Cat | Stealth | Box by JakeGilla
Disrupt the Loop
Sneak your way across the level while avoiding the enemy GuardD0g's scanner. Disrupt the GuardD0g's AI by moving bones and dynamically adjusting their loop, but watch out! GuardD0gs notice when things have changed and will rush to investigate.
Controls
- Move with 'WASD'
- Pickup and place bones with 'F'
Developer Notes
This is our first attempt at using Unity for a game jam, and it was an incredible learning experience. We're incredibly proud of the core mechanics and effects we built, but didn't quite have the time to express those mechanics through level design.
Another fun fact: All of those cool Unity audio FX don't work in WebGL! So, if you want to play the game as intended, download the executable.
We'd love to hear what you think of our core idea and mechanic: A stealth game where you manipulate AI behaviors to sneak past enemies.
Soundtrack
Please check out the amazing in-game music (and some that didn't make it in) by Robotron MF and WrknHonet free on SoundCloud
Play | Die | Repeat is...
Billy Craig: Programmer, Designer
Carl "Robtron MF" Orr: Musician, Sound Designer
Jake "Gilla" Gilfillan: Designer Programmer
Michael W Vinyard: Writer, Designer, & MOST Executive of Producers
Richard Ortiz: Programmer, Designer
Sam "Worknhonet" Synder: Musician, Sound Designer
| Youtube | https://jakegilla.itch.io/cat-stealth-box |
| Youtube | https://github.com/PlayDieRepeat/LudumDare47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/cat-stealth-box |
Ratings
| Overall | 993th | 3.368⭐ | 21🧑⚖️ |
| Fun | 1132th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 407th | 3.684⭐ | 21🧑⚖️ |
| Theme | 1349th | 2.974⭐ | 21🧑⚖️ |
| Audio | 537th | 3.471⭐ | 19🧑⚖️ |
| Humor | 361th | 3.389⭐ | 20🧑⚖️ |
| Mood | 786th | 3.412⭐ | 19🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
@tammukka I'm kicking myself for not making the time to add the ability to hide in the box. It ended up much easier to add in than I thought, and it's really cool!
@joonamo You had the right idea, you pick up the bone to disrupt the path, but it does alert the guard dog, which is useful for getting them out of the way. We really should have found more time for the level design to teach this more effectively.
The cat design and other props are awesome !
With blue ray and control displayed I feel the goal clear.
But I did not manage myself (sorry !) to bring 4 bones together !
Thanks for web build !
With that being said, for a first go at Unity this is very well done. Graphically it's very pleasing, and the game does seem to work bug free! I enjoyed my time with it, and honestly it has potential if you pursued it further! Good work!
If you like the music please check out the soundtrack [here](https://soundcloud.com/rmfstk209/sets/cat-tracks)!
I adore that fantastical aspect of the game world.
Small Critique:
Engaging with the core gameplay mechanic actually made winning the level almost impossible. It is much easier to simply walk through the level than it is to try and manipulate the loops. Which discourages players from actually using the mechanic. Also using F as the action key can cause the player to take their fingers off of the D key when they need to pick something up. The gameplay would be smoother if you moved the action key further away from the directional buttons which would encourage the player to use both of their hands to control ; the result of which would be continuous movement while picking up objects making it easier to avoid the robots.
Well done for 3 days!