You're A Loop by RIBOUT Horace
You're a loop.

Go with the flow and let yourself chill with the wave.

Two command
Left click/space bar : change the direction of the flow.
Right click/down arrow/up arrow/scroll wheel : change the size of the flow.

Explore and have fun. It's a toy, not a game. But if you need goal, maybe there is some secret hiding.

[If you try to reach the goal, there is a clear end with a message]
Now with a web version !
Ratings
| Overall | 161th | 3.71⭐ | 33🧑⚖️ |
| Fun | 249th | 3.403⭐ | 33🧑⚖️ |
| Innovation | 73th | 3.919⭐ | 33🧑⚖️ |
| Theme | 63th | 4.177⭐ | 33🧑⚖️ |
| Graphics | 85th | 4.016⭐ | 33🧑⚖️ |
| Audio | 101th | 3.683⭐ | 32🧑⚖️ |
| Humor | 372th | 2.25⭐ | 30🧑⚖️ |
| Mood | 58th | 3.867⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
But overall great job !
The increased obstacles (every time you collect an item) also adds to the challenge of navigating, making it really fun to progress. I can't think of any complaints.
Fantastic work! I'm so jelly of your work :cry:
Thanks for all the compliment !
I have update the description, and there is a goal but because I also like to see this as a toy, I didn't want to make it too obvious (there is also an end hidden, with a clear "The end" if needed)
@mikoziq
Thank you very much ! The simplest visual sometimes are the best ! (the music take more time, like, a lot more time... I'm glad it work !)
@zackavelli
I'm glad that my game can be enjoy even after a major gitch ! Thank you !
I hope you already got the good music before outing (the tibetan song can be a agresive after a while)
@spiderhead20
Thank you ! I actually add some goal but I didn't want to make it to straightforward but : you have some collectible in the map (and also a clear end, with a little text) just for the player who want to have a closure ! Maybe it can interessed you (I also made the game playable on web, even if it's a bit laggy)
@indivicivet
I didn't know that game ! My concept is clearly not the most original one, but I wanted to give it a try and do it "my way" to see where I go ! And i'm pretty happy with result !!
It reminded me of the "Etch a sketch" toys that I had when I was a child haha
fantastic toy,good use of music
i wanna say that it can improve a lot , maybe some maps to reach a point in a certain time or making a shape using the thing and envirment
I'm mesmerized and hypnotized, I almost fell asleep, and that is a good thing. 5/5 for mood from me, and theme, graphics and audio are not far behing.
Thank for all your compliment ! I'm glad to achieved a smooth experience despite so little time.
@geegaz
It's clearly not well balance in the end, yeah... I made the final Level in 1 hours around the end so I didn't have the time to test it and just "imagine" how to make smooth and cool passage, but none of them work as I intend... Playtest are important for level design xD
Thanks for your compliment !
@thecakeconsortium
Thanks you very much !!! It's really heartwarming to receive this kind of comment ;_; Thank you !
@lajazuve
Eheh, thank you ! (the secret ingredient is that, it have a goal ! But I really wanted to not show it to much so people can keep it as a toy and not a game with a clear end.)
And simplicity is sometimes so effective, it still blow me away !
Oooh ! I love that toy when I was a kid (well, I still love that kind of toy, and I'm probably still a kid but still), I wonder if it's influence me...
Well, I'm glad to have succeed to convey the relaxation and the calm of my game development trough the game !
@rhoff95
Thank you ! I will see if I really want to add more of if the current one is already good. If I work on it, it will be more likely to fix the final LD which are too squeashy and not as enjoyable as the free running
@mohmehdi
Agreed ! I already add 4 little collectibles for people needing a goal, but I think other idea could have been better, to keep the toy aspect intact
@m-trigo
You're right, I would be more fun to trying to reach something getting pushed away... (I enjoyed the taiko sound a bit too much maybe ._.)
@jake-white
Thank you ! I appreaciate that a lot ! (One day, I hope I will get better at Level Design, so I can make good level in a jam ;_;)
@kuro
Thank you ~~~ I love to make abstract game and just passing by either feeling, sensation or metaphor. It's just... "purer" I think. (I also love to just make dumb concrete direct game like "you play a pigeon and you eat bread", but, like, it's good to not do only that)
Thank you <3 I always prefer to make toy ! (but I still add a goal in the game for the other kind of player)
@strangeryann
Ouesh j't'ai dis, au bout de 3h j'avais un truc qui me plaisait trop ! Je voulais pas le laisser sans le pousser un peu (finalement, j'aurais kiffer avoir un jour de plus pour faire du vrai LD dessus, et ajouter le tuto)
@tverdo
Thanks you ! I hope you enjoy the walk n_n !
@tygrak
Next time, I will make more room between the walls (and probably add an option to zoom out)
Congrats on getting good on the game, even I didn't succeed to get better