How to raise a Demon by zmoa

[raw]
made by zmoa for Ludum Dare 46 (JAM)

CircleScreenshot.JPG

The Game

In How to raise a Demon you play as an alchemist, who wants to create a vicious monster by performing dark magic rituals. Once created, the creature can however not survive on its own...

Edit: Post jam version now available down below!

Hints

  • Rituals cost souls. As does healing.
  • In order to start a ritual, interact with the lantern in front of it. lantern.JPG

Known issues

  • The player might be too strong. So strong in fact, that he cannot die, even if his health falls below zero.
  • Same for your creature - it just doesn't die.
  • Walls are not aligned seemlessly
  • Enemy respawn behaviour does not work as intended.

We accidentally didn't publish the last build we created during the jam, that should have fixed this issue: - The music does not loop - The boss enemy is too big for the level

Tools used

  • Engine: Unity
  • Graphics & Animation: Blender
  • Music & Sounds: Audacity, Ardour
  • Source Control, Communication, etc.: GitLab, Discord (among others)

Screenshots:

batScreenshot.JPG MonsterLevel1.JPG

Made by a team of four Austrian hobby game-devs. We had a blast making this thing together, despite all the trouble we encounterd and even if a lot of features did not make it to the end game and some of them don't work properly, we are proud of our creation. Sadly, the boss combat does not work properly due to the lack of time we had for level design. Here are some screenshots of what the boss combat would be supposed to be: boss1.JPG boss3.JPG

Ratings

Overall 2292th 2.909⭐ 24🧑‍⚖️
Fun 2402th 2.5⭐ 24🧑‍⚖️
Innovation 1349th 3.227⭐ 24🧑‍⚖️
Theme 2033th 3.2⭐ 22🧑‍⚖️
Graphics 1249th 3.614⭐ 24🧑‍⚖️
Audio 1181th 3.091⭐ 24🧑‍⚖️
Humor 1594th 2.5⭐ 23🧑‍⚖️
Mood 1333th 3.333⭐ 23🧑‍⚖️
Given 27🗳️ 15🗨️

Feedback

Dje Ricane
21. Apr 2020 · 10:11 UTC
Edit: nevermind, everything is ok
Maybe i missed something but I can't find the way to lauch the game
Gonzako
21. Apr 2020 · 10:39 UTC
Can you make a webGL version?
hollebecq.baptiste
21. Apr 2020 · 10:47 UTC
super cool ! but a bit hard to see bats ;)
Team-on
21. Apr 2020 · 10:55 UTC
Please make a version with locked cursor. I have 3 monitors and mouse that get out of game window makes me mad
Zlabya
21. Apr 2020 · 10:55 UTC
I loved the gfx and the colors
BonjourCatty
21. Apr 2020 · 10:59 UTC
Good idea ! I particularly like the graphics.
sam.awk
21. Apr 2020 · 10:59 UTC
I like it! The visual art style is appealing, and the only problem I had was that I would loose health but not die
the_martijn
21. Apr 2020 · 11:00 UTC
Like the artstyle, but some things (and especially the GUI) were sometimes hard to see.
William Nomikos
21. Apr 2020 · 11:00 UTC
Overall, your game is pretty interesting. I love the concept of having to search for items to create and strengthen your creature with. I also like how the character has many actions they may perform, as it made me feel like I had options while playing. Overall, good job with this!

I had a few things I think could've been done slightly better. The UI explaining what buttons did was a bit skinny, and it's coloring blended in with the background purple. This made it hard to read.

In combat, I had to get extremely close to the enemies in order to hurt them. This made attacking feel slightly unresponsive. I think a longer attack range would help with this. Finally, when I was placing items, there were times I wasn't sure which items went where. Sometimes, the "Press F to interact" would vanish or not appear at all, so I wasn't exactly sure what went where. With better player communication, the interaction feature could be lots of fun.

I love that time was taken to do voice acting. The sounds felt pretty fun. I really liked the music, though it eventually stopped playing.

Good job overall on this. The game is definitely in its starting phases, though with more time, I'm sure it will turn out well. This is a good foundation to build off of, there are lots of ways this game could go. Good luck with it in the future :)
Polifev
21. Apr 2020 · 11:00 UTC
The graphics are nice. A really cool style. The bats sounds a bit like planks when you hit it and it would have been cool to have some music. Anyway it's a cool one !
Marlo
21. Apr 2020 · 11:02 UTC
The reaction of the mouse movement felt really weird and I somehow fell through the map multiple times. I didn't really understand the game in the beginning, but it slowly got to me.
On the plus side tho, my god for 72 hours, that is some INSANE graphics imo! You guys really did GREAT on the graphics and SFX, keep it up!
Wilko
21. Apr 2020 · 11:07 UTC
The game looks great, often I overlooked important objects because they blended into the background too much. I also found that no matter what I did I wouldn't die.
Deimort
21. Apr 2020 · 11:21 UTC
I like the graphics and the sound effects. You should add an inventory so that you don't have to go back and forth to get all the items you need to level up. Also I couldn't make the demon go to lvl 3 because bats weren't spawning (not enough xp) and finally the combat system could be improved to avoid being too close to the bats. But overall I enjoyed your game, good job !
Adam Clayden
21. Apr 2020 · 15:13 UTC
Graphics are really nice and overall I liked the game. The text at the top left corner was hard to read as the text colour was too dark, and the attack range of the bats was quite hard to anticipate. But other than that, good job!
Platyp
21. Apr 2020 · 16:41 UTC
Really loved the games aesthetic and the VA work was great!
Platyp
21. Apr 2020 · 16:42 UTC
I really liked having to actually place the items in the summoning circle in the correct place.
FancyReckless
21. Apr 2020 · 18:20 UTC
Pros:
- Nice and unique graphics
- Interesting take on crafting mechanic, that also works well with the theme
- Basic 3rd person combat in between collecting materials and rituals
- Voicing was something I did not expect from a jam game, but was pleasantly surprised by

Cons:
- Some colors are blending together, so it's harder to spot objects

Overall I'm a fan of crafting and summoning in RPG games, so this one was quite enjoyable. There were quite a few bugs, but it did not affect experience too much, especially because I could progress without worrying of loosing all hp :D. Inovation wise the game used some standard elements of RPGs, but I don't think I ever saw combination and use of the elements in such a way.