alive he must keep his momentum alive or the bomb will blow up. Very simple.
In today's episode the contestant must traverse through rooftops of Neo Helsinki, the prize money is hidden high up on top of a crane. Can he keep his momentum alive or will he blow up? Stay tuned to find out! Let's get started!

The game is kind of a 3D platformer set on city rooftops. You must keep your momentum up to reach the goal.
Controls: Mouse / Arrows to steer, W / Up to boost, S / Down to brake, Space to jump.
Source code is included in the game/src directory under MIT in all the downloads.
NOTE: I made a post-compo hotfix to fix a game breaking visual glitch on Nvidia hardware. If you downloaded before 20th April, 9am UTC, make sure to download the fixed version!

| Youtube | https://shp.itch.io/rocket-maniacs |
| Youtube | https://shp.itch.io/rocket-maniacs |
| Youtube | https://shp.itch.io/rocket-maniacs |
| Original URL | https://ldjam.com/events/ludum-dare/46/rocket-maniacs |
Ratings
| Overall | 90th | 3.962⭐ | 28🧑⚖️ |
| Fun | 67th | 3.981⭐ | 28🧑⚖️ |
| Innovation | 351th | 3.5⭐ | 28🧑⚖️ |
| Theme | 847th | 3.231⭐ | 28🧑⚖️ |
| Graphics | 160th | 4⭐ | 28🧑⚖️ |
| Audio | 293th | 3.4⭐ | 27🧑⚖️ |
| Humor | 462th | 2.891⭐ | 25🧑⚖️ |
| Mood | 80th | 3.958⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 24🗨️ |
However there are a lot of LOD bugs (some elements are disappearing even when you are close to them) !
That said, the game is insanely fun. Not that i expected less from @shp from the previous jams but damn. Neat graphics, cool music/sfx, responsive controls. Well, the whole package.
Excellent job again. Keep up the good work.
@robowarrior1982 thanks!
@week-of-the-agents almost! it's based on the quake 1 engine, which half-life is based on ;)
Solid stuff. Excellent job.
If I had to provide some constructive suggestions, I’d make it more visible when you’re starting to go too slow, perhaps by having the rocket itself flash instead of just the speed. To take it to the next level I’d consider adding some stunts.
Very much appreciated the intro with finnish accent.
I was confused at about the third checkpoint though. I didn't know where to go, somehow the buildings led me back to where I was.
Oh, and Windows at first didn't let me run it because it suspected a virus, thought you should know.
Would be incredible work for a jam-game, but as it is a compo game even, I'm at a loss of words. Very nice stuff!
Game difficulty is sadistic. You should consider awarding achievements for beating the game. (wonders if creator beat the game)
[Final segment for the curious](https://gfycat.com/agitatedpowerfulbeardedcollie)
The post game message was slightly disappointing after the effort taken to get there, but understandable given the nature of LD. After beating the game, the game doesn't kill you on slowdown anymore. Would be nice to see time taken and number of deaths after winning. Also, speedrun and onelife achievements.
@jusw85 well done completing it :) Indeed the ending is a bit rushed, I was planning on something nicer but I ended up spending lots of time on a mechanic that I had to cut because it didn't work, and it didn't leave me enough time for a better ending :p
(Also funny enough, I set out to make a game that wouldn't be too hard this time, but failed at it again lol, I can still play the entire game in one take without letting go of boost!)
Unfortunatelly, I won't install it. If there's a HTML5 version in the future, feel free to ping me about it.
