Galactic Crèche by Paul Stiles
This is my first ever submission to Ludum Dare and the first time I've ever completed a game! Hope you enjoy!
All code, sprites and sounds were created by me. Font used is Arch Rival and can be found here: https://www.fontsquirrel.com/license/SF-Arch-Rival
Description
Baby is an egg. For some reason, your species gives birth in the middle of space. It's pretty dangerous out there. You need to protect baby until it grows up and can fend for itself. Keep it alive!

Controls
[A] and [D] - rotate your ship around the egg
[J] - fire bullets
[L] - grab the nearest item, when it is fully charged
Gameplay
Health - This is the health of you and Baby combined. Don't let it drop to zero or you will lose.
Grab - When this bar is full you can pull the closest item towards you to give it to Baby.
Growth - You win when this timer is full.
Baby will randomly get bored, hungry or thirsty. Getting it the correct item will boost the growth bar, but providing the wrong item will decrease it!


Tips
You can destroy items you don't want by shooting them. Remember, you can only grab the item closest to you.
Ratings
| Given | 13🗳️ | 3🗨️ |
A fun cute game.
Congratulations on your first ludum dare. It's a success!
Good job for your first LD submission and first completed game !
I think shots can collide with themselves if I mash fire too fast, which feels not intuitive.
Inverted A/D controls confuses a little. And may be be better, if desired resource would appear more often.
The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it.
That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!)
Amazing first contribution, good job!
Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)
Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much
Suggestion: I felt like the A and D keys were reversed from what I would expect.