Who did you meet ? by Fabien Parisot

[raw]
made by Fabien Parisot for Ludum Dare 46 (JAM)

Version English & Française

Puzzle and investigation game in a closed room. Find the illnesses of each of the residents of the building based on their meeting with their neighbors during the previous week.


Jeu de réflexion et d’enquête dans un huit-clos. Trouver les maladies de chacun des habitants de l’immeuble en fonction de leur rencontre avec leur voisinage durant la semaine précédente.

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Ratings

Overall 1700th 3.284⭐ 39🧑‍⚖️
Fun 1767th 3.057⭐ 37🧑‍⚖️
Innovation 768th 3.514⭐ 39🧑‍⚖️
Theme 1017th 3.75⭐ 40🧑‍⚖️
Graphics 1564th 3.368⭐ 40🧑‍⚖️
Humor 1326th 2.75⭐ 38🧑‍⚖️
Mood 1285th 3.365⭐ 39🧑‍⚖️
Given 30🗳️ 46🗨️

Feedback

SaadSirius
21. Apr 2020 · 00:02 UTC
Was kind of confusing at the start but once i got the theme it was nice,sometimes the elevator doesn't work,overall good game
ZenAndAnna
21. Apr 2020 · 00:35 UTC
A very timely game for these times. I absolutely loved the educational aspect of this game, while being presented as a challenging puzzle to figure out. I did not do so well my first attempt, but I greatly enjoyed the game. I really liked that I got to play as a plaque doctor in a modern setting. It would have been nice to have a score about that told me what I got right and what I got wrong so my skill at the game would increase faster, but perhaps being a rookie plague doctor I just have to learn by shooting in the dark a few times -- but the poor residents of the apartment to have such an inexperienced doctor treating them!

I had fun playing this, and having a notebook to keep notes was innovative though my next playthrough I think I need to make a chart or something to keep track of everything. Overall a nice diversion while living in quarantine. -- Zen
Flamus
21. Apr 2020 · 06:53 UTC
I enjoyed playing it, the concept is very clever i liked a lot the design of the rooms with the plot. Great entry!
ROBOWARRIOR1982
21. Apr 2020 · 06:58 UTC
Bonjour, un jeu d'énigme intéressant, tout a fait dans le thème (et dans l'actualité malheureusement). Peut-être peux-tu indiquer que l'on doit utiliser les flèches directionnels pour se déplacer et interragir avec environnement (ce qui est perturbant c'est qu'on peut bouger avec ZQSD mais pas prendre l'ascenseur j'ai pianoté sur mon clavier plusieurs secondes avant de trouver, en effet la plupart des jeux utilisent zqsd pas les flèches), sinon le livre qui indique les remèdes et le puzzle des gens (qui a rencontré qui et a attrapé quoi) est bien pensé. J'ai aussi apprécié le choix de la langue !
MatteoVera
21. Apr 2020 · 06:58 UTC
It took me a pretty long time to figure out that I had to use the arrow keys to open doors.
SaeedPrez
21. Apr 2020 · 07:22 UTC
Hm, I can't use the elevators (doors) it seems. I press all keys, but nothing happens. I tried pressing arrow keys, space, enter, E, mouse buttons, etc.. nothing worked.
Ladycerberus
21. Apr 2020 · 08:04 UTC
Great topic and I found the way you need to take notes to do the correct cure 💊, very interesting. The epidemic mask outfit looks beautiful and the music fits perfectly with the game mood. Well done!
Lukas TAMAYO
21. Apr 2020 · 09:58 UTC
Just played the game. I really love how this is actualy a tiny detective game actualy. And how complicated stuff might be. You have to take care of everyone and retrace back all the events that went down to every resident of the building and that is really fun.

The game is definitly good, the background music is repetitive but doesn't drive you crazy. Having localization in such an amount of time is insane and such a complicated game for one person, it is really good.

If the concept could be taken further it would make a great game but I have to say I think some decisions in that short time period could have been better to improve your game and more easy to graps

Unfortunitly the game is a bit buged and moving around doesn't bring anything to the game. And those control, sprite, phyic and stuff must have take quite some time to code.

If I were you I wouldn't have done any control at all, I would have the entirity of the building in front of you, maybe some animation for the juiciness and you just click rooms to cure patients. This way you can easily note around everything, ask from door to door and be able to play the game in the most efficient way and with I think a better flow.

Also I think you would have more time to polish the game, if you want to show the character you could have one screen with the apartments where you can talk to people and one screen with your lab where you can make notes and chose potions, something like that !

But I know how hard it is in such a short timespan. It is still a good game i'm just giving feedback for future projects !

Thank you for submiting this game !
Jack McPherson
21. Apr 2020 · 10:58 UTC
Firstly plague doctor was a brilliant choice, Love that aesthetic! Secondly that you managed to build essentially a detective game (notoriously hard to make) in just a few days is super impressive! So well done! With a bit more time and care for ui and making controls clear this could be even better!
Tomyomy
21. Apr 2020 · 17:02 UTC
Plague doctor will always be a cool figure, especially now. The mood of the game was a bit melancholic, which I liked a bit. I think the objective of the game isn't too clear, there was an introduction but it said more about the story then the mechanics of the game. I appreciate that this game genre isn't really as popular as some others, so props to you for making it though!
Aphid98
21. Apr 2020 · 17:28 UTC
Really cool game! The art was fantastic (alas unity pixel perfect), I was a little confused on my first play through of what to do, maybe just because I didn't read the instructions thoroughly enough!

Great Job!
Adinimys
21. Apr 2020 · 21:17 UTC
Super jeu ! Original et beau.
Il mériterait de petits ajustement pour être plus clair :
-faire apparaitre la fiole de médicament donné à chaque appartement après l'avoir donné pour se rapeller de ce qui a été donné tout en permettant de continuer à lire leurs infos. J'ai eu du mal car je me suis rendu compte que je ne pouvais plus lire après avoir donné les médicaments
-afficher un score plus clair à la fin : le nombre de patient correctement traités (voir toute la solution pour les gens qui le demandent)

La petite touche sur la conscience était sympa ! Mais la sortie pourrait passer innpercue, il serait peut-être mieux d'afficher le résultat dès le dernier patient traité
Torh
22. Apr 2020 · 06:38 UTC
Hi! Nice work! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk .
Can I find your game also on indiexpo website? The channel is linked with them.
Stell
22. Apr 2020 · 14:41 UTC
Really cool game! I loved the concept and the execution! Good job!
sadsmile
22. Apr 2020 · 17:56 UTC
@torh You can check out our game as well for that ;)
sadsmile
22. Apr 2020 · 17:57 UTC
Nice game! Nice concept and i think this was surprisingly the first game that i played that related to the current global situtation haha
Brain in a Bowl
24. Apr 2020 · 13:35 UTC
Very nice detective puzzle with gorgeous pixel art. Navigating around was a bit of a hassle, might have been more fun if you just used a menu to navigate.
krakadushka
24. Apr 2020 · 17:36 UTC
Hey, I like the notebook idea, but I haven't been able to play because I don't understand how to get in the door
VectorWolf
25. Apr 2020 · 12:05 UTC
Cool game which made my brain cells really get to work. Every person fond of puzzle games feels right at home. Thank you for this really well made game!
mehrdadsh
25. Apr 2020 · 13:55 UTC
Hello, just saw your game, nice graphics. I'm a programmer looking for a graphic designer or a team to join and maybe work on new games, are you interested?​
email:m.shahiri.m@gmail.com
my LudumDare Game:
https://ldjam.com/events/ludum-dare/46/social-distancing-for-ladybugs
Natasza
25. Apr 2020 · 19:49 UTC
Cool game, I like the concept. W and S keys didn't work on the elevators, only the arrow keys did. It would be cool to open the notebook with a key, "E" for example. The pixel design of the rooms and characters looks amazing. It would be even better with the protagonist having some simple movement animations.
lesinvisible
26. Apr 2020 · 23:03 UTC
Amazing concept and nice visuals, I liked it.
bixarrio
28. Apr 2020 · 12:17 UTC
Very nice concept. I love these kinds of puzzle games. I couldn't solve it, though. No one mentioned diarrhea or headaches. Unless I completely missed something. Loved the notebook, albeit a little cumbersome to write in it. Ended up making notes on a piece of paper. But, well done.