Doomsday Preppers by CrazyMinnowStudio
Theme: Growing (as in, plants for consumption)
My entry is a 2D side scroller about survival in a doomsday bunker. You have to eat, drink, grow plants, and keep your stats up to survive. I went in with a very grand scope and figured I might not make it as a one-man-show, but I wanted to use the time to learn some big system management issues. I had much bigger plans but alas...I ran out of time. Hopefully there is enough here to relay my vision for the game. This is my first attempt at anything 2D. I heavily relied on Corel Draw for creating vector art. I know it's not really ready for prime time, but I would love to hear opinions about the concept.
Thanks and have fun!
A/S move left/right
space = jump
c = crouch
e/left mouse = use
mouse to look and target usable items.
i = inventory (click to pickup, click to drop)
1-4 to change the active toolbelt item.
escape = exit prompt
My entry is a 2D side scroller about survival in a doomsday bunker. You have to eat, drink, grow plants, and keep your stats up to survive. I went in with a very grand scope and figured I might not make it as a one-man-show, but I wanted to use the time to learn some big system management issues. I had much bigger plans but alas...I ran out of time. Hopefully there is enough here to relay my vision for the game. This is my first attempt at anything 2D. I heavily relied on Corel Draw for creating vector art. I know it's not really ready for prime time, but I would love to hear opinions about the concept.
Thanks and have fun!
A/S move left/right
space = jump
c = crouch
e/left mouse = use
mouse to look and target usable items.
i = inventory (click to pickup, click to drop)
1-4 to change the active toolbelt item.
escape = exit prompt
| Windows | http://crazyminnowstudio.com/unity/DoomsdayPrepper/DoomsdayPrepper_Windows.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56101 |
Ratings
| Coolness | 37% | 1817 |
| Overall(Jam) | 3.00 | 788 |
| Fun(Jam) | 2.89 | 735 |
| Graphics(Jam) | 3.95 | 241 |
| Humor(Jam) | 3.13 | 272 |
| Innovation(Jam) | 3.11 | 542 |
| Mood(Jam) | 3.67 | 181 |
| Theme(Jam) | 3.16 | 870 |
The graphics look good, and the overall mood is great!
Help me out here, what am I meant to be doing?
I like the stats and the survival idea and hope you find the time to grow it into something larger!
Keep up the good work! :-)
Nice moody music & snappy graphics! The interaction system looks solid enough to build on.
To progress to a game, really think on what your unique angle is in survival. Simply surviving is not really that interesting. You need some adversaries, or a well defined separate mechanic&goal, to which the survival mechanic adds some tension.