Swarm by DerKuchen
SWARM
Try to keep your swarm alive while navigating through increasingly difficult levels.
Tested with Firefox and Chrome on Windows and Android. Source code: https://gitlab.com/jkuechler/ld46

| Youtube | https://gitlab.com/jkuechler/ld46 |
| Youtube | https://derkuchen.itch.io/swarm-release |
| Original URL | https://ldjam.com/events/ludum-dare/46/swarm |
Ratings
| Overall | 537th | 3.414⭐ | 31🧑⚖️ |
| Fun | 348th | 3.517⭐ | 31🧑⚖️ |
| Innovation | 752th | 3.017⭐ | 31🧑⚖️ |
| Theme | 292th | 3.914⭐ | 31🧑⚖️ |
| Graphics | 883th | 2.81⭐ | 31🧑⚖️ |
| Audio | 703th | 2.625⭐ | 30🧑⚖️ |
| Humor | 772th | 2.159⭐ | 24🧑⚖️ |
| Mood | 845th | 2.76⭐ | 27🧑⚖️ |
| Given | 42🗳️ | 28🗨️ |
i used boids in my game too
The last few levels were the most funny, you almost tricked me in getting the extra health or going to the wrong side.
nice job!
👍 I would like to see an option for a hard mode where the speed is set to a higher value.
Nice job! I hope you had fun making it!
I would love to increase my control on the swarm though. The random bouncing is very hard to anticipate and something like a Pikmin Whistle to direct which direction my swarm focuses towards would be very much appreciated.
Really great concept though one of my favourites I've played thus far.
PS: Hey from Reddit!
Here's my feedback:
* I liked there being multiple levels, but the early ones felt a bit too easy for me?
* Controls could use some work, but idk if that was just because I was running it online. They could be more responsive, if possible?
* Graphics and SFX could have some small tweaks to improve how they work together, respectively
I would definitely play more.