BABYSITTING by Tayfun

[raw]
made by Tayfun for Ludum Dare 46 (COMPO)

ld46 title.png You have to deliver the last baby in the world to the space shuttle. But be careful about needs of the baby.

Tools I have used:

Unity

Blender

LMMS

SFXR

GIMP

Visual Studio 2019

Ratings

Overall 782th 3.133⭐ 32🧑‍⚖️
Fun 918th 2.7⭐ 32🧑‍⚖️
Innovation 869th 2.833⭐ 32🧑‍⚖️
Theme 632th 3.567⭐ 32🧑‍⚖️
Graphics 514th 3.467⭐ 32🧑‍⚖️
Audio 554th 2.983⭐ 32🧑‍⚖️
Humor 339th 3.143⭐ 30🧑‍⚖️
Mood 538th 3.19⭐ 31🧑‍⚖️
Given 39🗳️ 33🗨️

Feedback

bereg
19. Apr 2020 · 22:46 UTC
I like the minimalistic style of the game. The difficulty level is a little bit high, though.
matt2728
20. Apr 2020 · 14:27 UTC
I love seeing 3d browser games! I'm not sure if I had a glitch though, the progress bars covered up my character. But since they were transparent I could still play. constructive feedback: it was a bit difficult to control with the camera angle being to the side like it was (this may have been a bug?) Overall great job though! Looks like some polish was done before submit!
🎤 Tayfun
20. Apr 2020 · 14:34 UTC
@matt2728 my canvas scaler is set to constant pixel size. Thats why you see a huge health bar. if you go to fullscreen mode it should look ok. Thanks for the feedback.
njm_games
20. Apr 2020 · 14:48 UTC
I was expecting a stranding game by the picture
JonathanJoseph
20. Apr 2020 · 14:49 UTC
this game is really good I love the idea
exewin
20. Apr 2020 · 14:50 UTC
![redimensionar2.jpg](///raw/3ed/e1/z/2d7db.jpg)

Jumping on moving platforms too hard :(

Nice graphics and music tho :)
jpv
20. Apr 2020 · 15:09 UTC
Oh god, a 3D third-person camera platformer. Those are impossible. I got the hang of it after a bit, but the controls are a bit slidy, which make it even harder. It's just not a genre that I think works well.

The music and sound effects are well done though.
BlipBloop
20. Apr 2020 · 16:30 UTC
3D platforms, my nemesis! This was really tricky to get a hang of at first, but was I got used to the 3d-ness it turned out to be quite fun. I think coyote time would help smooth the learning curve. Solid work on the sound and modeling :)
zimny11
20. Apr 2020 · 17:20 UTC
Nooo my baby! Nice idea for a game. I am always impressed with 3D games made in such a short time. Although I find hitting platforms quite difficult.
rich
20. Apr 2020 · 18:03 UTC
Great job! I like the way it looks. Just for anyone else trying to play the web build, make sure you go fullscreen!
Gonzo13
20. Apr 2020 · 21:41 UTC
Good multitasks mechanics. I like it.
Maqo12
22. Apr 2020 · 13:51 UTC
The jumping between platforms is hard but i liked the game.
Daniel Velitskiy
22. Apr 2020 · 14:14 UTC
This game is really hard! But very funny. I like it. But why dont you call Norman Ridus to act in your game?:)
mlkvr
22. Apr 2020 · 14:17 UTC
The winner of the humor (at least for me) nice one, tebrikler!
🎤 Tayfun
22. Apr 2020 · 15:56 UTC
I know the game a bit hard but I think if it was easy the gameplay would be boring. I have not played Death Stranding yet. just watched some stream videos on youtube. @daniel-velitskiy I have no idea who the fuck is Norman Ridus:P @mlkvr teşekkürler.
fazz
22. Apr 2020 · 16:25 UTC
This absolute nails, think I missed the first jump four times. Managed to get about ten jumps along one attempt though. The graphics are cool and audio works well. I would perhaps angle the camera a little more so you can judge the jumps a bit better - though I appreciate that's where the difficulty lies! Good game.
uchiro
25. Apr 2020 · 21:21 UTC
I can't finish the game. It's too hard for me 😓.

I think you should pay attention to:
* **Colliders.** Maybe you can remove colliders from all props objects and the movement will be much more pleasant.
* **Stopping.** When I release the button, the player continues walking. Stopping immediately (but smoothly) is very important for platform games.
* **Blob shadow for the player.** I can't understand where I will land. Especially on a moving platform. You can add a blob shadow under a person which will be placed on platforms (by raycast) like this:
![BabbySittingExample.png](///raw/206/1/z/333e2.png)
* **Jump in the air.** It feels like a jump in the last moment but actually is a jump in the air. You can add a timer and allow player jump after ~0.5s after he leaves a platform

I can't say anything about stats and narrative because I can't go further moving platforms. Maybe I can see it in the post-jam version if you will make it.
🎤 Tayfun
26. Apr 2020 · 09:45 UTC
@uchiro thank you for your your feedback. I will use your suggestions if I decide to make a post-jam version.
Adam Clayden
09. May 2020 · 19:01 UTC
The collisions of the grass and other objects were fairly annoying and the camera angle was a little weird. It was hard to know where I was jumping. I liked the theme of keeping the baby alive though, but I'm not sure if it fits the platformer genre. The pickups felt very linear too. Graphics were nice and the level ramps up in difficulty which is good though!