S for Squad by Asue
Hello =D
Your objective in S for Squad is to rescue all the hostages on a level and get them to the helicopter safely.

Controls
-> Move the character with arrow keys or WASD/ZQSD
-> Press escape to change the music volume
Actions
-> Change target
-> Shoot the selected enemy
-> Heal the player
-> Prevent the hostage from taking damage
Team
-> Asue : game developer
-> Emperor Of Paradox : graphics
-> Oxalotte : composed all the musics, level-design

| Youtube | https://asue.itch.io/s-for-squad |
| Youtube | https://asue.itch.io/s-for-squad |
| Original URL | https://ldjam.com/events/ludum-dare/46/s-for-squad |
Ratings
| Overall | 599th | 3.762⭐ | 44🧑⚖️ |
| Fun | 1095th | 3.381⭐ | 44🧑⚖️ |
| Innovation | 854th | 3.464⭐ | 44🧑⚖️ |
| Theme | 714th | 3.893⭐ | 44🧑⚖️ |
| Graphics | 485th | 4.131⭐ | 44🧑⚖️ |
| Audio | 122th | 4.1⭐ | 42🧑⚖️ |
| Humor | 403th | 3.607⭐ | 44🧑⚖️ |
| Mood | 720th | 3.663⭐ | 42🧑⚖️ |
| Given | 51🗳️ | 55🗨️ |
Beaucoup de visuels très sympa mais pas totalement convaincu par certains décors. Et pas mal de musiques, qui collent très bien, ça fait plaisir.
Deux mots : Très cool !
C'est très très cool l'attention portée à certains détails: des sprites propre à chaque niveau, les sons, le petit scénario avec le général... ça donne une super ambiance! Les musiques sont géniales!
Bravo à vous tous!
Félicitations à vous encore une fois :)
Solid entry. Great work to everyone! It looks and sounds great. Though the mechanics do need a bit of work to make them smoother or more streamlined, like others have mentioned too, I really like how innovative it was. Maybe having the option to set a default action after your movement could be an interesting way to smooth things out?
En tout cas, félicitation pour votre game jam!
Here's my playthrough of it: https://www.twitch.tv/videos/600641774
I enjoyed it :)
For some feedback, I would say that some elements that blocks your way are too well blended in the background, so you don't know which element would block you and some don't. The grass for example I thought at level 2 that it was a wall.
I like the codec animation and the funny sentences you putted in it :)
Well done on your entry!
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
Gameplay was interesting and the main objective fits the theme well (I love turn-based tactics games), but I'm afraid it could use more polish.
I think having to exhaust the movement points before you could attack was one of the most frustrating bits, as it led to empty movement actions which could ruin positioning (to be fair, enemies don't move, so positioning in this case wasn't actually that important).
Besides, it was totally possible to view enemies and target them through walls (and enemies me), which shouldn't be the case unless there was some kind of opening. Enemies tend to appear as if they were covered by tables, but in practice I was never sure if those covers were real or just visual.
Last, it would be nice to be able to drop hostages by the helicopter one by one. In this case I can undesrtand having the game objective be "all or nothing", but in some areas (each hostage would be in a completely independent area) it felt like going one by one was the "logical" option.
All of these thing can probably be sorted out, and the concept is cool, so keep working at it! It would be great to see an improved version.
I think the game design of your game has to be refined: for now, you can just kill all the terorists and heal between each fight. Then you rescue the hostages. It should not be that easy to heal, there should be covers as for now it is impossible to hide so you just cross your fingers for not being hit. The walls do not stop bullets also. It would be really interesting to rework the game design for a future version of the game.
Love the graphics and music, well done!
Most of my criticisms have been covered above, so I'll just say that S for Squad was great and I had a lot of fun playing it! Thanks for sharing :D