Keep it burning by Leon Oost
My idea was that you have to keep a fire alive, so I tried my best to make it in Construct 2! Hope you enjoy it!
Screenshots:



The controls are:
Move with W,A,S,D or the arrow keys
Pick up with Spacebar or Left & Right ctrl
Yell with E or 0 (Numpad)
Use Left-Mouse to click stuff (For in the menu)
Ratings
| Overall | 811th | 3.096⭐ | 28🧑⚖️ |
| Fun | 849th | 2.846⭐ | 28🧑⚖️ |
| Innovation | 1003th | 2.538⭐ | 28🧑⚖️ |
| Theme | 470th | 3.731⭐ | 28🧑⚖️ |
| Graphics | 675th | 3.18⭐ | 27🧑⚖️ |
| Audio | 621th | 2.86⭐ | 27🧑⚖️ |
| Humor | 254th | 3.34⭐ | 27🧑⚖️ |
| Mood | 640th | 3.06⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
Good job though! ( Also yell sound is awesome :laughing: )
BTW maybe player can steal sticks from beavers home? And map borders should be a river I though.
Overall this was a good entry, and without a doubt the Yell mechanic was the best surprise in the game :)

Could have been more lenient on the pickup and fire feeding areas. Being so precise with it server like no purpose. And sometimes while there were multiple branches on the same spot, the dude picked up all of them yet I'm guessing it only counts for a single when you drop it to the fire. Could also add some collision detection so the player couldn't walk trough trees and nests.
Took me ages to understand what yelling actually did. I indeed kept yelling at the beavers and new that it had something to do with that but took until the latter half of my run to actually see a beaver with a branch for the first time and then it of course was obvious. And on total it happened to me only twice during the game. So the whole thing was pretty much pointless and was just like a very long despawn timer on the branches.
But fixing it would be quite easy too! First of all, I'd decrease the yelling cooldown. Since the range isn't clear, you shouldn't punish too hard for a missed yell. Also would decrease the beaver speed so that you could more easily catch up to them and yell when you see them with a branch. The beavers should only come out to go grab a branch. So you would know to follow them if they didn't have a branch. You could even telegraph a beaver emerging from a nest with an audio cue and if you'd like to be a pro about it (since it's not a very inclusive to only inform about something with only audio) add in a visual effect on the edge of the screen notifying about that too. Same audio/visual notification could be done about the branches "falling from trees" too. Of course these would make the game easier but it's easy enough to balance in other ways. Like that there would be more actual gameplay and less downtime just faffing around.
I kinda digged the art direction but it was quite inconsistent at places. The rain was kinda, umm, not great. The dude could have used an actual idle state too so he wouldn't be marching on place all the time. You actually animated the flame but then didn't use that same animation on the UI fire. Missed recycling opportunity! Wasn't quite clear to me if the fire "health" was indicated somehow. Sure it wouldn't really matter since you couldn't really affect it at all but would add a nice state of emergency and would notify about the nearing end so it wouldn't just end so abruptly.
The intro song wasn't that bad in my opinion, probably would have been better than the silence. All that silence made the few sounds effects that were there kinda gratihng and boring. Some variation on them would have been nice. You already recorded a shout, could have recorder a few more and always played a random one of those. Would have made it a lot better. And of course more sounds too, like subtle foot steps. Were there actually some ambient sounds like birds chirping or was I just imaging things? If there were, there should be more of them and if there wasn't, there should be!
I think thats about all I have to say about it. Good job! :thumbsup:
The movement is a bit strange 'cause it "slides" so u could fix it by changing the scenario to a frozen lake ;)
Also it would make a difference if u had implemented the colision, even a boundbox would be nice.
What I liked most was the graphics and the funny idea of the castors stealing wood! The rain is a natural enemy on your game, nice ideas!
Congratulations by the great concept!