Break In Stay In by wizard sino

[raw]
made by wizard sino for Ludum Dare 47 (JAM)

A thrilling cautionary tale as to the dangers of house-robbing. But will the house ever end?

Arrow keys to move, you can steal money, rings, cups, and paintings.

Features this guy: BISIMonobrow.png and this guy: BISIboogieMan.png

EDIT: Based on you suggestions I increased gravity. Post-Jam found at https://userofnames.itch.io/break-in-stay-in-post-jam EDIT to the EDIT: Post-Jam now includes some changes to title screen and level transitions.

Ratings

Overall 1262th 3.163⭐ 42🧑‍⚖️
Fun 1297th 2.872⭐ 41🧑‍⚖️
Innovation 1052th 3.1⭐ 42🧑‍⚖️
Theme 1200th 3.2⭐ 42🧑‍⚖️
Graphics 1028th 3.313⭐ 42🧑‍⚖️
Humor 880th 2.583⭐ 38🧑‍⚖️
Mood 958th 3.243⭐ 39🧑‍⚖️
Given 100🗳️ 54🗨️

Feedback

Silvae
05. Oct 2020 · 18:55 UTC
I went from "Oh, this is nice - cool use of upside-down rooms" to "what kind of horror am I in?" in a matter of seconds. Fun game, nice work!
TomaszJaworski
05. Oct 2020 · 19:10 UTC
imo, movement kinda hurts, too low gravity and i feel like i'm fighting with my character to move. Idea is very good.

PS. Middle ledder cracking a game
TheGamerASD
05. Oct 2020 · 19:12 UTC
I like the art style and how everything can be pushed around; fun game.
Unfocused Locust Games
05. Oct 2020 · 19:15 UTC
Wow, great vaguely-comedic horror game! I loved the animations and the super-speedy movement. ​I also liked the- wait, what is that? Uh... gotta go! Wait, I'm back here? AAAAAAHHHHHH!
Henrik Ganard
05. Oct 2020 · 20:23 UTC
As someone said, the gravity is a bit low, otherwise my favorite thing about this game is the movement and the physics objects. Jumping on the chandelabre in the upside down room was quite fun =) Nicly done.
Game_Coder28
05. Oct 2020 · 20:27 UTC
Cool game, as others have said could turn up the gravity, other than that its great! well done!
🎤 wizard sino
05. Oct 2020 · 20:55 UTC
Made a post jam with higher gravity. Thanks All!
AvatarGreggles
06. Oct 2020 · 19:44 UTC
Absolutely love the character animations haha, when the head spins around as you jump, it looked crazy fun! Is there something you can do with the cash you collect? Also, I loved when the shadow enemies appeared, was not expecting that and they look haunting af!! Great job!
🎤 wizard sino
06. Oct 2020 · 20:02 UTC
@avatargreggles Thanks for the review, also, sorry but the cash is mostly just a handy point - system.
AvatarGreggles
06. Oct 2020 · 20:08 UTC
Gotcha! I just expected to be able to purchase something! Still super fun nonetheless!
cammellocalypse
06. Oct 2020 · 21:00 UTC
I really appreciated the footsteps being created by each individual foot, a nice touch. Would've loved some more sound included, but a great job given the amount of time!
Diego Teran
06. Oct 2020 · 22:06 UTC
Nice! I didn't expect the creepy stuff! I would suggest adding more difficulty the more you go.
🎤 wizard sino
06. Oct 2020 · 23:07 UTC
@diego-teran Actually, the shadow-monster gets faster the more money you have.
Jenny Bourke
07. Oct 2020 · 00:14 UTC
I love to steal!! This was very fun, and I wish there was a bit of ambiance, as the silence is deafening. Overall super duper fun!! Great job!!
etrealjunior
07. Oct 2020 · 09:30 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Gurigraphics
07. Oct 2020 · 13:36 UTC
I liked that movement of the character. Pretty hard to adjust that. It generates an experience different. Keep investing more in it. Good job.
BridgeOnAStick
07. Oct 2020 · 13:44 UTC
Nice game! love that every loop there are more monsters and they even get faster. The low acceleration on the movement makes it hard not to just go through the room, take as much good stuff as you can and leave immediately.
S J Palmer
07. Oct 2020 · 13:47 UTC
Hey, I enjoyed the game, I liked seeing all the different changes in the levels as it went on. Very creepy, some of the new designs actually made me jump a little. If you'd had some creepy ambience/music it would've made it very tense!
sefan
07. Oct 2020 · 17:58 UTC
Got some black screens when running between rooms. But cool game based on the theme.
🎤 wizard sino
07. Oct 2020 · 18:02 UTC
@sefan the black screens are intentional, they are meant to obfuscate the room until you enter it properly.
Tamail
07. Oct 2020 · 20:08 UTC
This was one wild hell of a ride - and I'm here for it. :D It went from kinda ok to - what the hell is THAT! :D It was great, crazy, if only there weren't those annoying clicking noises + if the transitions between rooms didn't take 2-5 seconds. Great effort!
🎤 wizard sino
07. Oct 2020 · 21:17 UTC
@tamail the clicking sounds were meant to be footsteps + the transition is only as slow as you are. Sorry for the inconvenience.
NateTheGreat
09. Oct 2020 · 07:14 UTC
My first thought: I always love a good physics-ey platformer game.

After exploring a bit: rooms seem to change as you go further, wonder the next one will be, is there a pattern...

Next room: ahhh that is creepy... and I died

Seems like you can go for a while sometimes without getting any ghost but once I got a ghost on the third room (I think)! My only issue was getting stuck behind the chandelier in the upside down room. I think you may not be detecting the ground under the player so I can be on the chandelier and not be able to jump due to not being grounded?
🎤 wizard sino
09. Oct 2020 · 10:21 UTC
@natethegreat You start getting monsters after you have more than 500$.
Gilad Bar Ilan
09. Oct 2020 · 16:06 UTC
Great game!
pedrocoden
11. Oct 2020 · 17:09 UTC
Nice game! I love 2d games
marvalgames
14. Oct 2020 · 04:23 UTC
Fun game. sharp graphics and nice concept. But yes the floaty controls. Going to try post jam since I like this.
Frank Gevaerts
18. Oct 2020 · 12:21 UTC
Not bad at all! Some nice twists with the changing rooms.

I'm not sure the black rooms work well as they are. I see what you want to do, but some indication of what's going on might be good. Maybe show the player position, or have some visual effect at the spots where you hit something, or something else that makes it clear that this isn't a loading screen.

The other nitpick is about starting the game: the entire game is controlled with the keyboard, but you have to click a button to start. I'd just allow any key to start, or maybe just space.
JemSmith
21. Oct 2020 · 07:47 UTC
I stole $1273!

I'm a huge fan of physics in 2d games, and I really like that everything is physically interactable, including the character's body parts. I think a higher gravity setting would help the movement feel more tight, and something like a wall jump could feel cool when trying to escape and get over walls that are too high.

I also really liked how the monstrous elements started spreading as I went to more rooms. The monsters themselves were pretty creepy, and having some of the furniture sticking to the ceiling made it all feel quite uncanny.
Good work!
smiley405
21. Oct 2020 · 11:01 UTC
nice game, loved the game physics. enjoyed playing.
Turkey
22. Oct 2020 · 20:41 UTC
Overall neat little game. The Movement and physics were a bit rough to me, and room transition was confusing at first because I thought I was stuck "loading" due to the black transition screen.
quadtree
23. Oct 2020 · 07:36 UTC
Pretty nice graphics. The physics were a bit weird, although seeing my character's head fly around was fairly funny. I did also get stuck once with my legs stuck through a table somehow, and it did seem a bit floaty.
Toccio94
23. Oct 2020 · 16:10 UTC
I've first played the jam and then the post jam version.

The game has something, likely related to the atmosphere. Thanks to that I was a bit intrigued by this and curios to know if it has something more. The lack of music with only the step was maybe a plus for improving the atmosphere, I don't know if some more sfx could have helped tho, but I lack how you handled the music overall (being by choice or just by lack of time).
Also, being lonely and having to repeat the same thing in the same room added to the atmosphere, and when dark things started to come in, you feel even more immersed into this weird nightmare.
I liked how you created the evil dark thing that follows you, with the moving squares, and also when the level changes because you stay too close to the red thing for too long, very cool.

That said, the game is a bit rough, controls are not the best tho can be funny since the game is not that punishing. The label for the money is weirdly put in the middle, and is barely visible. I've run the game again to see if in windowed mode it was anchored to the top but it's not, though I saw that with fullscreen enabled there are a lot of bugs that are not there in windowed (I played fullscreen).
In fullscreen (unity one, not itch.io one) I couldn't see the button text in the menu, nor all the room (now I know why I couldn't move in some direction, I though was just by choice).

I liked the way the character is animated and the physic aspect of the props, I also liked that the room is always the same just rotated, when I noticed that it was cool.
But the game is very short also in content, that's why I say it's rough, it's half a prototype maybe. The thief thing also didn't make that much sense and was a bit just put there.

I know how much effort it could take to do a game for a ludum dare, so I think that you made a nice work nonetheless, especially since you made this alone and still managed to put a lot of things in there.

As a side note, I've tried the post jam, and if you fix the gravity you should also remember to adjust your level design. With a stronger gravity I was not able to jump as before, and it was harder to escape some situations!
JUSTCAMH
24. Oct 2020 · 14:35 UTC
Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!
gamebuilder
27. Oct 2020 · 21:24 UTC
I had trouble with transitions between rooms (a long delay in some cases). I'm using Firefox in MX Linux. Aside from this, I like this game. You did a good job with the physics and the graphics are edgy and appealing. I like the minimal sound effects.