Galactic Crèche by Paul Stiles

[raw]
made by Paul Stiles for Ludum Dare 46 (COMPO)

This is my first ever submission to Ludum Dare and the first time I've ever completed a game! Hope you enjoy!

All code, sprites and sounds were created by me. Font used is Arch Rival and can be found here: https://www.fontsquirrel.com/license/SF-Arch-Rival

Description

Baby is an egg. For some reason, your species gives birth in the middle of space. It's pretty dangerous out there. You need to protect baby until it grows up and can fend for itself. Keep it alive! screensho1.png

Controls

[A] and [D] - rotate your ship around the egg

[J] - fire bullets

[L] - grab the nearest item, when it is fully charged

Gameplay

Health - This is the health of you and Baby combined. Don't let it drop to zero or you will lose.

Grab - When this bar is full you can pull the closest item towards you to give it to Baby.

Growth - You win when this timer is full.

Baby will randomly get bored, hungry or thirsty. Getting it the correct item will boost the growth bar, but providing the wrong item will decrease it!

screenshot2.png

screenshot3.png

Tips

You can destroy items you don't want by shooting them. Remember, you can only grab the item closest to you.

Ratings

Given 13🗳️ 3🗨️

Feedback

Gonzako
20. Apr 2020 · 15:54 UTC
Great twist on the genre!
Rirdeg
20. Apr 2020 · 15:59 UTC
Small enjoyable game, the meteors don't present too much of a challenge but ensuring the babys needs are met makes up for it.
A fun cute game.
Congratulations on your first ludum dare. It's a success!
khopa
20. Apr 2020 · 15:59 UTC
I like the fact that you have to be a bit strategic and shoot at the bonus item to get rid of them if they don't fit the baby needs.

Good job for your first LD submission and first completed game !
airwaffle
20. Apr 2020 · 16:02 UTC
I WON! Very cute little game. I like that the objectives could be shot as well, as that hindered my spam-shooting strategy I first tried to employ.
dob
20. Apr 2020 · 16:03 UTC
This was cute, with fun sounds and music. Gameplay was pretty simple, but fun. It took me a while to get the controls - I think I would have made them clockwise as the ship is pointed up, but not a big deal. Also hard to get the ship not to hit rocks as it spins, but I got the hang of it my second game. The pulling mechanic wasn't quite obvious - it seemed to work well sometimes, but others, it didn't do anything, and I wasn't sure how the blue bar correlated. Fun and creative - nice work.
🎤 Paul Stiles
20. Apr 2020 · 16:04 UTC
@airwaffle Haha, yeah! I left it so you could just spam it because you soon realise it actually makes it harder. :stuck_out_tongue:
🎤 Paul Stiles
20. Apr 2020 · 16:16 UTC
@dob Thanks for the feedback! Yeah, the grabbing ability seemed to bug out a bit in the upload, but glad you enjoyed it! :smile:
sayumeki
21. Apr 2020 · 00:03 UTC
Congrats on your first game! I agree with khopa, I got tricked by shooting bonus items that I needed a few times, and had to plan around that!

I think shots can collide with themselves if I mash fire too fast, which feels not intuitive.
Alexey Akulovich
28. Apr 2020 · 21:43 UTC
It's a very good result for first time!

Inverted A/D controls confuses a little. And may be be better, if desired resource would appear more often.
rsninjadev
02. May 2020 · 17:29 UTC
Really fun, would of liked more feed back from destroying the meteors (maybe explosions, or particles)
Invixel
03. May 2020 · 00:20 UTC
Getting a finished game is an amazing achievment in itself! Good job!

The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it.

That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!)

Amazing first contribution, good job!

Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)
Zanthous
03. May 2020 · 00:21 UTC
Congrats on your first completed game, I think like the other commenters said that improving the controls would be the biggest/easiest improvement. Also could be worth making the movement more snappy (up to you, design choice), changing the colors of the asteroids to be less dark (can't see some well), and adding a fire rate limit so the player can't just spam the shoot key
Quinn_Patrick
05. May 2020 · 23:30 UTC
A complete and well realized game, good job. My biggest complaint would probably be how luck based it is. I could be waiting ages for the resource I need sometimes. It might help to have the resources on some sort of rotation, where each type is guaranteed to appear within a certain amount of time. Other than that, which is a minor complaint, this was really solid overall.
candlesan
06. May 2020 · 04:53 UTC
Yay! I got the "You win" at the end

Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much

Suggestion: I felt like the A and D keys were reversed from what I would expect.