S.A.L.F.s by rmonthil
Strange Automated Life Forms

Description
This game is my fist narative game and I absolutely wanted to create my own procedural creatures generator so here is the result!
You play as Dr. Julia Rey, a scientist studying the mysterious SALFs (Strange Automated Life Forms). This game is mostly about observing and asking youself questions.

Controls
The game is entirely playable with the mouse.
Tools used
- Engine: GodotEngine
- Draw: Inkscape & Krita
- Music: Orca & Pilot
- Sounds: rFXGen
| Youtube | https://rmonthil.itch.io/salf |
| Youtube | https://rmonthil.itch.io/salf |
| Youtube | https://rmonthil.itch.io/salf |
| Original URL | https://ldjam.com/events/ludum-dare/47/s-a-l-f |
Ratings
| Overall | 1216th | 3.2⭐ | 27🧑⚖️ |
| Fun | 1357th | 2.8⭐ | 27🧑⚖️ |
| Innovation | 331th | 3.76⭐ | 27🧑⚖️ |
| Theme | 1358th | 2.96⭐ | 27🧑⚖️ |
| Graphics | 1091th | 3.24⭐ | 27🧑⚖️ |
| Audio | 883th | 2.958⭐ | 26🧑⚖️ |
| Humor | 861th | 2.619⭐ | 23🧑⚖️ |
| Mood | 661th | 3.52⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |
Good job with a nice entry - the text was a little slow - so sometimes "triggered" the fast forward for it :smile:
:purple_heart: :dart: :frog:
Graphics are nice
Nice entry
@samuel-hollywood-summers Thanks a lot for your quality feedback! :blue_heart: I totally agree with you, the questions were to easy and not that relevant. I wanted to do much more questions like the one about the food: really asking the player to predict the creatures behavior. But I didn't have time to implement it more in the game. Thanks a lot for your excellent feedbacks on the text! Actually the problem certainly comes from that I needed to find easy questions to program. So I mostly tried to build up the text to justify those questions (so if the questions were not very relevant, it was kind of hard to be compelling). So yes, I'll have to improve this next time.
I'm glad you liked the audio ! :musical_note: I'm also in my first tries of creating music myself :smiley:
Amazing work !
I think, it would have been amazing to try to communicate with the scientist through simulation to influence the story ;)
@hank-ather Actually, I just noticed it too, if the music is too loud, there is something wrong. It may be due to the excessive compression I've done :/ I'll try to coorect it!
@aune Thanks a lot for your kind comments! That's actually a very good idea, maybe I'll explore this in post-jam, longer version of the game :thumbsup: