Dogs Memes For Safety by Theo Ark

[raw]
made by Theo Ark for Ludum Dare 47 (JAM)

SAVE THE HUMAN!

Delay the execution of the "open door" loop until the forgetful human is wearing their helmet

Tip: Hiting objetcs(dogs) at high speed slows you down. Your goal is to cover least distance in given time.

screenshot.png

Ratings

Overall 1560th 2.75⭐ 24🧑‍⚖️
Fun 1592th 2.364⭐ 24🧑‍⚖️
Innovation 1559th 2.429⭐ 23🧑‍⚖️
Theme 1361th 2.952⭐ 23🧑‍⚖️
Graphics 1220th 3.068⭐ 24🧑‍⚖️
Humor 506th 3.083⭐ 20🧑‍⚖️
Mood 1326th 2.816⭐ 21🧑‍⚖️
Given 18🗳️ 14🗨️

Feedback

Heho
06. Oct 2020 · 16:34 UTC
I sadly could not figure out how one decelerates and so lost every single run in the end. Otherwise graphics and Sound fit really well.
etrealjunior
07. Oct 2020 · 10:09 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
OddSocks
07. Oct 2020 · 11:25 UTC
I worked out how to slow down :smiley:, so managed to save the fella. It is a good concept and fits with the theme well. Only thing that bothered me was the size of the colliders on the obstacles. Congrats on a great submission :raised_hands:
Donamougou
07. Oct 2020 · 11:33 UTC
Had the same trouble finding how to slow down, only seeing it will rating your game, below the picture !

Back after more testing :
Hitbox for "do not touch" things are a bit frustrating, as if you try to go behind them, you crash and lose whereas the gameobject is behind you...

Graphics are good !

Nice entry
GameAg
07. Oct 2020 · 15:56 UTC
@oddsocks, @donamougou,
i kinda hacked the hitbox system together and made it like it would work in a top-down 2d game. Should've probably checked when objects do actually pass-by in the "real" coordinates, my bad.

For the tutorial on how to slow down, i wanted to make a tutorial level, but then we changed it up a bit and it wasn't possible anymore the way i wanted to so i put that idea back. And "how to play" section was made in the last few hours, in a hurry.

Graphics were entirely(except for the progress bar) made by @theo-ark and i think they did a good job!
noakishere
07. Oct 2020 · 18:30 UTC
Really cool loop animation I really liked that ! it was hard to kinda figure out how to slow down but overall it was really cool. The music has a really cool beat to it as well ! Maybe the how to play section has to be improved. and also I realized the pattern is also the same each time, so maybe try to randomize it to increase replayability? cool game good job :)
Tino
10. Oct 2020 · 08:32 UTC
Thanks to @oddsocks comment I end up going back to the game instead of quitting without winning.
I liked the ship art and the 2D tricks to feel like on a looping is a success.
I would suggest to consider updating your description with whatever you originally planned to say in your tutorial level.
Tex Killer
11. Oct 2020 · 07:00 UTC
Nice work! From your comment it seems you did some custom 2D hit detection... I didn't even notice that while playing. I won right away, but I guess that is because I saw the "How to play" page before jumping into the game. If you make more levels you should try to make them harder. :)

Oh, and thanks for rating my game!
ludipe
20. Oct 2020 · 20:30 UTC
Hi there! I clicked on this game because I loved the title. I liked the premise, though collisions made the experience a bit frustrating. It'd be really cool to have some sort of extra feedback when you pick up a dog.
CG_Fred
20. Oct 2020 · 20:37 UTC
Uhmm not sure either how to slow down. Always getting you went too fast. And tips?
🎤 Theo Ark
21. Oct 2020 · 14:24 UTC
hey @cg-fred, if you accelerate right before collecting a dog you will slow down, thanks for playing :D
CG_Fred
21. Oct 2020 · 18:35 UTC
Ahhh now I get it! Thanks for explaining that :D
Dane Tesla
25. Oct 2020 · 12:33 UTC
A nice entry! And fun inspiration. It was hard to get at the beginning though as other people mentioned but I figured it out :D thanks for making this game!