Mon Démon et Moi by Spyboy

[raw]
made by Spyboy for LD34 (JAM)
--WARNING--

This is a demo version in which we focused on the narrative aspect. There will be much more platformer mechanics using the size of the demon in the final version. We will update the full game as soon as possible!

--DESCRIPTION--

Mon Démon et Moi (My demon and I) is a game made by 7 french students during the Ludum Dare 34.

We have worked under the theme growing and we wanted to put emphasis on the atmosphere/ambience in order to make the most meaningful game possible.

Please enjoy and feel free to comment or rate our game. We stay at your service for further explanations."

--CONTROLS--

- WASD to move your character
- Space to jump
- E to interact with dedicated elements
- During the introspection phases with your demon, use the mouse to choose a response

Ratings

Coolness 94% 2
Overall(Jam) 3.98 60
Audio(Jam) 4.19 27
Fun(Jam) 3.17 503
Graphics(Jam) 4.84 3
Humor(Jam) 2.63 528
Innovation(Jam) 3.73 130
Mood(Jam) 4.46 6
Theme(Jam) 3.72 475

Feedback

Drunkain
15. Dec 2015 · 02:54 UTC
Masterpiece O_O
fullmontis
15. Dec 2015 · 14:27 UTC
This is such a great game. The graphics and sound is incredible, and the way you developed the theme is deep and touching. I really , really liked it. I wish I knew some french to know what they were talking about.
Zellk
15. Dec 2015 · 14:44 UTC
Dang the graphics would b really nice if they didn't move but thEY EVEN DO ! Great job on those moster designs i love them ;;;
The only weird feeling i have is from the 'plateformer' aspect ? I don't see why i'd have to jump in this city o: I guess stairs would've worked better to break the monotony of a flat ground, without putting a jumpin option !
Still a really nice game, great job eveyone !!! (uvu)b !
fafastudio
15. Dec 2015 · 14:56 UTC
Salut ! :)
On est français aussi, ca fait plaisir de voir qu'on est pas les seuls ! :D

Bravo pour votre jeu, c'était vraiment très beau, et on a été plutot bluffés par votre réalisation en si peu de temps ! :)

N'hésitez pas à tester notre jeu, et nous dire ce que vous en pensez surtout !

Encore bravo !
Kazura
15. Dec 2015 · 15:00 UTC
Beautiful graphics and mood ! Liked the concept so much, the game looks nice and has an interesting narrative design!
anael
15. Dec 2015 · 15:09 UTC
L'animation est excellente! Bon boulot!
Par contre ça a l'air super buggé, je l'ai lancé 3 fois:
- le saut ne marche qu'une fois au debut
- la touche 'C' lance une animation du monstre qui sort de l'ecran si on tente de se déplacer
- une fois arrivé sur le banc, impossible de passer à la suite
- certains boutons aparaissent hors du cadre
blurryroots
15. Dec 2015 · 15:20 UTC
I have no idea what I just played, but I very well relate to the concept of everyone having his own demon. Thank you for this.
TeamCalin
15. Dec 2015 · 15:39 UTC
Very beautiful game, thanks a lot for the experience :)
Yamzho
15. Dec 2015 · 15:46 UTC
Je veux y jouer ! Sortez une version OSX !!!! ;)
xevozfighter
15. Dec 2015 · 15:48 UTC
I quite like it. Can't wait to see what comes of this.
GwakamoleStudio
15. Dec 2015 · 15:50 UTC
Atmosphere is ... Woaw, u did a great job !
I just don't understand if my choices did something to the game or if it's just "une balade poétique" :p
NoWandStudios
15. Dec 2015 · 15:54 UTC
Excellent travail . Vous avez fait un jeu extrêmement émotionnelle.
skysthelimit
15. Dec 2015 · 15:57 UTC
I have to be honest.. I didnt understand it.

Which is a shame.. because I really wanted to. I loved the art and the idea....It just didnt achieve much for me. Maybe its just me doing something wrong.

Good job though.
wine
15. Dec 2015 · 15:57 UTC
Great concept!
Tasgardyen
15. Dec 2015 · 16:07 UTC
I can only say.. Great job!
exhidor
15. Dec 2015 · 16:07 UTC
DAT FUCKIN GAME IS AWESOME ! great job ! i really like it !
C'est vraiment du bon travail les gars !
exhidor
15. Dec 2015 · 16:10 UTC
Mais le download a été vraiment long, a voir si vous ne devriez pas changer d'hebergeur ;)
UgiWithAKnife
15. Dec 2015 · 16:11 UTC
The graphics remind me a bit of Don't Starve. Very nice idea and figuring out how to play is very intuitive. You approached the theme in a different way, thumbs up!
Windywyll
15. Dec 2015 · 16:19 UTC
Great game, the atmosphere was really good. Good job.
crucknuk
15. Dec 2015 · 16:24 UTC
Excellent graphisme et bonne ambiance général! Bien joué
LostTrainDude
15. Dec 2015 · 16:49 UTC
I really loved the "language" the characters use to express themselves through the game. It's universal and personal as most game conversations often are not :D

It reminded me of the great effort that Chris Crawford and his team is putting in the development of his interactive storytelling technology and the game Siboot.

If you don't know about it already, have a look at the project on siboot.org :)
gogo199432
15. Dec 2015 · 17:30 UTC
Loved it, the graphics are stunning! Didn't quite get the point of the game though, the only thing I thought was right is that I had to keep my demon as small as possible. Oh and if I run the game in window mode, some GUI elements are outside the screen :/
yoanndeplo
15. Dec 2015 · 18:57 UTC
Eh, des français ! :) Votre jeu est excellent, les graphismes et les sons mettent totalement dans l'ambiance. Je ne peux qu'applaudir.
Hackbug
15. Dec 2015 · 19:29 UTC
Very nice game, i was really happy to play it :D
mrStrings
15. Dec 2015 · 22:37 UTC
Salut! Votre jour est très intéressant :)

Some ideas for the team: if you wish to continue working in the title, I would recommend aiming fully for the atmosphere and elaboration of the wonderful interaction system you created. It will probably be a much more rewarding experience than simply adding platforming elements.
And hey, I would love to see more of your game, it has huge potencial. Congratulations!
pokipsy
16. Dec 2015 · 09:32 UTC
Wow cette ambiance, ce jeu m'a complètement happé dans son univers ^^
Par contre je suis pas sûr d'avoir bien compris le but et l'impact des phases "d'introspection" sur les bancs.
Un grand bravo à vous, mention spéciale pour la DA et le sound design!
DeathBySnail
16. Dec 2015 · 19:46 UTC
Quite a mood. Beautiful. But I am not sure what the thumbs up / down is for...
The Walking Kiwi
16. Dec 2015 · 20:19 UTC
Wow, it's great. You did this in just 72 hours? Great work! Loved it.
Softsound
16. Dec 2015 · 20:25 UTC
Interesting concept. Beautiful art.
josefnpat
16. Dec 2015 · 20:25 UTC
I was not able to get this game to run via wine on linux; perhaps you could export a linux version?
Tymus
17. Dec 2015 · 17:47 UTC
Mooooore pleaaaaase <3
Spongos
17. Dec 2015 · 17:51 UTC
That's so cool :D
I need the whole game :3
Strike
18. Dec 2015 · 14:49 UTC
Même si je n'ai pas vraiment compris ce que je devais faire dans ce jeu, l'ambiance est vraiment prenante et les graphismes sont splendides. Je n'ai pas trop vu l'intérêt de rajouter des élements de plate-forme. Mais comme vous le dites vous-même, c'est surement à explorer plus en profondeur plus tard pour une prochaine version. Très bon travail.
argosenpaikun
18. Dec 2015 · 15:16 UTC
A very deep game with better graphics, arts and musics. I deeply enjoys it. Such a masterpiece ( O_O)_b
gmatsura
20. Dec 2015 · 22:51 UTC
Wow! I really like the mood and atmosphere created by the art and music.
Ithildin
22. Dec 2015 · 22:14 UTC
Beautiful graphics and audio. The core idea is interesting, the mood supports it perfectly and it's well executed.

Amazing job, I think you did make a meaningful game.
laaph
23. Dec 2015 · 01:34 UTC
Awesome art!
Mr MadCat
23. Dec 2015 · 11:02 UTC
Awesome atmosphere. The music and graphics are a perfect match.
The game really gpt me immersed although I didn't really understand what I was doing or why.
But it is a great entry. Probably the game with best mood I have played this LD.
Rodaja
23. Dec 2015 · 16:14 UTC
The art looks beautiful, though the animations don't do it justice, really.

Gameplay is confusing, and it won't let me get too much in the mood, even though the drawings are really well done.

Good job!
Alphish
23. Dec 2015 · 20:12 UTC
Well, that took a while to download; it seemed like speed was capped at 6-ish kBps. ^^"

Still, the entry was mighty fine, with its mood, wordless narrative and audiovisuals. The people and their demons were quite interesting; I particularly liked the old man and his demon consoling (?) him.

It felt somewhat short on the mechanics aspect; the platforming wasn't practically used, except for a few jumps every once in a while, and sometimes the choices ended up off screen (e.g. demon's hand-down). Also, it seems there's no way out of the ending screen, and one would be useful in this game especially with the replayability factor present here. ^^"
randomhuman
02. Jan 2016 · 22:30 UTC
I didn't really understand what was going on with the emotional responses (just like real life!), but the concept is intriguing, and the art style is really impressive. I would love to see this fleshed out a bit more.
local minimum
03. Jan 2016 · 15:08 UTC
Absolutely fantastic job. Very well made. I quite didn't figure out, or actually didn't really want to understand the actual mechanics of the game. I just wanted to enjoy it. That was how good it was. The jumping really didn't feel like a necessary addition to the game and with it you had the vertical drops in the landscape that kind of felt like they broke the general awesomeness of the style of the game. For post jam version I would remove those and if need be for variation would make a topology that can be walked without the need for jumping (most of the time) and built from grassy stuff that fits nicely together. Great job though. Seriously great job.