Madscape by Shigor
GROW!
Cells will automatically grow to higher tier when able (central healthy cell must be surrounded by cells of same color and same rank. Higher rank cells have much higher capacity. You can switch cell behavior (default - just push excess energy to nearby cells, protect - keep it for protection, surge - push up to half of the energy stored in cell nearby. You can rotate cell neigbors (Q and E) provided that there are no enemy cells in the noighborhood (you can rorate blank cells without owner). If you manage to create a completely isolated island, you can move it by clicking on the buttons or with keypad keys. Move around by pointing mouse cursor to the edge of the screen or with WASD keys. Zoom with scrollwheel. Default map can be won in few minutes. Huge maps can take hours.
I originally wanted to make something a bit different, but you know how it is... I've missed the deadline for compo for about three hours so I've decided to do some balancing and tiny improvements and put it in jam.

| Youtube | https://shigor.itch.io/madscape-ld46 |
| Youtube | https://shigor.itch.io/madscape-ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/madscape |
Ratings
| Overall | 2000th | 3.13⭐ | 25🧑⚖️ |
| Fun | 2115th | 2.826⭐ | 25🧑⚖️ |
| Innovation | 868th | 3.457⭐ | 25🧑⚖️ |
| Theme | 2350th | 2.826⭐ | 25🧑⚖️ |
| Graphics | 2196th | 2.587⭐ | 25🧑⚖️ |
| Mood | 2344th | 2.261⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 19🗨️ |
I think there are two things that make is pretty hard to get into this game. The first thing that is there really isn't any concrete feeling that any of the options (default, surge, protect) change anything. I think at the very least some sort of way to visually tell apart which options you have chosen would make it feel like your choices matter more.
The other thing is that the controls are really hard to figure out. I had almost quit playing this game, and had most of my review written out, when I finally managed to decipher what the rotation was supposed to do. Suddenly I wasn't stuck and I could actually make progress by rearranging my more powerful cells.
Once you get into this game it's actually a good bit of fun. Having your guys snake across the map through a series of rotations to crush the enemy... pretty neat. However I'm not sure I understand the mechanics well enough to beat a bigger map than the default.
In particular, I'm not really sure how the early game works. I haven't managed to figure out what causes all the cells to merge together is those big moving lines.
This game does kind of remind me of a somewhat similar game called Tentacle Wars. In that game, you can see the energy each cell is sending to each neighboring cell. I think a similar visual would really make this game easier to understand.
Anyways, I hope some of my feedback was helpful. I'm not the biggest strategy game player so maybe I'm not the best audience. :smile:
Also thank you for the Tentacle Wars :) didn't know that one - and it looks a lot like a prototype I was making (and didn't finish) for Ludum Dare few years ago :D
I just click on Ground and.... What? What do I do next?
I love the concept and style.
I would've loved to see it have some nice soundfx or ambient background music.
The theme was a bit 50/50 to me, as you're killing to keep alive :smile:
I would play this if you decide to make it into a fully fledged game
I think the camera should be more restricted in its movement. At one time I've switched browser tabs to see if there was something I missed in the instructions, and when I got back, the game board was nowhere to be seen. I tried moving around with WASD to see if I can find it again, but eventually I had to restart the game. Also, the zoom is a nice feature, but I think it's controls are reversed - scrolling up zooms out instead of in.
Overall it's a really interesting strategy game. It takes a long while to understand, but once you do it's pretty satisfying to play (and win!). I had some fun time with it. ;)