Hyperspace by dekart
You're a space captain trying to enter Hyperspace, but unfortunately your ship is too slow. You should grow your speed by collecting fuel crates while avoiding meteors and destroying asteroids on your way.
Rules:
* Collect crates to grow your speed. Collecting is only possible when shields are down.
* Small meteors damage your ship, but you can deflect them when shields are up.
* Destroy large asteroids - they damage your ship really hard, shields doesn't help much against them. Fire rockets at them.
* Goal: gather enough fuel to reach required speed to enter Hyperspace.
Controls:
* Space - turn shields ON and OFF
* Z - fire rockets to the nearest asteroid
This game was made with:
* HTML5 via Cocos2d-x framework
* JavaScript as a language, compiled from CoffeeScript
* Ruby for compilation and deployment scripts
Feel free to ask questions.
Rules:
* Collect crates to grow your speed. Collecting is only possible when shields are down.
* Small meteors damage your ship, but you can deflect them when shields are up.
* Destroy large asteroids - they damage your ship really hard, shields doesn't help much against them. Fire rockets at them.
* Goal: gather enough fuel to reach required speed to enter Hyperspace.
Controls:
* Space - turn shields ON and OFF
* Z - fire rockets to the nearest asteroid
This game was made with:
* HTML5 via Cocos2d-x framework
* JavaScript as a language, compiled from CoffeeScript
* Ruby for compilation and deployment scripts
Feel free to ask questions.
| Web (give it a minute) | https://s3.amazonaws.com/caravangames/ld34/index.html |
| Source Code | https://github.com/dekart/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=14826 |
Ratings
| Coolness | 78% | 2 |
| Overall | 3.31 | 421 |
| Audio | 3.16 | 245 |
| Fun | 3.33 | 344 |
| Graphics | 3.08 | 480 |
| Mood | 3.17 | 341 |
| Theme | 4.00 | 233 |
But beside this one thing, i like the game quite a bit.
"A small hostile! Open your shield! A larger hostile! Ope-wait-close your-" *BOOM*
Only criticism I have is making the next level a mouse operated button in an otherwise keyboard controlled game is an oversight.
Other than that, I enjoyed it! I also like the music!
Cool concept and good execution.
What I think can be improved is that the first levels seems a bit long compared to the other. And also, you could add a mechanic to the shield that make him use energy, so the player can't always have the shield.