Island Defence by Epicruins195
FIXED THE BROKEN LINKS
You play as a sentient volcano expanding your island into the vast ocean, while defending against greedy pirates that hunger for the treasure buried deep below you.
Made in 72 hours for the Ludum Dare 34 Jam.
TOOLS
- Unity
- MonoDevelop
- Gimp
- Blender
- Sublime Text 3
- Dropbox
INSTRUCTIONS
- Left mouse: Erupt, Right mouse: Grow
- Middle mouse button: move camera
- Expand your island
- Grow forests to produce Life Power
- Upgrade your volcano (by placing adjacent mountains) to produce Lava
- Pirates will periodically attack, with the goal of escaping with the treasure buried beneath your volcano
- Shoot the pirates with lava at the beginning
- Build up mountains and jungles to funnel and defeat invading pirates
- Once it is dug up, the pirates will try to escape with the treasure - but you can still delay them
- Survive for as many turns as possible AND
- Have fun (I hope)
KNOWN ISSUES
- Game balance may be completely off, I don't know. I haven't had enough time to test it properly (I barely "completed" the game in time).
- There are sound and music buttons in game, but no actual audio. I didn't have time to implement any.
FUTURE DIRECTION
If I continue to work on this game, which I probably will at some point:
- Game balancing
- More ways to defeat pirates
- Multiple pirate units (E.G. Pirate Bosses, flying steampunk pirates?)
- Visual connection of tiles (E.G. mountains forming together instead of just repeating)
- In-game tutorial
- Only being able to expand from existing ground tiles
- Actual models for pirate units
- Saving/loading games
- Scenarios
- Smarter pirates (or dumber depending of difficulty)
- A way to remove mountains
- Larger maps
- A better title
- Procedural generation
- Optimization
- Music and sound effects
CHANGELOG
v1.0.1
- Fixed units pathing across mountains when they shouldn't
- Fixed infinite ensnaring of treasure-carrying units
You play as a sentient volcano expanding your island into the vast ocean, while defending against greedy pirates that hunger for the treasure buried deep below you.
Made in 72 hours for the Ludum Dare 34 Jam.
TOOLS
- Unity
- MonoDevelop
- Gimp
- Blender
- Sublime Text 3
- Dropbox
INSTRUCTIONS
- Left mouse: Erupt, Right mouse: Grow
- Middle mouse button: move camera
- Expand your island
- Grow forests to produce Life Power
- Upgrade your volcano (by placing adjacent mountains) to produce Lava
- Pirates will periodically attack, with the goal of escaping with the treasure buried beneath your volcano
- Shoot the pirates with lava at the beginning
- Build up mountains and jungles to funnel and defeat invading pirates
- Once it is dug up, the pirates will try to escape with the treasure - but you can still delay them
- Survive for as many turns as possible AND
- Have fun (I hope)
KNOWN ISSUES
- Game balance may be completely off, I don't know. I haven't had enough time to test it properly (I barely "completed" the game in time).
- There are sound and music buttons in game, but no actual audio. I didn't have time to implement any.
FUTURE DIRECTION
If I continue to work on this game, which I probably will at some point:
- Game balancing
- More ways to defeat pirates
- Multiple pirate units (E.G. Pirate Bosses, flying steampunk pirates?)
- Visual connection of tiles (E.G. mountains forming together instead of just repeating)
- In-game tutorial
- Only being able to expand from existing ground tiles
- Actual models for pirate units
- Saving/loading games
- Scenarios
- Smarter pirates (or dumber depending of difficulty)
- A way to remove mountains
- Larger maps
- A better title
- Procedural generation
- Optimization
- Music and sound effects
CHANGELOG
v1.0.1
- Fixed units pathing across mountains when they shouldn't
- Fixed infinite ensnaring of treasure-carrying units
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.65 | 217 |
| Fun(Jam) | 3.39 | 331 |
| Graphics(Jam) | 3.90 | 269 |
| Humor(Jam) | 2.54 | 585 |
| Innovation(Jam) | 3.53 | 230 |
| Mood(Jam) | 3.10 | 614 |
| Theme(Jam) | 3.97 | 253 |
Links are broken! :(
Thanks! I cut it close getting the game finished as is, didn't really have time to balance it much. The game seemed too easy so I made it much harder before release, maybe I went too far?
Thanks. The pirates are supposed to avoid the mountains unless there are no other possible paths, but my implementation isn't exactly what you'd call "good code". Life energy is mainly used to grow jungles which damage the pirates. Could be explained better in game, but I ran out of time for a tutorial.
Got to 800 moves and got bored because it didn't get any harder, and also it was too slow waiting on all the pirates to move, I'd suggest making several move at the same time so that waiting on pirates never took longer than a second or so.
Here is my island: http://imgur.com/RrbFuc7
I messed up (more than once...) by losing my life income :D
Your graphic style looks great!
Sound effects and music were really missing, it's best to leave an hour or two for hacking something (anything) in (such as recording silly sfx with a crappy microphone) even at the cost of leaving other stuff out.
Thanks for the feedback! Originally the pirates did move all at once, but that changed in the last few hours due to some problems with the way I was animating them. The mid-late game definitely needs some serious improvements, and also some ways to mix it up so that all islands don't end up as jungle spirals of death.
It is way too easy to mess up at the start. Maybe I'll start the game with a forest next to the volcano, or maybe just plant a tree on the volcano. :)
Its a shame about the lack of audio, but I got caught up in fixing bugs with the AI (why did I choose to implement path finding in my first Ludum Dare), and polishing things that really aren't that important (like the UI hover information). I'll be sure to plan out a time frame for my next jam. Thanks for the feedback!