Shy Talker - Keep the Conversation Alive by TrKo

[raw]
made by TrKo for Ludum Dare 46 (COMPO)

are you already a shy talker? ok, but don't let your conversation points go below zero...

I've been into game dev about a month now, so I'm a beginner and this is my first game jam, I tried to do something super simple, I hope you like it. Banner.png

Bugfix: I was receiving some comments about short time between the commands show up, and I found that weird so I decided to play the game again an realized that something wasn't working (I commentend the time variable when I was testing) so I rebuild it and now everything it's working

Ratings

Overall 284th 3.685⭐ 29🧑‍⚖️
Fun 345th 3.519⭐ 29🧑‍⚖️
Innovation 351th 3.5⭐ 29🧑‍⚖️
Theme 267th 3.944⭐ 29🧑‍⚖️
Graphics 251th 3.815⭐ 29🧑‍⚖️
Audio 265th 3.463⭐ 29🧑‍⚖️
Mood 135th 3.759⭐ 29🧑‍⚖️
Given 34🗳️ 30🗨️

Feedback

Owl_Skip
19. Apr 2020 · 20:12 UTC
Great art. At first I thought I wanted the conversations in game to consist of more than just repeating back commands, but then I thought no. I want all conversations in real life to be more like this! Lovely sprite work and music.
causalpigeon
19. Apr 2020 · 21:36 UTC
I love the concept and the way its pulled off is really cool keep up the good work.
MAJK_FL
19. Apr 2020 · 21:59 UTC
Nice theme. I also loved art
🎤 TrKo
19. Apr 2020 · 22:15 UTC
@owl-skip Thank you! haha I liked your game too!
Alex Mulkerrin
19. Apr 2020 · 22:19 UTC
Good use of the theme, I liked that you had a running score of correct guesses so that making mistakes wasn't automatically a failure. Challenging game, much like real life D:
Anabyss
19. Apr 2020 · 23:26 UTC
Awesome!!! The graphics remember me of the old games that I used to play and the theme of the game is like a real conversation that you need to keep a live.
oxlox
19. Apr 2020 · 23:37 UTC
Very cute, and the difficulty ramps up fast! The graphics were definitely my favourite part of this, the palette you used was very nice.
Ciber_Turtle
20. Apr 2020 · 00:02 UTC
I love the art and sound effects!
zimny11
20. Apr 2020 · 00:15 UTC
I also think that the sound effects are great.
I'm so bad at memory games :)
beeguy
20. Apr 2020 · 00:32 UTC
As much as I sucked at the game, It was pretty fun. I loved the visuals.
ubershmekel
20. Apr 2020 · 01:46 UTC
The visual art is fantastic, the music was a bit annoying for me. The game mechanic was hard, my memory is terrible. But I was able to make it to round 11. Thank you for making this. This was the most interesting application of the theme I've seen yet.

![convo-11.png](///raw/d03/f2/z/2cc5b.png)
Dylan Pineo
20. Apr 2020 · 01:59 UTC
The art, sound, and music are all super on point here. And I love your interpertation of the theme. It's simple but its well executed. Great work for being only a month in friend! Looking forward to what you make next.

Thanks for letting us play!
Dodger
20. Apr 2020 · 01:59 UTC
Nicely made game. Really fits into the idea of a conversation, paying attention to what the other person is saying. Might be telling that I failed so hard.
🎤 TrKo
20. Apr 2020 · 02:22 UTC
Thank you all for your feedback, really appreciate it! :smiley: i'll try to make my future games a little bit easier so everyone can have more fun :stuck_out_tongue_winking_eye:
@oxlox @ciber-turtle @zimny11 @ubershmekel @dylan-pineo @dodger @causalpigeon
captainlazer1
20. Apr 2020 · 02:34 UTC
Great execution of the theme. I like the tweak to the Simon mechanic where you rack up points and loose them as you mess up.
ForeverTrash
20. Apr 2020 · 03:04 UTC
Super amazing art! Great idea, and great gameplay for your first month of developing and your first game! Congrats, keep it up!
Sbug
20. Apr 2020 · 03:17 UTC
Lovely graphics on a nice simple game. And a really clever take on the theme!
Houdou
20. Apr 2020 · 03:57 UTC
Just came up an idea to make it even harder XD.
Can add some "Negative" sign randomly as level goes up. Like an arrow in a different color.
Player need to input the opposite direction, lol
Sacrface
20. Apr 2020 · 04:03 UTC
You've executed this version of a simple memory game really well. Love the context it's presented in.

You've got alot of empty space around the edges. Have you considered zooming in a bit more so we can see more of your art and UI?
micahlg
20. Apr 2020 · 04:07 UTC
Great theme usage!
TheseusInABottle
20. Apr 2020 · 04:41 UTC
I am absolutely terrible at Simon Says but I still enjoyed this game. I love you simple graphical style with the sort of film grain filter making everything look nice. I also really liked the sound effect you used for talking. My one big complaint is that the time blank time between directions is a little to short for my comfort but only when the arrow is pointing the same direction twice. I feel like it looks more like a graphical bug than something telling me I need to press a direction twice.
gamepopper
20. Apr 2020 · 10:53 UTC
Neat take on the theme. A pretty solid and easy to play memory game with a moody atmosphere.
Gaminghamster
20. Apr 2020 · 12:01 UTC
Great use of the theme! Love the conversation sound ^^
🎤 TrKo
20. Apr 2020 · 13:19 UTC
@sacrface @theseusinabottle thank you for the feedback, will take care of that kind of stuff in my future games! I really appreciated
Dimling
20. Apr 2020 · 18:33 UTC
I liked the idea of keeping the conversation alive. Enjoyed it for a while. I wish there was a longer pause between each arrow, as it was a bit hard to count the the numbers of, for instance down arrows, at the same time. But great concept, grea art, great music :)
frenchie
08. May 2020 · 04:36 UTC
Nice job on your first game jam! I like the mechanic that playing well in your earlier rounds gives you lives for the later ones :smiley: