GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! by turbo.torbo

[raw]
made by turbo.torbo for Ludum Dare 45 (JAM)

LudumDare45<em>Itch</em>screenshot1.png


"Bob man. Seriously. You had one job. ONE! I was only gone for a minute. I tought 'Whatever could happen in one minute'? Well I guess you happened, Bob. YOU JUST HAD TO WATCH THAT DAMN HYPER CANCER FOR ONE MINUTE! You know what that means? Millions of dollars down the drain. Decades of research for nothing. And worst of all: Humanity ist doomed, Bob. I'm doomed. You're doomed. WE'RE ALL DOOMED. Thanks Bob. Really man. Thanks for nothing. WTF." -Kate


Grow to freedom, little cell.

Controls:

Num-Pad 1-9 to stimulate cells.

R to reload.

Esc to quit.


Programming, Game Design: Till Balbach

Art, Game Concept, Game Design: Torben Bökemeyer

Music by poinl.

SFX by Little Robot Factory.

LudumDare45<em>Itch</em>screenshot2.png

LudumDare45<em>Itch</em>screenshot3.png

Ratings

Overall 619th 3.395⭐ 21🧑‍⚖️
Fun 673th 3.132⭐ 21🧑‍⚖️
Innovation 397th 3.417⭐ 20🧑‍⚖️
Theme 724th 3.118⭐ 19🧑‍⚖️
Graphics 154th 4.184⭐ 21🧑‍⚖️
Humor 106th 3.806⭐ 20🧑‍⚖️
Mood 399th 3.529⭐ 19🧑‍⚖️
Given 12🗳️ 17🗨️

Feedback

Baktillus
04. Oct 2019 · 22:34 UTC
HYPE
kruemelkeksfan
07. Oct 2019 · 20:59 UTC
I don't get it :/

The Notes were funny though :D

A practical problem: according to Wikipedia more than 15% of all Steam-Users have screen-sizes smaller than FullHD. Your game does not scale down to fit on their monitors (source: https://en.wikipedia.org/wiki/Display_resolution#Common_display_resolutions).
Danny88881
07. Oct 2019 · 21:05 UTC
Great aesthetic with the graphics and music! I still have no idea how to play but I've won serveral times by spamming 1 2 4 5 haha. There were a few times where there was no path for the cancer to get to the goal, being blocked by the lighter colored pixels. Overall great game, it was pretty fun to watch the cells spread!
Baktillus
07. Oct 2019 · 21:10 UTC
(It's not always possible to win the game)
Abacus
07. Oct 2019 · 21:20 UTC
Interesting game, to say the least. Once you understand what's going on, it interesting. Also, the art is really well done. GODDAMMIT BOB.
woergbi
07. Oct 2019 · 22:48 UTC
Very interesting game. I really liked the art and atmosphere, but I didn't quite understand what the num pad buttons did when I first played it.
Baktillus
08. Oct 2019 · 06:53 UTC
@kruemelkeksfan I'll see if I get around to fixing the resolution or at least make a smaller aspect ratio build to throw on itch
The confusing controls are by design - I couldn't tell you what does what either ;)
🎤 turbo.torbo
08. Oct 2019 · 07:39 UTC
@danny88881 @abacus @woergbi Artist here, thanks so much guys <3
Romain Rope
09. Oct 2019 · 10:27 UTC
Launched the game.
Tried to think....I lost.
Restarted and smashed number keypad.
Hyper cancer escaped.
Loved It. 10 out of 5
🎤 turbo.torbo
09. Oct 2019 · 10:59 UTC
@romain-rope you succesfully mastered the complexity of this game.
pestodesign
09. Oct 2019 · 20:29 UTC
Great graphical style and humor! Not a very challenging game though :sweat_smile:
nerdysl0th
10. Oct 2019 · 22:01 UTC
Definitely a nice way of framing a cellular automaton, though not really much of a game. I love the graphics, audio, and the whole aesthetic though.
johnnysix
10. Oct 2019 · 23:17 UTC
This was fun, I didn't know why it was growing the way it was growing until the second or third go, I was just mashing keys randomly.

It'd be cool if it had a little inertia on the iterating, so it carried on cycling after the last key-press.

![ld45_db-027.jpg](///raw/028/2/z/295ac.jpg)
Baktillus
11. Oct 2019 · 08:30 UTC
@pestodesign Yea so far we have two difficulties: "Mash the key that makes you grow top/right" and "oops we walled off the player spawn" :D

@nerdysl0th I agree, it's more of an experimental interactive toy. That's partially by design but definitely caused by us not having much time for this jam.
I believe I had around 16 hours to work on the code, @turbo-torbo was also pretty short on time.
If we did everything we wanted to do with this, we might have ended up with a proper level generator creating maze-like structures instead of randomly placed clusters of obstacle-blocks and some more intricate control-generation.

@johnnysix Great idea too! Our first (and obvious) inspiration was game of life, so autogrow was definitely a possible path. We do have a form of auto-decay when a block has less than x neighbours for y moves. Maybe cranking that up could have increased the challenge a bit.
With the potential of impossible levels we didn't want to end up making it too frustrating though.

Thanks for playing in any case :)
Franciszek Pyrć
13. Oct 2019 · 16:59 UTC
Ah, I love that the good ending is killing humanity and the bad ending is loosing couple of dollars. Good game!
TheVideoGamester
13. Oct 2019 · 21:57 UTC
I like the visuals. The notes are funny. Not sure what you could do with it further but its a fun little game for a jam.
Baktillus
14. Oct 2019 · 09:39 UTC
@franciszek-pyrc There's a third ending ;)
@thevideogamester Thanks! That was our goal - we had very limited time for this jam, so we tried to find exactly one interesting mechanic and run with it.
Kszaku
20. Oct 2019 · 17:44 UTC
The dry humour was spot on, gameplay was a bit weird, but fitted theme nicely. Great job ;)
🎤 turbo.torbo
21. Oct 2019 · 07:14 UTC
@kszaku Thanks! Glad you liked our weird little game :D