Seven Nights by bigwhiteshogun
Lupin is not a very fortunate sailor. During one of his voyages he fell off the side and into the sea. Luckily, he was cast ashore by waves at a mysterious, uninhabited island. Now, Lupin must fight for his survival and possibly... for the survival of the whole world.

GUIDE
Introduction
Seven Nights is a roguelike survival game where you play as Lupin. A castaway on a mysterious island, a home to the All Tree. Your goal is to survive seven nights, but beware of the dark as murky Seafolks will emerge from the depths of the sea. Their goal is to destroy The All Tree and anything that stands in their way to achieve it. You must hunt, gather and craft to overcome the enemy. The faith of the entire surface world is in your hand. All the land above the surface is held together by the strong, old roots of the All Tree, and with it’s gone, the world you know will be too.
Controls
KEYBOARD
```
MOVEMENT: arrow keys/WSAD
INTERACT: space INVENTORY: enter/I
ACTION SLOT 1: 1/Z ACTION SLOT 2: 2/X ACTION SLOT 3: 3/C
```
GAMEPAD
```
MOVEMENT: Left Stick/ D-pad
INTERACT: A INVENTORY: MENU
ACTION SLOT 1: X ACTION SLOT 2: Y ACTION SLOT 3: B
```
Interface

1)HP counter for Lupin and the Tree. Red bar represents Lupins health, the blue Bar represents the tree's condition. While Lupin will recover small chunks of missing HP after each night, Tree will not. Three empty slots under the blue bar represents levels of protection the tree can have. The more it has the less damage it will receive with each strike.
2)Day counter. Shows current day in the game since the start.
3)Action slots. Slots with equipped items will show their icons and highlight when used. You equip items via inventory.
4)If an item can be picked from the ground it will have a glowing outline around it.
5)If Lupin can use an item on an object or element of the environment, a blue question mark will show above his head. It will show up regardless if Lupin has the item for the interaction in his inventory or not.
Crafting Station and Inventory
To enter crafting Lupin has to interact with the wood chopping section in the camp.

1)Ingredients used for crafting, you can enter max three, though some recipes call for only two. Currently if a player enters three items, and only two are required to craft an item, the game will ignore the third ingredient and only use those two.
2)Crafted slot. When required ingredients will be slotted, new item will show up here. When player confirms by pressing INTERACTION, item will automatically be moved to the player's inventory. Please remember if player have required items for the recipe but not required amounts (ex. Recipe asks for 3 red flowers and the player only has 2), nothing will show up in the crafted slot.
3)All items held by the player in his inventory. To choose an item for crafting simply choose from the list by pressing the INTERACTION key. Item will automatically be placed in the first free ingredient slot. If there are no free slots other items needs to be taken out to free the slot. To do it find one of the slotted items in your list and press the INTERACTION key.
4)Inventory list .All items held by the player in his inventory.
5)Action slots. To equip item in any of the three slots, simply the player must choose an item from the inventory, and press any of the ACTION SLOTS keys.
6)Item description. Currently chosen item (it’s name, icon and short description) will show up here. Pay attention to the description as some may contain hints on what to do.
7)Equipment slots. Some items can be equipped, rising toughness and movement speed of the player. Those items will be slotted here. To slot those items, simply choose them from the inventory list and press the INTERACTION key.
Gameplay flow
Playable area is made out of four zones. Camp, Crossroads, Beach and Gathering Grounds.
Camp contains the All Tree, crafting station and a bed. If you want to end the day simply interact with bed to advance to the next day.
Crossroad is the smallest and least busy area in the game. As the name suggests it mostly connects all the other areas together.
Beach is where you start. It may not have many natural resources but every day there is a chance sea will wash ashore something. Better to keep an eye on it.
Gathering Grounds. Now this is where most of the action takes place, at least during the day. Players can gather here many resources needed to beat the game.
Known bugs and problems
Game has many known bugs, sadly we run out of time on many things we wanted to add or polish, like an in game tutorial.
-Sometimes question mark can get stuck for some time above Lupins head.
-Some sprites may displayed on the wrong sorting layer
-When hit by a Seafolk, player may be stuck where he receives dmg constantly even though the enemy is dead or far away, basically causing player death and restart of the game. Yeah we know it is bad, and we are working on fixing it. Gladly it only happened once so far.
| Youtube | http://mellrebook.com/40fb8b8f-ed40-47d1-bcfc-7b672871298f/seven-nights/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/seven-nights |
Ratings
| Overall | 850th | 3.643⭐ | 30🧑⚖️ |
| Fun | 1385th | 3.241⭐ | 29🧑⚖️ |
| Innovation | 1339th | 3.231⭐ | 28🧑⚖️ |
| Theme | 440th | 4.037⭐ | 29🧑⚖️ |
| Graphics | 143th | 4.446⭐ | 30🧑⚖️ |
| Audio | 210th | 3.963⭐ | 29🧑⚖️ |
| Mood | 395th | 3.865⭐ | 28🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
Greato Jobu! :smile:
The graphics and audio are really nice though and the movement is very responsive.
It would be useful if player got crafting recipes. But I liked the gameplay and graphics.
PS also you can heal by either crafting healing potion or by sleeping, though sleep only recovers small amount of your HP.
OBS: I didnt understand the red totem (ok, the last night was red, as the harvest moon, but is it?)
@welliton thanks for the exhausting feedback. There's no upgrade for boots. Battle system is not the main point of the game, that's why it may seem clunky. Red totem was cut-off in the end, but we forgot to update the item description. It brings a big smile to my face to hear questions like these about the game. It means our entry was enjoyable enough to pay attention to details :heart:
@g-a-gamestudio I can understand frustration from trying to figure out recipes yourself. I was hesitant about this part of the game as well. We didn't have enough time to think about smart way to give player recipes, or guide him about potential ingredients combinations. We were afraid that giving too guidance would kill fun from playing and figuring out stuff yourself.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=3h58m54s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin