FORNAX-11 by politecoy

[raw]
made by politecoy for Ludum Dare 47 (JAM)

FORNAX-11

a puzzle platformer where your goal is to keep energy until the final level, and if you consumed all of your energy you will be back to the first level so try using energy more efficiently to reach the last level.

Controls:

  • Arrow keys to move and jump
  • "A" for Interactions
  • "R" for restarting the level

f1.png

Ratings

Overall 904th 3.425⭐ 22🧑‍⚖️
Fun 823th 3.325⭐ 22🧑‍⚖️
Innovation 759th 3.375⭐ 22🧑‍⚖️
Theme 1554th 2.579⭐ 21🧑‍⚖️
Graphics 611th 3.775⭐ 22🧑‍⚖️
Mood 1016th 3.188⭐ 18🧑‍⚖️
Given 38🗳️ 9🗨️

Feedback

CursedEmbassy
05. Oct 2020 · 23:04 UTC
nice artstyle! liked the mood
Ian McD
05. Oct 2020 · 23:15 UTC
really liked the gamplay and puzzle mechanics
Kaganobik
05. Oct 2020 · 23:19 UTC
Mechanic is nice. Arts are nice too. Nice... Yeah :D Good work buddy!
ToC
05. Oct 2020 · 23:24 UTC
I liked the game a lot, very solid entry!

I did find the debug button for creating a box, might want to remove that from the build:
![debugbox.png](///raw/a40/72/z/38835.png)
dreamscale
05. Oct 2020 · 23:28 UTC
Nice game, I like the idea of having to get more efficient as you play. Very nice art too!
Coding4rtist
06. Oct 2020 · 23:40 UTC
Enjoyed playing it! Really cool mechanics and challenging puzzles. Well made pixel art! You can try to add some sound effects.
Animaster
07. Oct 2020 · 09:32 UTC
Game is nice, but sorry, i coldn't stand section 7 puzzle. I don't like timing puzzles, and on top of that there is too much risk when you uproaching this. So if you fail you don't start level from the start but the entire game. I liked pixel art, and main idea though. Good job anyway!
🎤 politecoy
07. Oct 2020 · 22:03 UTC
@animaster Yeah i agree section 7 was a bit hard and it takes a lot of energy to finish it, definitely needs adjustments, thanks for the feedback!
Erlioniel
08. Oct 2020 · 18:23 UTC
Interesting idea and I can imagine how cool it might be to have it standalone and polished. Art is pretty nice as well, I do like it.

What I don't - is the energy system and the fact that there is no option to restart from the very beginning with full energy (you have to spam restart till you'll die).
Empty Set
09. Oct 2020 · 11:31 UTC
The mechanic is unique, though it took me a bit to figure it out. The graphics are neat, and I dig your use of color.

I'm not sure I like that your energy carries over between every stage. Figuring out how to use your energy efficiently is challenging enough over the course of 2 or 3 levels - coming up against a difficult puzzle when you've expended most of your energy trying to figure out the best solutions to previous rooms is frustrating. Revisiting old levels to try to complete them more efficiently is fun to a point, but when you die on a later level and have to redo the *whole game*, it's stressful.
🎤 politecoy
09. Oct 2020 · 15:31 UTC
@erlioniel Thanks for playing! i was planning to add pause menu that have option to restart from beginning but I didn't have the time to do it and hopefully if i ever do a full version of this game I will rework on the energy system.

@empty-set Thanks I'm glad you liked the mechanic and color palette, yeah i agree about the energy system and its stressful to restart the whole game, i will defnltey do a lot of tweaks on the full version of this game, thanks for the feedback!
JUSTCAMH
10. Oct 2020 · 14:20 UTC
Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!
Vesk
17. Oct 2020 · 11:25 UTC
Quite nice tiny game. The graphics looked cool and the puzzles were simple but nice. The lack of any sound or music was a little weird, but I get it there is only so much time in a game jam.