Mon Démon et Moi by Spyboy
--WARNING--
This is a demo version in which we focused on the narrative aspect. There will be much more platformer mechanics using the size of the demon in the final version. We will update the full game as soon as possible!
--DESCRIPTION--
Mon Démon et Moi (My demon and I) is a game made by 7 french students during the Ludum Dare 34.
We have worked under the theme growing and we wanted to put emphasis on the atmosphere/ambience in order to make the most meaningful game possible.
Please enjoy and feel free to comment or rate our game. We stay at your service for further explanations."
--CONTROLS--
- WASD to move your character
- Space to jump
- E to interact with dedicated elements
- During the introspection phases with your demon, use the mouse to choose a response
This is a demo version in which we focused on the narrative aspect. There will be much more platformer mechanics using the size of the demon in the final version. We will update the full game as soon as possible!
--DESCRIPTION--
Mon Démon et Moi (My demon and I) is a game made by 7 french students during the Ludum Dare 34.
We have worked under the theme growing and we wanted to put emphasis on the atmosphere/ambience in order to make the most meaningful game possible.
Please enjoy and feel free to comment or rate our game. We stay at your service for further explanations."
--CONTROLS--
- WASD to move your character
- Space to jump
- E to interact with dedicated elements
- During the introspection phases with your demon, use the mouse to choose a response
| Web | http://adrienponcet.itch.io/mon-demon-et-moi |
| Windows | http://adrienponcet.itch.io/mon-demon-et-moi |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56062 |
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.98 | 60 |
| Audio(Jam) | 4.19 | 27 |
| Fun(Jam) | 3.17 | 503 |
| Graphics(Jam) | 4.84 | 3 |
| Humor(Jam) | 2.63 | 528 |
| Innovation(Jam) | 3.73 | 130 |
| Mood(Jam) | 4.46 | 6 |
| Theme(Jam) | 3.72 | 475 |
The only weird feeling i have is from the 'plateformer' aspect ? I don't see why i'd have to jump in this city o: I guess stairs would've worked better to break the monotony of a flat ground, without putting a jumpin option !
Still a really nice game, great job eveyone !!! (uvu)b !
On est français aussi, ca fait plaisir de voir qu'on est pas les seuls ! :D
Bravo pour votre jeu, c'était vraiment très beau, et on a été plutot bluffés par votre réalisation en si peu de temps ! :)
N'hésitez pas à tester notre jeu, et nous dire ce que vous en pensez surtout !
Encore bravo !
Par contre ça a l'air super buggé, je l'ai lancé 3 fois:
- le saut ne marche qu'une fois au debut
- la touche 'C' lance une animation du monstre qui sort de l'ecran si on tente de se déplacer
- une fois arrivé sur le banc, impossible de passer à la suite
- certains boutons aparaissent hors du cadre
I just don't understand if my choices did something to the game or if it's just "une balade poétique" :p
Which is a shame.. because I really wanted to. I loved the art and the idea....It just didnt achieve much for me. Maybe its just me doing something wrong.
Good job though.
C'est vraiment du bon travail les gars !
It reminded me of the great effort that Chris Crawford and his team is putting in the development of his interactive storytelling technology and the game Siboot.
If you don't know about it already, have a look at the project on siboot.org :)
Some ideas for the team: if you wish to continue working in the title, I would recommend aiming fully for the atmosphere and elaboration of the wonderful interaction system you created. It will probably be a much more rewarding experience than simply adding platforming elements.
And hey, I would love to see more of your game, it has huge potencial. Congratulations!
Par contre je suis pas sûr d'avoir bien compris le but et l'impact des phases "d'introspection" sur les bancs.
Un grand bravo à vous, mention spéciale pour la DA et le sound design!
I need the whole game :3
Amazing job, I think you did make a meaningful game.
The game really gpt me immersed although I didn't really understand what I was doing or why.
But it is a great entry. Probably the game with best mood I have played this LD.
Gameplay is confusing, and it won't let me get too much in the mood, even though the drawings are really well done.
Good job!
Still, the entry was mighty fine, with its mood, wordless narrative and audiovisuals. The people and their demons were quite interesting; I particularly liked the old man and his demon consoling (?) him.
It felt somewhat short on the mechanics aspect; the platforming wasn't practically used, except for a few jumps every once in a while, and sometimes the choices ended up off screen (e.g. demon's hand-down). Also, it seems there's no way out of the ending screen, and one would be useful in this game especially with the replayability factor present here. ^^"