"Zen" Garden by tic
Description
You are gardening peacefully when hoodlums starts wreaking havoc in your little sanctuary of peace. This can only be solved in violence.
The theme was Keep it Alive. You need to grow your garden and keep it alive against dangerous people.
The game is hosted on itch.io. Don't hesitate to leave feedback ;)
Controls
WASD or arrow keys to move around. Left Click to add a garden tile (This costs money). Right Click to shoot people.
In the menu, Esc to quit and Enter to Start if you don’t want to use the mouse.
Screenshots


Tools && Wrapup
This was my second time using Unity. I fell ill saturday's night so I had to cut some corners to have a working game at the end, but it was worth it :)
I used Studio One for the audio and Aseprite for the graphisms. If you have any questions, you can contact me on twitter @ticismad
Ratings
I did everything in the game except the background music.(I did the sfx.)
| Youtube | https://github.com/grandemk/LudumDare46 |
| Youtube | https://tic-is-mad.itch.io/ludumdare46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/zen-garden |
Ratings
| Overall | 772th | 3.148⭐ | 29🧑⚖️ |
| Fun | 535th | 3.269⭐ | 28🧑⚖️ |
| Innovation | 726th | 3.038⭐ | 28🧑⚖️ |
| Theme | 617th | 3.577⭐ | 28🧑⚖️ |
| Graphics | 826th | 2.926⭐ | 29🧑⚖️ |
| Audio | 360th | 3.3⭐ | 27🧑⚖️ |
| Humor | 233th | 3.396⭐ | 26🧑⚖️ |
| Mood | 659th | 3.043⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 26🗨️ |
Couldn't manage to win, though :-/
A bit too hard tho, didn't get past 20-25 flowers.
Liked the snare and groove.
@inka-mcafee: Thanks, that's my first pixel art. I didn't have time to finish the art, so I focused on getting them to move :)
@ace17: There are multiple sounds playing at the same time when you hit someone, the dying sound effect was done by layering multiple recording of me and Chloé doing weird gurgling sounds and some white noise with an amplified attack. For the hit sound, I used a gun effect on the synthesizer coming with studio one and did multiple note with it, then I layered some of these + some white noise and a recorded clic of the tongue to add more attack.
How many flowers were you able to get before it felt too intense (roughly)?
Which kind of pacing would you have preferred for this kind of game ?
Would you have liked a different way to kill the enemies ? Too much clicking or does it feel fun to click so much ?
I would just wait a little time into the game before the zombies increased. The difficulty curve could've been more smooth.
Would be interesting if you could spend the money on new weapons / turrets instead of just flowers? You could risk losing your garden in the attempt of getting a better weapon.
@MartianSteve You are right, I think there are too many of them when you start. The number of ennemies is related to the size of your garden, I might need to reduce the size of the garden a bit when you start the game.
I added a garden at the start of the game to make the player understand that they need to extend it and to add the "Keep it alive" feeling to the garden maintenance. In the first gameplay draft, There was no garden when you started and people were getting confused about the game objective.
@amkingtrp Yes it would be great, I had a plan for some turrets / fences but I had to cut that out of the game to release in time ;)