A Thief's Lament by
You have nothing but your nimble fingers, a large highly distracted crowd, and good fortune to show you the way. How much can you steal until someone notices?!
A narrative pickpocket simulator created by Liz England and Cat Manning.

Ratings
| Given | 15🗳️ | 0🗨️ |
I liked the game idea and that I'm not stealing the same way as in other games. Interesting and entertaining approach to the theme and the writing was interesting with a lot of options. Well done!
I really loved your work.
Hope you'll like mine ;)
This was a really cool take on the theme. You've done a great work both in terms of concept and execution, with the picture and music choices adding a lot to the immersion. The writing was good too, with some funny bits here and there.
Really cool job, congratulations!
* The inventory & progress bars on screen. It was nice to be able to check the exact value and weight of each item, especially when we played it again and wanted to gain as much as we could!
* The many, many options! You managed to write so many people & so many objects, it's a lot of content for game jam.
* It was nice that the pre-prison scene changed based on what you did.
* It was even more interesting because you could have some short interactions with several of the people!
* We were really curious how you could steal the pegleg. Didn't expect violently pushing the poor dude over and taking it. :D
* The little bits of magic made it fun, too. We assumed it'd be purely historical and then suddenly there were mages mentioned.
And as for some things that'd make it even better, at least from our point of view:
* If you were to extend the game, it would be great to get a different ending when you don't steal anything, or at least different text when you do the rounds and have nothing. Maybe a wider range of reactions to the items you have, as well. But these would take a lot of extra coding/writing so it's not meant as the jam version criticism!
* Allowing full-on Robin Hood playstyle would be really fun – like letting you actually give something to people. There was a hint of that, we ended up giving the widow a ... bone ... in exchange for her debts paper. More of that type of options would make it even better, roleplying-wise.
* Some of the text on the Notice was a bit hard to read.
* Oh, and I didn't see credits for the background artist anywhere. He may have passed away a long time ago, but it'd still be a nice thing to do!
Time-wise, it took us about 15 minutes, plus some more for additional playthroughs.
Overall it was a really fun experience with great writing!
In one playthrough, had no stolen items at the end but still got hanged... Was hoping there'd be a different scene where they'd realise that they accused the wrong person as a thief. Definitely want to see more of the story and play it if you expand it further, though!
...Would also love to see the expansion with more interactions like framing other people (reverse pickpocketing?), helping other's problems, uncovering dirty secrets, a 'sell everything before they catch you' kind of ending where you leave with all the money and none of the stolen items...
Very nice entry!!