Dizzy Ryder by loveapplegames

[raw]
made by loveapplegames for Ludum Dare 47 (JAM)

Get ready for the craziest rollercoaster of your life!

Navigate the rollercoaster by changing the tracks as you go.

Get all the coins. Avoid the obstacles.

Mouse button: rotate track.

Credits: - Boris: programming - Val: Graphics, Sounds - Shout sounds based on a Freesound sample by Gol-Ses2.

dizzyryder1-sm.jpg

Ratings

Overall 615th 3.625⭐ 26🧑‍⚖️
Fun 757th 3.375⭐ 26🧑‍⚖️
Innovation 334th 3.75⭐ 26🧑‍⚖️
Theme 187th 4.167⭐ 26🧑‍⚖️
Graphics 1081th 3.25⭐ 26🧑‍⚖️
Audio 964th 2.792⭐ 26🧑‍⚖️
Humor 558th 3⭐ 23🧑‍⚖️
Mood 1351th 2.773⭐ 24🧑‍⚖️
Given 23🗳️ 19🗨️

Feedback

Kimbsy
10. Oct 2020 · 13:14 UTC
This is a super neat game, It feels fast-paced and rewardingly challenging :)
sanojian
10. Oct 2020 · 13:17 UTC
I loved this game. It felt so good to make the kids cheer. It felt even better to explode the coaster and see them fly. Very innovative and fun.
moi93101
10. Oct 2020 · 13:32 UTC
It's an interesting game ! At the begining I was stuck because I didn't understand how works the outsides loop. But after played later level I finaly get it
Nitero
10. Oct 2020 · 13:34 UTC
Simple concept, seemingly inspired by some mobile games? But It was actually pretty fun!

I thought it was kinda slow in general though, especially if you end up at the bottom with no speed... Maybe you could have some powered rails that makes the carts go fast? Or some other way to give them a boost?

Also its sometimes hard to tell where they will go, when two rails overlap
jamesor
10. Oct 2020 · 15:06 UTC
Nice job! That was a lot of fun to play. One suggestion I would make is on the SFX. Something felt a little off with the SFX. I liked the cheering but it seemed to end abruptly, possibly because they were moving up. Otherwise, the gameplay was solid and enjoyable. I liked the kids putting their hands in the air on the way down. That was a nice touch. Well done.
jimmothysanchez
13. Oct 2020 · 01:01 UTC
This is a cool concept, but it seems a little too easy to wind up in no win scenarios based on how quickly you lose momentum, and it seems like based on how the map generates there are some levels that just start unwinnable. Maybe I'm just bad at it though. It would be really cool if there were some sort of mechanic that allowed you to re-build your momentum.
Neowedge
18. Oct 2020 · 10:56 UTC
Very original game, but it's a difficult! Good entry, congrats!
TheInkSkeleton
18. Oct 2020 · 14:38 UTC
I really liked this game! It was simple, but a lot of fun. Sounds and graphics were nice, though sometimes it looked/sounded weird. I haven't found a lot of bugs or anything, so that's good. I also loved the little details, like people flying further according to speed when you lose. So overal, this is a really great game!
Skleembof
26. Oct 2020 · 23:18 UTC
That was a surprisingly fun puzzle game. Definitely one of the more unique submissions I've played. I liked picking up speed but the physics felt a little off. It was hard to tell if what I was doing was actually speeding up the cart. I don't know if there is a glitch with the physics or something that stops the cart from speeding up some times, or if it only felt like that because its hard to visually notice a change in speed because of the looping track.

Either way, I think the game would benefit from a speed meter, and also perhaps different shading for the active track vs the background track. It was hard to tell where the cart would go at high speeds on sections with overlapping track
Steve7411
27. Oct 2020 · 17:02 UTC
I really like the idea! It's a fun little puzzle game