We're Lost, Boy by TheCommonThug
-- We're Lost, Boy -- is an epic, heartfelt adventure game made in GameMakerStudio2.
Move with the arrow keys to explore and collect food and equipment. Return the food and equipment to your camp for your best friend to eat and build with, respectively.
Credits:
Connor Egan: Artistic Design
David Parker: World Development
Tatiana Aristizabal: SoundFX
Joey Lyon: Music
Sam Evans: Code
| Youtube | https://david-parker.itch.io/were-lost-boy |
| Original URL | https://ldjam.com/events/ludum-dare/46/were-lost-boy |
Ratings
| Overall | 1832th | 3.226⭐ | 33🧑⚖️ |
| Fun | 1924th | 2.968⭐ | 33🧑⚖️ |
| Innovation | 1831th | 2.968⭐ | 33🧑⚖️ |
| Theme | 1506th | 3.532⭐ | 33🧑⚖️ |
| Graphics | 1009th | 3.774⭐ | 33🧑⚖️ |
| Audio | 939th | 3.306⭐ | 33🧑⚖️ |
| Humor | 1483th | 2.611⭐ | 29🧑⚖️ |
| Mood | 1155th | 3.431⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 35🗨️ |
Gameplay got repetitive rather quickly though, and the turning was a bit finiky (kept over shooting).
**Sorry, accidentally commented on the wrong game**
Other than that though, not bad, the music was pretty nice
Ohterwise interesting concept
Cute game, had some problems with the UI popping offscreen
I found the intro text a bit difficult to read, it was a bit dark. The map is huge and it is easy to get lost!
It wasn't always clear where to go or even that I needed an upgrade for some things. Some foods were not counting as food, so it got close at the end. The stuff in the ocean wasn't counting and some mushrooms I think. I wasn't sure if it was key items giving me upgrades or if it was certain amounts of food at first, so I ended up giving the kid way too much food, that and it being hard to tell how many points of food I actually needed to feed him made managing food a little tough.
Cute ending! (I guess they were prescription sunglasses)
Maybe going forward a small tutorial would be helpful. I just kind of "lucked" my way into figuring out that I could move boulders. Also it took me a minute to get started on the menu screen.
Great job overall.