Chaleace Tournament auto-battle by lythom

[raw]
made by lythom for Ludum Dare 46 (JAM)

Chaleace Tournament is an auto-battler, to win the game you'll have to discover the best strategies to protect your chaleace while destroying your opponent ones but beware, you only have a few seconds each battle to damage you opponents.

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Expect bugs for now, but you should be able to explore the game content already ! Try getting a level 3 item ! Additional notes : - there are 8 attendants, shopping phase will wait all battles are over before showing after a win/lose. You are match with a random opponent each round. - there is no timer, no sometimes there is no winner and the game is stuck (sorry !). Escape will restart a new game. - Have fun !

Ratings

Overall 1826th 3.227⭐ 24🧑‍⚖️
Fun 1132th 3.364⭐ 24🧑‍⚖️
Innovation 1736th 3.023⭐ 24🧑‍⚖️
Theme 2204th 3.023⭐ 24🧑‍⚖️
Graphics 2062th 2.818⭐ 24🧑‍⚖️
Mood 2202th 2.667⭐ 23🧑‍⚖️
Given 18🗳️ 16🗨️

Feedback

Craig Cordeiro
23. Apr 2020 · 01:29 UTC
Equipping the sorcerers between rounds was a lot of fun.
Once the actual battles started things ended so quickly that I didn't really know what was happening.
Still, a great starting point for a fun game!
I hope you develop it further!
mypalmike
24. Apr 2020 · 12:04 UTC
This is fun. A little difficult to understand the rules but I ended up figuring out how to equip my guys so they started to win ever round. Would be great to see this developed more. Nice job.
Vex
26. Apr 2020 · 14:20 UTC
This is a hilarious take on autochess. I felt the sorcerers were either doing too much damage or didn't have enough life to truly enjoy the spectacle, but super fun and unique idea.
Whiteseraph
26. Apr 2020 · 14:29 UTC
The game bugged out on the 2nd battle, and on the 3rd one the opponents no longer had a chalice. There's also a little bit of an information overload when you start the game, hovering over the wizards displays way too much info that's not explained.
I like that you made an autobattler as I really like that genre, but it needs more work on polishing the inbetween battle stuff.
Magicanz
26. Apr 2020 · 18:40 UTC
Really like it, quite buggy but interesting gameplay.
colozz
27. Apr 2020 · 12:46 UTC
This is really good, I love the concept of watching my minions defeat the enemy team. The tournament thingy is also a good idea.

The game lacks a bit of late-game as I stopped buying stuff after a few rounds, introducing better gear as the game goes on would have been great but we don't have much time to work on the games :)

Good job :)
the.eyes.within
27. Apr 2020 · 12:51 UTC
I like the concept a lot and hope to see some longer battles if you keep developing the game. Good job!
Chiliwa
27. Apr 2020 · 13:05 UTC
Really cool game !
tydyus
27. Apr 2020 · 13:08 UTC
super addicting when you understand the concept.
Some indication for "item's combition" could be great.

(i play the post jam version)
gamescodedogs
27. Apr 2020 · 13:39 UTC
I love elegant the game loop is. Thanks for the game! Wish you the best of luck.
LaZZyDev72
10. May 2020 · 13:17 UTC
realy nice. The sprites looks very good Well done.
honey
10. May 2020 · 14:36 UTC
Very interesting idea and pretty impressive graphics for one person in 72 hours! What bugged me a bit was the UI. When all my interaction with the game is just drag'n'dropping stuff and thus changing stats, it would be nice to be able to see better which part of equip would be enhanced, or at least have the UI better structured. In this kind of game, I think it is crucial. It was kind of bothersome to having to remember all the stats and stat changes, when there could (and should) have been UI that showed you the information for you to dig into and think and plan.

Also I would like to know at least something about the next encounter, so I can pick the right equip for it. But still it is pretty neat idea that could be build upon!
Ellian
12. May 2020 · 17:12 UTC
Played the original build, and while it's definitely broken and buggy, it was a lot of fun!
The autochess mechanics of buying and combining items was incredibly fun, and generally speaking it's just exciting to play. Would love to see more, good job: