{"author_link":"\/users\/william-derksen","author_name":"William Derksen","author_uid":"1025643","comments":[{"author_name":"Jeremy Ryan","author_uid":"1015034","time":"2020-04-20T04:26:51Z","epoch":1587356811,"modified":1587356811,"text":"Really neat concept! I'm sure there will be a lot of \"control the level\" games this event, but this felt very fresh and not tedious (untedious?).\n\nSometimes it took a while to figure out what was going on in a level, especially involving switches and semitransparent blocks. The level design and progression eased you into it well, and the controls being displayed next to each obstacle was a good design choice.\n\nI liked the fact that the ball continued straight from level to level, and that the music changed slightly throughout the game. I was disappointed when it looped around and I realized I had run out of levels.\n\nIt would be fun to watch speedruns of this if it had more levels.\n\nGreat work for 48 hours!","likes":2,"format":"md"},{"author_name":"William Derksen","author_uid":"1025643","time":"2020-04-20T14:11:51Z","epoch":1587391911,"modified":1587391911,"text":"@jeremy-ryan thanks for the comments!  I\u2019m glad to hear the game was \u201cnot tedious\u201d haha.  Had I had more time I would\u2019ve liked to present non-key controlled objects in a more visual way, but I couldn\u2019t come up with a simple, quick to digest way to do it outside of color. If anyone has suggestions for that I\u2019m all ears","likes":2,"format":"md"},{"author_name":"keanutah","author_uid":"1051542","time":"2020-04-22T00:44:34Z","epoch":1587516274,"modified":1587516274,"text":"Really innovative, haven't seen something like this executed this well before! Could see this evolved with more mechanics over time. Nice work!","likes":1,"format":"md"},{"author_name":"William Derksen","author_uid":"1025643","time":"2020-04-22T01:18:02Z","epoch":1587518282,"modified":1587518282,"text":"@keanutah Thanks for the review!  I'm hoping to maybe sit down and design some more levels and some of the extra mechanics I had planned at some point! :slight_smile: ","likes":1,"format":"md"},{"author_name":"Daniel Alhadeff","author_uid":"1023325","time":"2020-04-22T04:19:55Z","epoch":1587529195,"modified":1587529195,"text":"The game play felt really smooth even though I struggled a bit with the introduction of the 'R' key. I especially liked the cool-down circles as they helped out a lot figuring out the timing. On top of that the level transitions felt super nice (especially with the tilting particle effect). By the end it left me wanting MOAR levels. Nice work :)","likes":1,"format":"md"},{"author_name":"jaschez","author_uid":"1187326","time":"2020-04-22T11:16:19Z","epoch":1587554179,"modified":1587554179,"text":"This game is REALLY innovative! It matches really well with the concept. Even though I had to adapt to the timing and keys combinations in a short time, the game concept is very creative on its mechanics, nice job!!","likes":1,"format":"md"},{"author_name":"Paul Nadan","author_uid":"1025572","time":"2020-04-23T00:12:34Z","epoch":1587600754,"modified":1587600754,"text":"I'm really bad at this game, but I had a lot of fun! The sound effects and music were very calming, and the dynamic background and level transitions made this feel very polished. The levels were also really well designed so it never got repetitive. Great work!","likes":1,"format":"md"},{"author_name":"Trusty","author_uid":"1121278","time":"2020-04-23T20:26:54Z","epoch":1587673614,"modified":1587673614,"text":"Really cool idea, played this one for a while. I like how the challenge ramps up.","likes":1,"format":"md"},{"author_name":null,"author_uid":1186162,"time":"2020-04-24T01:07:58Z","epoch":1587690478,"modified":1587690478,"text":"Really fun, really polished - it ramped up a bit quickly for me (maybe made more difficult by not knowing which keys to press on each level the first time and introducing multiple keys quite quickly) but the difficulty soon levelled out nice and smoothly. These are minor points anyway in comparison to how much fun it was and how well-exectued the concept was. Well done! :) ","likes":1,"format":"md"},{"author_name":"ShaubbyPlayz","author_uid":"1179916","time":"2020-04-24T01:10:19Z","epoch":1587690619,"modified":1587690619,"text":"Really cool idea, keep it up. ","likes":1,"format":"md"},{"author_name":"Fernando Tonon de Rossi","author_uid":"1105488","time":"2020-04-24T01:15:21Z","epoch":1587690921,"modified":1587690921,"text":"Wow! Nice concept, I lost some time on this game!\n\nI liked the difficult, quite well balanced to not frustrate and also not bore the player!\n\nThe SFX also match the mood!\n\nI just got a bit confused at the begging about how to play, but then I realized it quite soon!\n\nCongrats, great concept! ","likes":1,"format":"md"},{"author_name":"anthony Marmont","author_uid":"1086188","time":"2020-04-24T23:35:46Z","epoch":1587771346,"modified":1587771346,"text":"Really satisfying. Great level transitions!","likes":1,"format":"md"},{"author_name":"Pandakipu","author_uid":"1000857","time":"2020-04-24T23:50:23Z","epoch":1587772223,"modified":1587772223,"text":"Very cool game, the concept is really good. Good job.","likes":1,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2020-04-25T11:24:51Z","epoch":1587813891,"modified":1587813891,"text":"Excellent design! Matching this to music, or just playing notes when the ball hits things, could work out wonderfully too. Really enjoyed playing trough the levels, although there could have been a few extra tricky ones at the end.\n\n> \"Had I had more time I would\u2019ve liked to present non-key controlled objects in a more visual way, but I couldn\u2019t come up with a simple, quick to digest way to do it outside of color. If anyone has suggestions for that I\u2019m all ears\"\n\nColor is a fine start. Adding a pattern is a good follow up and then you might as well make it move! Here's an example with simple texture tiling and UV movement:  \n\n![AnimatedPattern.gif](\/\/\/raw\/4e3\/z\/332d3.gif)\n\nVisually, I'd also change the drab gray background and the black walls. As long as the other elements pop from the surroundings, i.e. don't share a color, it should be fine.\n\nReiterating, splendid job!","likes":1,"format":"md"},{"author_name":"blobo","author_uid":"1008715","time":"2020-04-25T21:10:09Z","epoch":1587849009,"modified":1587849009,"text":"Ohh man this gets tough! Really cool game! Great work.","likes":1,"format":"md"},{"author_name":"Flash22","author_uid":"1071710","time":"2020-04-27T09:31:26Z","epoch":1587979886,"modified":1587979886,"text":"Wow that's a great concept all together man and nice gameplay mechanics simple yet not possible to do it on the first go :thumbsup: ","likes":1,"format":"md"},{"author_name":"jaywoody","author_uid":"1010856","time":"2020-04-27T15:02:50Z","epoch":1587999770,"modified":1587999770,"text":"Pretty cool idea executed very well! This could have potential for an actual game if expanded upon. The graphics suited this type of game very well and you had some cool particle effects in there as well. I really liked the audio and how the music ramps up when going through the levels.\n\nVery good entry! Kudos!","likes":1,"format":"md"},{"author_name":"the.eyes.within","author_uid":"1202732","time":"2020-04-27T16:48:01Z","epoch":1588006081,"modified":1588006081,"text":"Your entry is pretty amazing, good job on creating such a cool concept!","likes":1,"format":"md"},{"author_name":"pabulum","author_uid":"1003601","time":"2020-04-27T18:19:45Z","epoch":1588011585,"modified":1588011585,"text":"This is my favourite game I've played so far! Such good pacing and polish. And in 2 days! Wish I had something useful or contructive to say but just thought it was great.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T19:02:22Z","epoch":1588014142,"modified":1588014142,"text":"Finished... The end is a new begining. '-'\n\n![Restart.png](\/\/\/raw\/bc7\/6\/z\/336d0.png)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T19:46:57Z","epoch":1588016817,"modified":1588016993,"text":"An\u00e1lise...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nH\u00e1 bastante simplicidade no controle e desafio nos est\u00e1gios.\nO aprendizado se d\u00e1 em bom passo, mostrando o funcionamento b\u00e1sico, o funcionamento padr\u00e3o e depois incrementando\/apresentando desafios interativos.\nO fluxo de jogo ocorre de forma agrad\u00e1vel (desafio versus habilidade em uma crescente).\nEu apontaria o uso de quatro bot\u00f5es consecutivos como algo que poderia ser repensado (alguns est\u00e3o acostumados e outros n\u00e3o fazem uso de tal configura\u00e7\u00e3o, portanto creio que seria mais interessante dividir entre duas m\u00e3os (dado que o jogo j\u00e1 usa toda a aten\u00e7\u00e3o do jogador e o mesmo n\u00e3o demanda o uso do mouse)).\nFora isso, parab\u00e9ns por todo o projeto de est\u00e1gio e pelos est\u00e1gios constru\u00eddos (seria bacana aumentar, hahahah). ^^\n\n2 - Gr\u00e1ficos, \u00c1udio, Narrativa e Polimento:\nO foco do projeto n\u00e3o \u00e9 apresentar gr\u00e1ficos bem-desenhados, mas transmitir os conceitos de forma minimalista (direcionando o jogador ao desafio sem maiores distra\u00e7\u00f5es). A arte gr\u00e1fica, mesmo que m\u00ednima, portanto, cumpre o papel.\nSenti falta de algum tipo de m\u00fasica para relaxar (a m\u00fasica j\u00e1 \u00e9 relaxante, mas poderia polir nesse sentido, assim sendo, o som estaria muito bom para tempo de game jam), algo que n\u00e3o recomece a cada partida preferencialmente (como j\u00e1 est\u00e1), creio que possa aliviar o estresse de quem est\u00e1 jogando.\nEfeitos sonoros poderiam ser implementados, mas apenas se fosse algo que viesse a somar (quem sabe ao concluir ou recome\u00e7ar um est\u00e1gio, apenas para dar uma sensa\u00e7\u00e3o de \"parab\u00e9ns\" e \"pronto para agir!\".\nN\u00e3o h\u00e1 narrativa (dificilmente haveria uma forma de transmitir uma narrativa sem implementar arte de alguma forma que pudesse tirar a aten\u00e7\u00e3o do jogador). Penso na possibilidade de algo entre n\u00edveis e algo escondido no projeto visual de cada est\u00e1gio (no m\u00e1ximo).\n\n3 - Cultura:\nH\u00e1 diversos jogos de natureza puzzle e ao mesmo tempo minimalista; este projeto bebe muito bem de tais fontes (querendo ou n\u00e3o).\nCreio que (em caso de interesse do produtor), caso o jogo seja expandido, seria um jogo a incrementar ainda mais como pe\u00e7a\/exemplo desse tipo de jogo.\n\n4 - Monetiza\u00e7\u00e3o:\nAcredito que o jogo venderia com propaganda entre est\u00e1gios para smartphone.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T19:47:48Z","epoch":1588016868,"modified":1588017035,"text":"Analysis...\n\n1 - Mechanics, Learning and Flow:\nThere is a lot of simplicity in the control and challenge in the stages.\nLearning takes place in a good step, showing the basic functioning, the standard functioning and then increasing \/ presenting interactive challenges.\nThe game flow occurs in a pleasant way (challenge versus skill in a crescent).\nI would point out the use of four consecutive buttons as something that could be rethought (some are used and others do not use such a configuration, so I think it would be more interesting to divide between two hands (given that the game already uses all the player's attention and it does not require the use of the mouse)).\nOther than that, congratulations on the entire internship project and the internships built (it would be nice to increase, hahahah). ^^\n\n2 - Graphics, Audio, Narrative and Polishment:\nThe focus of the project is not to present well-designed graphics, but to convey the concepts in a minimalist way (directing the player to the challenge without further distractions). Graphic art, however minimal, therefore fulfills the role.\nI missed some kind of music to relax ((the music is already relaxing, but it could polish in that sense, so the sound would be very good for game jam time)), something that does not start again with each game preferably (as is already), I believe it can relieve the stress of those who are playing.\nSound effects could be implemented, but only if it were something that would add up (perhaps after completing or restarting an internship, just to give a feeling of \"congratulations\" and \"ready to act!\").\nThere is no narrative (there is hardly a way to convey a narrative without implementing art in any way that could take the player's attention). I think about the possibility of something between levels and something hidden in the visual design of each stage (at most).\n\n3 - Culture:\nThere are several games of puzzle nature and at the same time minimalist; this project drinks very well from such sources (like it or not).\nI believe that (in case of interest to the producer), if the game is expanded, it would be a game to increase even more as a piece\/example of this type of game.\n\n4 - Monetization:\nI believe the game would sell with advertising between stages for smartphone.","likes":1,"format":"md"},{"author_name":"mikouaji","author_uid":"1125086","time":"2020-05-03T17:14:17Z","epoch":1588526057,"modified":1588526057,"text":"Very nice and challenging :D The level it gets more complicated is good, I would get a bit mad but after a few more tries get to the next level :)","likes":1,"format":"md"},{"author_name":"johnnysix","author_uid":"1010272","time":"2020-05-03T21:46:09Z","epoch":1588542369,"modified":1588542369,"text":"Fun concept, very challenging once it gets into multiple keys and getting the timings right on the door \/ key combos. Great stuff, could defeintly be developed beyond the jam.  ","likes":1,"format":"md"},{"author_name":"shaulor","author_uid":"1006301","time":"2020-05-12T16:16:32Z","epoch":1589300192,"modified":1589300192,"text":"Cool idea, would have definitely played more levels :smile: ","likes":1,"format":"md"}],"format":"md","images":["ld46\/180277-3b7ddd65b96b50756994c3033c3eae13.png"],"links":[{"url":"https:\/\/github.com\/juicyslew\/Boundary","text":"Youtube"},{"url":"https:\/\/juicyslew.itch.io\/boundary","text":"Youtube"},{"url":"https:\/\/juicyslew.itch.io\/boundary","text":"Youtube"}],"metadata":{"g_key":"58887","g_author":"1025643","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"269578","g_title":"Boundary","g_status":"PVT1","g_place":"57","g_commentcount":"25","g_site2_node_id":"180277","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"180277","n_urlkey":"269578","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/boundary","n_slug":"boundary","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"25643","n_created":"1585352288","n_modified":"1587392271","n_version":"579873","n_status":"COMMIT"},"node":{"id":180277,"parent":176557,"superparent":9,"author":25643,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T01:45:11Z","created":"2020-03-27T23:38:08Z","modified":"2020-04-20T14:17:51Z","version":579873,"slug":"boundary","name":"Boundary","body":"# You're the level.  Keep it alive!\nStay on your toes in this timing and execution heavy game!  Each level has various elements which you will need to control through your keyboard to keep the ball alive!\n\n## Controls\nUse the Q through R keys to interact!\n\nUse the space bar to retry\n\n## Downloads\n**For the best experience use the executable**\n\nFind downloads on my **[itch page](https:\/\/juicyslew.itch.io\/boundary)** ...or at the bottom of this page\n\n## ScreenShots\n\n![Pyramid looking level](\/\/\/raw\/b24\/6\/z\/2cd9c.png)\n![Intro Level](\/\/\/raw\/b24\/6\/z\/2cda2.png)\n![Harder Level](\/\/\/raw\/b24\/6\/z\/2cda5.png)\n\n\n","meta":{"author":[25643],"link-01-tag":[42332],"allow-anonymous-comments":"1","grade-05-out":"1","grade-07-out":"1","link-01":"https:\/\/github.com\/juicyslew\/Boundary","link-01-name":"Source Code","link-02-tag":[42337],"link-02-name":"Windows","link-03-tag":[42337],"link-02":"https:\/\/juicyslew.itch.io\/boundary","link-03":"https:\/\/juicyslew.itch.io\/boundary","link-03-name":"WebGL","cover":"\/\/\/content\/b24\/6\/z\/2cd96.png"},"path":"\/events\/ludum-dare\/46\/boundary","parents":[1,5,9,176557],"love":0,"notes":25,"notes-timestamp":"2020-05-12T16:16:32Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-06":23,"grade-08":24},"magic":{"cool":101.7826715616,"feedback":18,"given":18,"grade":24.5,"grade-01-average":4.043,"grade-01-result":57,"grade-02-average":3.978,"grade-02-result":69,"grade-03-average":4.043,"grade-03-result":71,"grade-04-average":3.239,"grade-04-result":844,"grade-06-average":3.5,"grade-06-result":241,"grade-08-average":3.545,"grade-08-result":264,"smart":-2.0204102886729}},"text":"# You're the level.  Keep it alive!\nStay on your toes in this timing and execution heavy game!  Each level has various elements which you will need to control through your keyboard to keep the ball alive!\n\n## Controls\nUse the Q through R keys to interact!\n\nUse the space bar to retry\n\n## Downloads\n**For the best experience use the executable**\n\nFind downloads on my **[itch page](https:\/\/juicyslew.itch.io\/boundary)** ...or at the bottom of this page\n\n## ScreenShots\n\n![Pyramid looking level](\/\/\/raw\/b24\/6\/z\/2cd9c.png)\n![Intro Level](\/\/\/raw\/b24\/6\/z\/2cda2.png)\n![Harder Level](\/\/\/raw\/b24\/6\/z\/2cda5.png)\n\n\n","title":"Boundary"}