The Machine in the Woods by digital bacon
The Abrams Machine has lurked in the Northern Woods for as long as anyone can remember. Why it was put there, what it does, or who made it are long-unsolved mysteries.
What is known is that every twenty years, the Machine awakes and summons someone from one of the nearby villages to feed it with resources from the woods.
And this year, it's your turn...
Ratings
| Overall | 1601th | 2.636⭐ | 35🧑⚖️ |
| Fun | 1612th | 2.303⭐ | 35🧑⚖️ |
| Innovation | 1540th | 2.47⭐ | 35🧑⚖️ |
| Theme | 1399th | 2.894⭐ | 35🧑⚖️ |
| Graphics | 1398th | 2.667⭐ | 35🧑⚖️ |
| Humor | 1060th | 2.306⭐ | 33🧑⚖️ |
| Mood | 1374th | 2.742⭐ | 35🧑⚖️ |
| Given | 31🗳️ | 37🗨️ |
I'm not happy with this game, and I seriously thought about not submitting (but since I took a couple of days off work to do LD47...). It doesn't come close to the vision I finally had after some three hours of trying to come up with an ideal; there is so much more that I wanted to put in -- research trees, more resources, more sounds, animations, proper win condition, a really big explosion if you lost...
Two big problems for me were (1) not putting in the effort of practicing with Unity and Blender in the months between when I decided I wanted to do the jam, and the jam kicking off; and (2) poor time management.
Still, six months until LD48. Plenty of time to practice.
**Edit:** Just checked and it's not working for me either now; it was *definitely* working when I originally uploaded though, so I'm wondering if it's an issue at GameJolt's end. Modified some of the release settings (turning off fullscreen, switching to http) but none of them fixed the problem so they're back at the original settings. Continuing investigation.
**Edit 2:** Uploaded it to [itch.io](https://digital-bacon.itch.io/ld47-the-machine-in-the-woods) and it's working there.
And darn right I'll be doing LD48! :grin:
That's cool enough for me :smiley:
@djayne There's a few YouTube channels I can recommend: Imphenzia (who has also submitted a game for LD47) for Blender/Unity, Brackeys and Jason Weimann for Unity.
https://www.youtube.com/user/ImphenziaMusic
https://www.youtube.com/user/Brackeys
https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg
Other than that - a bit basic, with lack of gameplay features. But stuff implemented works fine without any bugs. Strange choice for camera rotation, since we use mouse, Q/E would be better, I think.
Congrats on shipping a working 3d game!
-vehicles are easier to model and animate than people in the time you've got
-Take a plane, subdivide it a few times and then apply three 'displace' modifiers (one each for x, y and z) with noise as the texture to make a quick and easy bit of terrain. Play with the sliders until it looks like how you want it to.
@steambrain: Yes, I realised Q/E would've been better but even though it've been an easy thing to change, for some reason I never did it. Had that "D'oh!" moment about 10 minutes after submitting, when I was on the way to the supermarket to get lunch! "*Working* 3d game"? -- you're too kind :laughing:
@thingus: thanks for the tips!