Path to Nowhere by goldenXD
You are stranded in the middle of the void, on a single, endless path. Will you escape the Path to Nowhere, or will you be stuck in the loop forever? Made for Ludum Dare 47.

| Youtube | https://golden743.itch.io/path-to-nowhere?secret=dW121xb5XMgmy8fAcE5ANBvqYCA |
| Original URL | https://ldjam.com/events/ludum-dare/47/path-to-nowhere |
Ratings
| Given | 29🗳️ | 0🗨️ |
The game feels pretty boring. There's not much to do except go counter-clockwise, shoot the enemies, grab coins, and upgrade when and if you collect enough coins. Also the camera is so zoomed in I have no warning of any enemies coming in or any grasp of my surroundings. I didn't even know if I was moving sideways since I couldn't see any curbs up ahead. The enemy AI needs some tuning and perhaps just a few more variants (I think enemies that try to crash into you would be cool since you get damaged by touching them anyway). I feel like a cool direction you could go for this is to make things round-based and have more enemies or even stronger enemies spawn with each round, or maybe even expand the loop every round.
The void mechanic for the borders just seems like an unnecessary hassle if you're just going to avoid it entirely anyway. It would have been nice if you added some void-based obstacles to make this mechanic a bit more fulfilling and it would add an extra layer of challenge trying to navigate the loop.
Overall this could be a really cool concept, but it just needs some more work to make things fun.