Moodville: Peak 2020 by Vanea
You are a nurse for the town of Moodville. A mysterious deadly plague has just been announced in your area. It spreads very quickly and, left untreated, it is universally fatal. Luckily, a cure has been developed elsewhere and is already on its way to your town. Your job is to keep your fellow townsfolk alive.
Note: The plague can spread to every object(including items that you are holding)
| Youtube | https://memeregimestudios.itch.io/moodville2020 |
| Original URL | https://ldjam.com/events/ludum-dare/46/moodville-peak-2020 |
Ratings
| Overall | 2035th | 3.105⭐ | 21🧑⚖️ |
| Fun | 2245th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 840th | 3.474⭐ | 21🧑⚖️ |
| Theme | 1234th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 1259th | 3.605⭐ | 21🧑⚖️ |
| Audio | 927th | 3.316⭐ | 21🧑⚖️ |
| Humor | 1315th | 2.765⭐ | 19🧑⚖️ |
| Mood | 1320th | 3.342⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
I picked up the soap bottle but couldn't do anything with it, or maybe the feedback was missing idk.
So I couldn't continue playing the game..
Anyhow, well done!

1 - Mecânicas, Aprendizado e Fluxo:
Eu não tive certeza se o que eu fazia estava realmente funcionando.
Sei que havia uma ferramenta para reduzir o contágio e outra para medir o contágio (foi o que eu entendi).
Infelizmente não tive retorno de informação sobre estar aplicando o borrifador (apesar de parecer funcionar geralmente).
A câmera também foi muito estranha, eu não podia girar totalmente, tinha que girar dentro de um certo limite (mas isso me ajudou a ter menos enjoo (eu tenho enjoo fácil com jogos tridimensionais)).
Aprender a jogar ficou meio incerto, como eu venci, creio que eu estivesse fazendo o certo (apesar de duas mortes). Mas não consigo ter certeza.
O fluxo de jogo ficou meio confuso ao meu ver (pode ser melhorado com mais feedback e um jogo que demore menos que dez minutos).
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram bonitos como um todo. Senti falta de HUD e mais retorno de informação.
Também senti falta de efeitos sonoros e achei a trilha sonora um pouco cansativa depois de vários minutos (apesar de ter notado uma alteração no meio do caminho).
A narrativa é focada em um vilarejo (ou algo assim) que está passando por um "praga" (forte referência à situação de pandemia em 2020). A narrativa é pano de fundo para a mecânica, não sendo tão desenvolvida. Eu tenho impressão que cada personagem tinha uma rota em acordo com o próprio estilo de vida (talvez foram pensadas histórias individuais para definir tais comportamentos e rotas).
3 - Cultura:
Faz bastante sentido com a pandemia, mas fiquei sem saber (apenas jogando) quem era eu e o porquê de eu sair andando por aí no meio de uma praga (chamo assim por não ter certeza total se posso chamar de pandemia).
4 - Monetização:
Se o jogo focar em algo educativo, creio que poderia ser vendido através de alguma ONG, mas atualmente não vejo como um jogo que possa ensinar algo ou esclarecer algo; além dos riscos (por conta das mortes).
1 - Mechanics, Learning and Flow:
I wasn't sure if what I was doing was really working.
I know that there was a tool to reduce contagion and another to measure contagion (that's what I understood).
Unfortunately, I didn't get any feedback about applying the spray bottle (although it seems to work generally).
The camera was also very strange, I couldn't rotate completely, I had to rotate within a certain limit (but it helped me to get less nausea (I have nausea easily with three-dimensional games)).
Learning to play was a little uncertain, as I won, I believe I was doing it right (despite two deaths). But I can't be sure.
The game flow was a bit confusing to me (it can be improved with more feedback and a game that takes less than ten minutes).
2 - Graphics, Audio and Narrative:
The graphics were beautiful as a whole. I missed HUD and more feedback.
I also felt a lack of sound effects and found the soundtrack a bit tiring after several minutes (despite noticing a change in the middle).
The narrative focuses on a village (or something) that is experiencing a "plague" (strong reference to the pandemic situation in 2020). The narrative is a backdrop for mechanics, not being so developed. I have the impression that each character had a route according to their own lifestyle (perhaps individual stories were thought to define such behaviors and routes).
3 - Culture:
It makes a lot of sense with the pandemic, but I didn't know (just playing) who I was and why I was walking around in the middle of a plague (I call it that because I'm not entirely sure I can call it a pandemic).
4 - Monetization:
If the game focuses on something educational, I think it could be sold through an NGO, but currently I don't see it as a game that can teach something or clarify something; beyond the risks (due to the deaths).