BABYSITTING by Tayfun
You have to deliver the last baby in the world to the space shuttle.
But be careful about needs of the baby.
Tools I have used:
Unity
Blender
LMMS
SFXR
GIMP
Visual Studio 2019
Ratings
| Overall | 782th | 3.133⭐ | 32🧑⚖️ |
| Fun | 918th | 2.7⭐ | 32🧑⚖️ |
| Innovation | 869th | 2.833⭐ | 32🧑⚖️ |
| Theme | 632th | 3.567⭐ | 32🧑⚖️ |
| Graphics | 514th | 3.467⭐ | 32🧑⚖️ |
| Audio | 554th | 2.983⭐ | 32🧑⚖️ |
| Humor | 339th | 3.143⭐ | 30🧑⚖️ |
| Mood | 538th | 3.19⭐ | 31🧑⚖️ |
| Given | 39🗳️ | 33🗨️ |
Jumping on moving platforms too hard :(
Nice graphics and music tho :)
The music and sound effects are well done though.
I think you should pay attention to:
* **Colliders.** Maybe you can remove colliders from all props objects and the movement will be much more pleasant.
* **Stopping.** When I release the button, the player continues walking. Stopping immediately (but smoothly) is very important for platform games.
* **Blob shadow for the player.** I can't understand where I will land. Especially on a moving platform. You can add a blob shadow under a person which will be placed on platforms (by raycast) like this:

* **Jump in the air.** It feels like a jump in the last moment but actually is a jump in the air. You can add a timer and allow player jump after ~0.5s after he leaves a platform
I can't say anything about stats and narrative because I can't go further moving platforms. Maybe I can see it in the post-jam version if you will make it.