The Innermost Inside by Majadroid

[raw]
made by Majadroid for Ludum Dare 47 (JAM)

You are lost in a time loop in subspace. But wait. Who are you? What is subspace? Why a time loop?

Go deeper into the hidden layers of reality and and your own mind. Try to escape the time loop and find a way back. But back to where?

The game is played with mouse only. Click the jump nodes you want to go to. Avoid the enemies, they will cost you your "consciousness" points. Don't be to slow or the time loop will bring you back to the beginning. Find the exit point, to travel deeper and deeper ...

Part 1 (2) - klein.png

Part 2 (2) - klein.png

Play the downloadable version if you have a low performance in browser.

Ratings

Overall 988th 3.37⭐ 29🧑‍⚖️
Fun 602th 3.5⭐ 28🧑‍⚖️
Innovation 925th 3.231⭐ 28🧑‍⚖️
Theme 1341th 2.981⭐ 29🧑‍⚖️
Graphics 780th 3.577⭐ 28🧑‍⚖️
Audio 498th 3.52⭐ 27🧑‍⚖️
Mood 632th 3.556⭐ 29🧑‍⚖️
Given 37🗳️ 27🗨️

Feedback

gingerBill
06. Oct 2020 · 11:06 UTC
Very clever mechanic with the jumping to the different spots.
Idan Rooze
06. Oct 2020 · 11:18 UTC
Nice job, I really dig the core mechanic, although I feel like the theme is kind of forced here, you simply have to beat every level in a limited time, which is more of an excuse. I think this mechanic could be improved further to create some interesting puzzles. Good luck!
AntaresValdemar
06. Oct 2020 · 11:19 UTC
The visuals and audio were really nice, I like how each level has its own look, and it has a more transcendental feeling the deeper you go. It would be cool to have a bit more to it than just "oh I went the wrong way and ran out of time, guess I'll go the other way". It was cool overall though, I like the feel and sound of the movement when you jump between nodes. Good work!
Croxel Studios
06. Oct 2020 · 11:21 UTC
Nice entry.

At first I got stuck at level 3, could not find the way to continue, until I realised that when you get hit by an enemy, it leaves an anchor point behind. Maybe that should be explained somewhere?

I liked it, especially the music chosen :)
Chocolat-Endive
06. Oct 2020 · 11:24 UTC
Ok that was a nice game experience. I especially like the change on the sound fx on the last level, it's a really nice touch.

I can see a longuer game like this, with little puzzles (portals, gravity, etc.). Good job!
Flying Basement Studios
06. Oct 2020 · 11:27 UTC
Nice intro! We were trying to do something similar but we didn't manage to finish it. :smiley:
Also the game seems to be very well polished!
MrSamafu
06. Oct 2020 · 11:28 UTC
A great game. Very cool. Good ideas for the movement mechanics. I want more level :p
Div00
06. Oct 2020 · 11:29 UTC
Interesting concept, what I like is the jumping concept, and how it feel snappy, and responsive. What I think needs more polishing is animation in general and specially player animation.
ianmust
06. Oct 2020 · 12:52 UTC
Captain, great game :star: I really like your levels and graphics!
ChilleBigPP
06. Oct 2020 · 14:48 UTC
Very fun game and I especially like the movement mechanic and the art which has a psychedelic vibe.
🎤 Majadroid
06. Oct 2020 · 19:17 UTC
@idan-rooze
Thank you. You are right, I relly struggled with the theme.

@antaresvaldemar
With more development time, there would be some more options than just "pathfinding".

@chocolat-endive
Thank you. I also think, there is a lot potential. We'll see, what the future brings.
cyborgx7
08. Oct 2020 · 21:24 UTC
Really nice mood and art.
monninen
09. Oct 2020 · 13:59 UTC
Good levels, beautiful song, good SFX, gorgeous graphics (I noticed that there are symbols in those "planets") Good work!
WeAthFolD
09. Oct 2020 · 14:32 UTC
The gameplay is so satisfying for unknown reason! The SFX amplifies the feelings very well. I like the typewriter intro :-) great job!
🎤 Majadroid
09. Oct 2020 · 20:16 UTC
@monninen Thank you very much. I'm happy, you noticed this. This stage symbolises the mind and I wanted to express how the synapsis form thoughts and wishes. And by going deeper, our protagonist overcomes them.

@weathfold For me, it also feels very satisfying. I plan to make a bigger project out of this idea.
podchasov
13. Oct 2020 · 15:14 UTC
Good visual!
Ruling Spear
14. Oct 2020 · 20:20 UTC
Great fun. I couldn't stop playing it! Great work!
🎤 Majadroid
15. Oct 2020 · 11:01 UTC
@ruling-spear Thanks a lot. I'm happy you had fun!
Roka Josh
15. Oct 2020 · 12:15 UTC
Really fun game, I liked the concept and thought the level design was really good. I got heavy "Psychonauts" vibes while playing this due to the story and the visuals. Great job!
Demuss
15. Oct 2020 · 12:26 UTC
Visuals: I adore background in part 1, rest of backgrounds are great too, enemies worked well, planets where fine as well
Audio: Works really well, simple and does the job.
Gameplay: Main mechanic is nice but after playing it for some time ( finishing 1st part ) it didnt had anything more to offer for me. Level design felt just like random planets placed around. There was no moments of challenge ( only backtracking ) nor moments of discovery new things that we can do with it. So main mechanic definitely felt not explored enough which we can see both in obstacles and level design. BUT it is good mechanic! try to experiment with it after the jam, like adding diffrent obstacles, think about making some big jumps or think how it can change behaviour of the palents, etc. etc. Overall nice entry. Have a nice day : D
🎤 Majadroid
16. Oct 2020 · 10:56 UTC
@demuss Thank you for your feedback. I know, the gameplay becomes a bit repetitive because it's very simple / basic. I already started working on game with this core mechanic but some more depth.
Jam373
16. Oct 2020 · 13:39 UTC
Simple yet beautiful and evocative visuals. Unique and easy-to-learn gameplay with great levels to showcase them. Audio was really good at setting the mood too. Really lovely experience overall! Well done!

Ending made me laugh too!

You should be really proud of this one.
🎤 Majadroid
16. Oct 2020 · 16:14 UTC
@jam373 Thank you for your really nice feedback.
Samuel Hollywood-Summers
21. Oct 2020 · 16:58 UTC
I liked this more the longer I played it for. It somehow manages to be both relaxing and frustrating. I wish I'd played it first with a mouse rather than my tracker pad, and definitely plan to try it again that way. With how long some of the levels last, it might be nice if the music varied a little more. Also, the gameplay is much more enjoyable than the intro, which could be shorter. The gameplay really drew me in. I like the simplicity of the idea, and subtle design choices like only being able to use each node once, led to more strategic thinking when finding the correct route. It might be nice if there was more of a clue where to go. I found some levels frustrating due to heading in the wrong direction. Overall, a really nice jam game. Well done!