The Innermost Inside by Majadroid
You are lost in a time loop in subspace. But wait. Who are you? What is subspace? Why a time loop?
Go deeper into the hidden layers of reality and and your own mind. Try to escape the time loop and find a way back. But back to where?
The game is played with mouse only. Click the jump nodes you want to go to. Avoid the enemies, they will cost you your "consciousness" points. Don't be to slow or the time loop will bring you back to the beginning. Find the exit point, to travel deeper and deeper ...


Play the downloadable version if you have a low performance in browser.
| Youtube | https://majadroid.itch.io/the-innermost-inside |
| Youtube | https://majadroid.itch.io/the-innermost-inside |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-innermost-inside |
Ratings
| Overall | 988th | 3.37⭐ | 29🧑⚖️ |
| Fun | 602th | 3.5⭐ | 28🧑⚖️ |
| Innovation | 925th | 3.231⭐ | 28🧑⚖️ |
| Theme | 1341th | 2.981⭐ | 29🧑⚖️ |
| Graphics | 780th | 3.577⭐ | 28🧑⚖️ |
| Audio | 498th | 3.52⭐ | 27🧑⚖️ |
| Mood | 632th | 3.556⭐ | 29🧑⚖️ |
| Given | 37🗳️ | 27🗨️ |
At first I got stuck at level 3, could not find the way to continue, until I realised that when you get hit by an enemy, it leaves an anchor point behind. Maybe that should be explained somewhere?
I liked it, especially the music chosen :)
I can see a longuer game like this, with little puzzles (portals, gravity, etc.). Good job!
Also the game seems to be very well polished!
Thank you. You are right, I relly struggled with the theme.
@antaresvaldemar
With more development time, there would be some more options than just "pathfinding".
@chocolat-endive
Thank you. I also think, there is a lot potential. We'll see, what the future brings.
@weathfold For me, it also feels very satisfying. I plan to make a bigger project out of this idea.
Audio: Works really well, simple and does the job.
Gameplay: Main mechanic is nice but after playing it for some time ( finishing 1st part ) it didnt had anything more to offer for me. Level design felt just like random planets placed around. There was no moments of challenge ( only backtracking ) nor moments of discovery new things that we can do with it. So main mechanic definitely felt not explored enough which we can see both in obstacles and level design. BUT it is good mechanic! try to experiment with it after the jam, like adding diffrent obstacles, think about making some big jumps or think how it can change behaviour of the palents, etc. etc. Overall nice entry. Have a nice day : D
Ending made me laugh too!
You should be really proud of this one.