Another Night by DataGreed

Help your friends and family survive the night in the desert. Find wood, feed the bonfire, fight mummies or try to sneak past them and don't get lost. Keep your party alive. Keep the fire alive. Till sunrise.
TIP: use your footprints to keep track of where you going to not get lost
Everything created during the jam, nothing was prepared beforehand.
@SchizoInside - art and animation
@DataGreed - programming and sound design

Bugfixes:
1.0.1 - fixed condition where you could win and loose at the same time if you managed to loose several seconds before the sunrise
1.0.2 - fixed performance issues caused by Unity rendering a lot of shadows out of the camera
1.0.3 - fixed GUI scaling issue (for some reason VerticalLayout and HorizontalLayout group scales differently inside Unity editor and the final build); Also added version for Winows and macOS, plus XBox Gamepad support (X to attack, A+left stick to evade, Y to light a torch, left stick to move, B to skip info screens).
The standalone versions runs much more faster and smoother than WebGL version, especially in fullscreen.
Headphones recommended 🎧
Ratings
| Overall | 1000th | 3.58⭐ | 27🧑⚖️ |
| Fun | 1550th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 1743th | 3.02⭐ | 27🧑⚖️ |
| Theme | 738th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 1210th | 3.64⭐ | 27🧑⚖️ |
| Audio | 909th | 3.333⭐ | 26🧑⚖️ |
| Mood | 517th | 3.78⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 22🗨️ |
I liked the art for the game, all the assets blended quite well together to create a very spooky atmosphere. The music did a great job of making me feel really tense as I was playing!
I also really liked the dynamic lighting that you put in, it makes the game feel very dynamic. I would like to see more interaction between this lighting mechanic and the gameplay though, as I think it is a very big part of your visuals.
I noticed a bit of a frame rate drop whenever I was around the campfire, I'm not sure what could be causing it but that might need some performance tuning. When I left the camp my framerate went back up to normal.
Also, because the background is very repetitive, it's really hard to find your way back to the camp once the player has ventured very far. I would either add a 'compass' system to direct the player back, or add some landmarks so it's not as easy for the player to get lost.
Overall, I had fun playing and it was very intuitive and easy for me to pick up and play. Great work! :)
I've just fixed a major frame drop in version 1.0.2 (live on web, the version should appear on title screen).
We decided to not include compass in a game and let you orient using footprints and sound to make you go around more carefully and notice where you a heading and preserve the feeling of being alone in the dark out there.
Landmarks is really a good idea, hope we had time to implement them :)
Also, I would love to hear the steps of the monsters too, getting loud or quiet depending of the direction I am moving!
The monster steps is a good idea. Now they are just making growling noises once (with 3d sound - gets louder/quiter depending on their position and pans from left to right)
(we made a game on the same theme :p)
(I'm sad that mummies wanted me dead, I wanted to play along with them xD)
I like your idea of footprints and possibility of making a torch during wandering.
I lost myself a lot of times and it was fun to find correct way to my bonfire :)
Great entry :)
Like us, we have the same problem, items (wood in your game, axes for us) are a bit difficult to find and can be annoying after some time.
The enemies have a longer reach than it looks like and there isn't any telegraph for when to dodge. It was kind of a bummer that there wasn't any way to heal.
I think I found an optimal strategy of finding three sticks and then standing at the edge of the firelight where the enemies don't spawn, waiting until the fire is low, then using the sticks to waste as little as possible. Unfortunately, this made the game less exciting and mostly just waiting.
You can explore the code, sprites, animations, sounds and music and use it in your projects – just don't forget to mention us in the credits ;)
Thank you all for playing the game and commenting @quichi @oldknivestale @keyo @flaviat @aaiko @kirke @muchobestostudio @schizoid2k @ben657 @congusbongus @undead-aubergine @sodaking @rhiz @yy404