Critical Balance by tjxx
Critical Balance is my final product for Ludum Dare 34. It was aimed towards the 2-button control theme and might even follow the "growing" theme a little bit.
Objective:
Score as many points as you can before the timer runs out. You score points by dropping balls with the paddles onto the target below.
Controls:
W/S - Move up/down in the UI.
- Tilt the paddles.
D - Select an option.
This game was built from scratch in 4.5 hours. It is currently only built for WebGL, but I hope to get at least a Windows download link up there soon. There also remain a couple bugs that I'm aware of and hope to fix soon but in the meantime, I really hope you enjoy my game. :)
Bugs:
- Points don't matter, sadly.
- Issue when navigating the options menu.
- Difficulty doesn't change. (Lack of time)
Objective:
Score as many points as you can before the timer runs out. You score points by dropping balls with the paddles onto the target below.
Controls:
W/S - Move up/down in the UI.
- Tilt the paddles.
D - Select an option.
This game was built from scratch in 4.5 hours. It is currently only built for WebGL, but I hope to get at least a Windows download link up there soon. There also remain a couple bugs that I'm aware of and hope to fix soon but in the meantime, I really hope you enjoy my game. :)
Bugs:
- Points don't matter, sadly.
- Issue when navigating the options menu.
- Difficulty doesn't change. (Lack of time)
| Web | http://tjxx.itch.io/critical-balance |
| Source | https://github.com/tjxx/Critical-Balance |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=39681 |
There are probably all sorts of directions one could take this if extending the gameplay mechanics. Different shaped objects (or platforms). Different physics materials with adjusted bounce/friction or other attributes. Target receptacles with a variety of behavior. Plus any number of aesthetic themes one might layer on top. (Arcade basketball was the first to come to my mind.)
In summary though, a simple game, but simple is not automatically a dirty word. :)
* Have the balls not drop (haha!) at the platforms' center points, so it would be possible to play a bit of pinball with them
* Have the platforms on different levels and in different lengths so there's a bit more variety. Maybe even move them around a little bit?
* It took me a bit to realize that I should target the object on the bottom instead of avoid it. It could help to give it some kind of "shovel" or "basket" appearance to hit home that it collects the balls.
* Maybe even have other shapes (cubes, pyramids) and/or surfaces with varying friction to make the game less predictable?