Dizzy Ryder by loveapplegames
Get ready for the craziest rollercoaster of your life!
Navigate the rollercoaster by changing the tracks as you go.
Get all the coins. Avoid the obstacles.
Mouse button: rotate track.
Credits: - Boris: programming - Val: Graphics, Sounds - Shout sounds based on a Freesound sample by Gol-Ses2.

| Youtube | http://tmtg.nl/ludumdare/ld47/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/dizzy-ryder |
Ratings
| Overall | 615th | 3.625⭐ | 26🧑⚖️ |
| Fun | 757th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 334th | 3.75⭐ | 26🧑⚖️ |
| Theme | 187th | 4.167⭐ | 26🧑⚖️ |
| Graphics | 1081th | 3.25⭐ | 26🧑⚖️ |
| Audio | 964th | 2.792⭐ | 26🧑⚖️ |
| Humor | 558th | 3⭐ | 23🧑⚖️ |
| Mood | 1351th | 2.773⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
I thought it was kinda slow in general though, especially if you end up at the bottom with no speed... Maybe you could have some powered rails that makes the carts go fast? Or some other way to give them a boost?
Also its sometimes hard to tell where they will go, when two rails overlap
Either way, I think the game would benefit from a speed meter, and also perhaps different shading for the active track vs the background track. It was hard to tell where the cart would go at high speeds on sections with overlapping track