Flytrap Fishing by maxdmg

[raw]
made by maxdmg for Ludum Dare 46 (COMPO)

cap1.PNG This game is the joy of petty theft + fishing + Five Nights at Freddys. Your buddy has left you alone to watch his plant for the day! Unfortunately for you it grew to a massive size right out of little shop of horrors and it is hungry for more than sunlight. So grab your trusty fishing pole and steal food from pedestrians on the street! Keep the monstrosity well fed until the day runs out and you will be just fine. If not then the plant will eat whatever it can to stay alive. That means you. You're gonna get eaten.cap3.PNG

Controls

Wind back fishing pole - Hold Left Mouse Button

Cast fishing pole - Release Left Mouse Button

Reel in - Hold space bar

Feed the plant - Turn around towards the plant and press spacebar

READ THE CONTROLS ESPECIALLY PART ABOUT HOW TO FEED THE PLANT. MAKE SURE YOU ARE FACING IT!

Lose Condition

If the plant is not fed for a long enough period of time it will eat you and you lose. You can tell how fed the plant is by how close it is.

Win Condition

Keep the plant fed for a long enough time, did not have a way to track this due to time constraints :/

What I didn't get to add

I was in the process of making a detection system in which the pedestrians would get upset about their food getting stolen and harass you, chasing away any other pedestrians who may be walking by. The work around for this was going to be hiding. Unfortunately I had to scrap it for time.

Post Mortem

Overall I am happy with how it turned out. All in all I don't like this game as much as my game for the last jam (Ooze for the Ooze Gods). The plus side is that shader effects and 3D models for assets is a TON quicker and easier than shaders and pixel art in Game Maker Studio (which I am used to). But there are a lot more holes to get lost down with unity. Rotations are always screwy, Colliders and meshes are things I always spend tons of time tweaking. Debugging Unity is a bunch more time consuming (for me so I could just be bad lmao). cap4.PNG

Ratings

Given 8🗳️ 5🗨️

Feedback

Faulkin
20. Apr 2020 · 19:40 UTC
Fun idea, but the controls made it difficult to play. The camera rotation seems buggy, I ended up looking the ceiling a lot.
SanicSpeedGames
20. Apr 2020 · 19:42 UTC
This was a funny experience.
you should try to bake your lightning maps and upscale the resolution.
maxflav
20. Apr 2020 · 19:45 UTC
Funny game! It's pretty hard though. I only managed to feed it 4 items. I noticed that your link says the game is for Windows, but it plays just fine on my Mac.
peto184
20. Apr 2020 · 19:59 UTC
Interesting idea, by keeping the plant alive, you are keeping yourself alive:D. I played on Web and the game felt bit snappy and laggy and camera rotation speed was way too high. You could also simplify the controls, the windback/cast/reel could be just one button, similar to the 'gold miner' style games. With a little bit more work, it could have turn out to be a fun game.:)
doodlebrisk
20. Apr 2020 · 20:00 UTC
The first time I lost, the game got flipped upside down somehow. Anyway, pretty fun and interesting.
doodlebrisk
20. Apr 2020 · 20:00 UTC
The first time I lost, the game got flipped upside down somehow. Anyway, pretty fun and interesting.
Thompson
21. Apr 2020 · 06:44 UTC
Interesting Concept, but i feel like the execution was a bit lacking due to the time constraints. Things such as the camera movement and the casting of the fishing pole.