Mauritius: The Last Odyssey by Greet

Lost within space, a creature last of its kind drifts toward an unknown destiny. The space station it lives in is no longer inhabited by humans, and the responsibility to keep the species alive is left to the local AI.
Description :
The last living being not being able to survive by itself, the station AI must ensure it does not die.
Armed with a few station equipment, the AI can push the animals towards the machines ensuring its survival. Lead the dodos to the food dispenser when it is hungry, then bring him to its litter to collect raw materials; and show him the way to the incubator once he’s ready to lay an egg.
The more dodos there are, the less oxygen there will be; build your station accordingly by adding oxygen refiners, additional machines, and conveyor belts to ease the management of that lonely species.

Staff - La communauté de la plancha :
- Agloo
- Greet
- Maximilien
- Raiponz
- Zessirb
Keys binding:
Your camera can be controlled with arrow keys or WASD. Use your mouse scroll to zoom in and out.
The turret on the wall can rotate around the room using Q and E keys. Fire non lethal projectiles using mouse left click to push dodos in a direction.
Select a building in the quickbar with your mouse, or use the matching shortcut keys to select one; then place it where you want using mouse left click. Rotate it with R, or cancel the operation with mouse right click. Press the X key to enter deletion mode, and right click to exit.
Game created with 130 commit using Git
Install instructions :
Play it on itch.io!
:warning: We were lacking time for achieving our ambitions, and did not manage to complete a game loop we deem interesting. We hope you will find the prototype fun and original nonetheless!
| Youtube | https://github.com/zessirb/LD46 |
| Youtube | https://greet.itch.io/mauritius-the-last-odyssey |
| Original URL | https://ldjam.com/events/ludum-dare/46/mauritius-the-last-odyssey |
Ratings
| Overall | 2412th | 2.75⭐ | 24🧑⚖️ |
| Fun | 2487th | 2.286⭐ | 23🧑⚖️ |
| Innovation | 1288th | 3.25⭐ | 22🧑⚖️ |
| Theme | 1898th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 1809th | 3.143⭐ | 23🧑⚖️ |
| Humor | 1594th | 2.5⭐ | 22🧑⚖️ |
| Mood | 2342th | 2.278⭐ | 20🧑⚖️ |
| Given | 35🗳️ | 14🗨️ |
Then, i like the bird !
I think there is not much to do to make it more understandable :)
We were too ambitious, and did not have time to add the tutorial...
It is indeed kinda a resource management game, although we thought to orient it towards automation stuff at first (hence the conveyor belt you can place to move the dodos). We will try to do something more reasonable next time!
keep it up and post an update after the jam if you want.
the prototype looks promising!
i really like the art style, although it should get a little bit more consistent (i like the style of the "machines").
I think there's something here, it just needs to be a little more fleshed out.
The HUD for your currency blocks the turret too, so it can get rather annoying when you're trying to navigate a few dodos stuck in the bottom left corner.
Also I agree that there should be some sort of tutorial, as even after reading the description I was kind of just clicking around aimlessly unsure of what to do.
There missing clues to explain to the player what to do. With a tutorial the game will be more understable.
Nice job.
Hope you get a chance to do some post-jam work and flesh it out to completion! Would love to make a whole army of dodos. Great work!