Two Button Ripple by qwetro

[raw]
made by qwetro for LD34 (COMPO)
The basic idea originally comes from Chain Reaction. Use the two buttons of mouse to trigger ripples with different color to fill those pre-colored grids. The ripple will grow in 4 directions with 4 forks, the fork will keep growing until it meet something.The numbers of ripples are limited.

The mechanic maybe confusing at first, you could replay the easy levels to figure out by pressing R key :), there's only got 6 short levels, that won't cost you much time anyway, lol.

Sorry for lacking of high difficulty levels, got no time for that. I'll keep working on it, but no gonna update the game here, it's against the rule :)

* I'll develop a post-compo version when I have time. I'm currently working on another project, so the post-compo version might not be available in anytime soon. Here's the DevLog I started for my current project, if anyone's interesting :)
https://forums.tigsource.com/index.php?topic=51804.msg1204098#msg1204098

Ratings

Coolness 84% 2
Overall 3.29 439
Fun 3.45 267
Graphics 2.63 711
Humor 1.96 644
Innovation 3.88 92
Mood 2.55 740
Theme 3.52 656

Feedback

BoltKey
14. Dec 2015 · 02:11 UTC
The concept is quite interesting, what a shame it's so short. I think way more complex and interesting levels could be thought of.
Chaserbrown
14. Dec 2015 · 05:20 UTC
It was a bit confusing learning how to play, but once I did it was fun! Audio may have improved the game though...
IanGraven
14. Dec 2015 · 05:25 UTC
The mechanic is cool, it just took me a little bit to figure out how it works exactly.
BloodJohn
14. Dec 2015 · 05:49 UTC
an interesting puzzle game. it was nice to deconstruct how exactly these cells.
Bogden
14. Dec 2015 · 09:11 UTC
Oh man, this has so much potential! I'm like super sad there's not more levels!
Gyfis
14. Dec 2015 · 09:30 UTC
Very interesting puzzle mechanic, enjoyed every level! Would play more!
5you
14. Dec 2015 · 11:28 UTC
Couldn't pass level 4, I always end up with 2 uncoloured/wrongly coloured squares. Am I stupid ?
Nice concept anyways, maybe don't interpolate pixels.

Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
Andrew Deem
14. Dec 2015 · 12:04 UTC
Would love to see this grow into something more. This could be great on mobile, for example. Anyway, even though the levels weren't difficult, it was still fun and enjoyable watching the ripples take effect.

Good stuff!
x92rwzb
14. Dec 2015 · 12:31 UTC
The game mechanic is interesting. The graphics could have been better and you could have made more levels. Nonetheless this game was quite fun to play
Geckoo1337
14. Dec 2015 · 22:15 UTC
Minimalist. This is an interesting logic game which could be a reference as a casual game. However sometimes there is a chain reaction which I can explain. The mechanics could be more explicit. A tutorial is required so as to understand all. However it's a really good entry. Great ++
AAGH Games
15. Dec 2015 · 09:31 UTC
Level four stumped me, unfortunately, but the concept is intriguing. I liked the minimalist aesthetic, but even some simple 8-bit style sound effects would have gone a long way.

Quick question: is there a 'quit' button in the game? I had to alt-tab and close it that way when I was done. That's not a game-breaker but it is something to keep in mind for future games, especially full screen ones.
🎤 qwetro
15. Dec 2015 · 09:36 UTC
@AAGH Games
I didn't set any quit button, sorry for that, you could always exit the game by Alt+F4 in windows. I'll remember this, thank you!
Jimbly
15. Dec 2015 · 15:18 UTC
Fun little game, would enjoy more levels! You can add a "post-compo" version link here, I would have played that (after rating the original version, of course).
CalmKai
16. Dec 2015 · 01:48 UTC
Fun!!!!!!!
Os_Reboot
16. Dec 2015 · 05:25 UTC
Very, very well designed puzzle game. You did an exceptional job of walking the player through learning the mechanics. All levels were perfectly crafted so that the player was forced to slowly learn new concepts and ideas. As a whole the game was very nice (cept for the missing audio D:) and visually appealing. 5/5 fun for incredible level design.
flakoflak
16. Dec 2015 · 05:36 UTC
this is a very good game
:)

keep working on more levels
jofra
17. Dec 2015 · 02:29 UTC
Love the gameplay! I just wish it was a bit longer :)
coywolf
17. Dec 2015 · 03:46 UTC
Cool mechanic. On the last couple levels I felt I resorted to a bit more of a guess and check strategy
TheMeorch
17. Dec 2015 · 06:18 UTC
Interesting mechanic -- as you work on this further, I would try to find ways to lead the player to naturally discover how everything works, rather than relying on them retrying old levels.
Aerohand
17. Dec 2015 · 06:19 UTC
i hope there could be more levels dude..
🎤 qwetro
17. Dec 2015 · 07:12 UTC
@TheMeorch
That's exactly what I was trying to do, but lacked of time. I will keep on that direction. Thanks!
pianoman373
18. Dec 2015 · 04:37 UTC
Can you change the download file to a zip? windows only supports .zip and you'll allow more access to people who don't have 7-zip.
euske
26. Dec 2015 · 07:01 UTC
I liked the game mechanics.
astrophics
04. Jan 2016 · 22:11 UTC
Cool concept, but sorta lacking in level design a bit