Cat | Stealth | Box by JakeGilla

[raw]
made by JakeGilla for Ludum Dare 47 (JAM)

Disrupt the Loop

Sneak your way across the level while avoiding the enemy GuardD0g's scanner. Disrupt the GuardD0g's AI by moving bones and dynamically adjusting their loop, but watch out! GuardD0gs notice when things have changed and will rush to investigate.

Controls

  • Move with 'WASD'
  • Pickup and place bones with 'F'

Developer Notes

This is our first attempt at using Unity for a game jam, and it was an incredible learning experience. We're incredibly proud of the core mechanics and effects we built, but didn't quite have the time to express those mechanics through level design.

Another fun fact: All of those cool Unity audio FX don't work in WebGL! So, if you want to play the game as intended, download the executable.

We'd love to hear what you think of our core idea and mechanic: A stealth game where you manipulate AI behaviors to sneak past enemies.

Soundtrack

Please check out the amazing in-game music (and some that didn't make it in) by Robotron MF and WrknHonet free on SoundCloud

Play | Die | Repeat is...

Billy Craig: Programmer, Designer

Carl "Robtron MF" Orr: Musician, Sound Designer

Jake "Gilla" Gilfillan: Designer Programmer

Michael W Vinyard: Writer, Designer, & MOST Executive of Producers

Richard Ortiz: Programmer, Designer

Sam "Worknhonet" Synder: Musician, Sound Designer

Ratings

Overall 993th 3.368⭐ 21🧑‍⚖️
Fun 1132th 3.053⭐ 21🧑‍⚖️
Innovation 407th 3.684⭐ 21🧑‍⚖️
Theme 1349th 2.974⭐ 21🧑‍⚖️
Audio 537th 3.471⭐ 19🧑‍⚖️
Humor 361th 3.389⭐ 20🧑‍⚖️
Mood 786th 3.412⭐ 19🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

joonamo
06. Oct 2020 · 18:28 UTC
The game looks and sounds cool, but I had trouble understanding what I should be doing... I presume the bones somehow affect the robot movement, but I felt picking up any bone immediately alerted them to attack me. Thanks for making a web build!
tammukka
06. Oct 2020 · 19:09 UTC
Yeah thanks for the web build! :3 Love the cat model, I wish I was able hide into the box. I got that the robots patrolled around the bones and that the bones could be moved, but I was unsure if there was something else that could be done.
🎤 JakeGilla
07. Oct 2020 · 04:58 UTC
Thanks and for the comments!

@tammukka I'm kicking myself for not making the time to add the ability to hide in the box. It ended up much easier to add in than I thought, and it's really cool!

@joonamo You had the right idea, you pick up the bone to disrupt the path, but it does alert the guard dog, which is useful for getting them out of the way. We really should have found more time for the level design to teach this more effectively.
Jamster
07. Oct 2020 · 05:41 UTC
I liked the models a lot, and has great potential, but desperately needs a little more content. I picked up some bones, died, and the next time just went straight through without a hitch, expecting the next, harder level
JagsyFox
07. Oct 2020 · 05:42 UTC
Cute cat model, fun concept
Sidonie_Go
07. Oct 2020 · 17:04 UTC
Good mechanic well done. But I suggest you to explain it in your game at the beginning :smiley:
Aune
09. Oct 2020 · 16:20 UTC
Hey ! A rather good first try with unity well done !

The cat design and other props are awesome !
With blue ray and control displayed I feel the goal clear.
But I did not manage myself (sorry !) to bring 4 bones together !
Thanks for web build !
Dizzy
09. Oct 2020 · 19:10 UTC
great idea with the control the IA path! Good job i really liked the game
Cerins
09. Oct 2020 · 19:18 UTC
Interesting idea, good graphics and sound. A tutorial would be nice. Overall good job!
Conneli
09. Oct 2020 · 19:20 UTC
I think some more instructions on this or the itch page would go a long way. I 'beat' it, as in I got to the thanks for playing page, but honestly wasn't sure what was going on. I'm sure I'd like the idea of the bones mechanic, it looks neat, but I do not understand it currently. Plus the guards move waaaay too fast when you pick one up to really make it worth investigating properly right now. I only made it out of their path once without being caught when I picked them up.

With that being said, for a first go at Unity this is very well done. Graphically it's very pleasing, and the game does seem to work bug free! I enjoyed my time with it, and honestly it has potential if you pursued it further! Good work!
🎤 JakeGilla
10. Oct 2020 · 18:01 UTC
Thanks for the feedback everyone! We've updated the page with a basic description of the games objective and some controls. Most of our environmental design was done using assets in the recent Unity Humble Bundle, specifically the Low Poly Ultimate pack and that SNAP Arts SciFi prototyping pack.

If you like the music please check out the soundtrack [here](https://soundcloud.com/rmfstk209/sets/cat-tracks)!
Cerka
12. Oct 2020 · 11:52 UTC
What a nice entry, I really enjoyed the game play, sound and graphic. Models are amazing and I got this "INSIDE" game feeling while playing! Though, took some time to figure it out! maybe some more instructions could be useful and maybe not, since it's more challenging to use your own head! Keep up a good work, man!
Votron
12. Oct 2020 · 20:59 UTC
There are so many questions about the story behind a world that led to drones in the streets searching for cats.
I adore that fantastical aspect of the game world.

Small Critique:
Engaging with the core gameplay mechanic actually made winning the level almost impossible. It is much easier to simply walk through the level than it is to try and manipulate the loops. Which discourages players from actually using the mechanic. Also using F as the action key can cause the player to take their fingers off of the D key when they need to pick something up. The gameplay would be smoother if you moved the action key further away from the directional buttons which would encourage the player to use both of their hands to control ; the result of which would be continuous movement while picking up objects making it easier to avoid the robots.
Le Don
13. Oct 2020 · 09:07 UTC
Great idea and I love the setting! As previous comments mentioned, it seems to be easier to just walk through the level and not picking up any bone, as the risk/reward behing that isn't very well balanced. I guess showing the path might be incredible helpful, as of right now it feels like guessing which robot will react if I pick up this bone, as the overview isn't big enough to just observe the robots. And the mechanic behind the bones would also be more clear to the player.
Jvdwijk
16. Oct 2020 · 09:52 UTC
The visual and idea of the game seem really nice! I just wasn't too sure on what to do after I picked something up, the robots started coming for me right away. I tried running and dropping the item but I'd still get spotted.
Well done for 3 days!
revanj
21. Oct 2020 · 17:45 UTC
This is a niiiiice game! I actually managed to sneak through the level without touch many bones, but still, cool!
pixelgroover
22. Oct 2020 · 00:44 UTC
Cute concept. The bones felt more like a hazard than powerup to pick up. Got caught many times trying to pick up and place bones, but made it thru np the first time I tried to get thru while ignoring bones. Overall i dug it, and i'd suggest making the game play around bones making a little more clear as a first step if you plan to expand this. Other than that everything was super clear and ran flawless, so kudos!
slammer
22. Oct 2020 · 01:30 UTC
Tis a cool idea, I did find it easier to not touch the bones but still great game