Vampire BloodLust 3D by polegar
WOW !
My last LD was two years ago ... now I understand why I waited so long : this is so intense !
Every LD I try to challenge myself with something new. This time I wanted to create a Raycasting game from scratch in JS and HTML5. For sure that was a challenge ! Especially when I realized that the tutorial that I was following only explained how to render walls but not sprites :smile: .
I'm happy that I found some time to compose a theme and work on the audio even if I would've like to create more assets (other wall texture etc) and create more animations.
I hope that you will have some fun playing my game :slight_smile:
:warning: Read before play :warning:
Use arrow keys to move
Space bar to activate/deactivate your power (you can go through walls) but mind your health bar !
Find doors to go to the next levels until you find your coffin.
Work the best on Google Chrome
POST COMPO VERSION : - fix a random bug where some pnj does not disapear.
And since some people have trouble on the last level :
- Clearer level design with some new walls texture (romanian tapestry :slight_smile: ) to indicate where it can be a good idea to go through the walls with your power
- Your power is less punitive on your health.
:tools: Tools that I used
Music : https://musiclab.chromeexperiments.com/Song-Maker/ (great tool that I discovered during this LD)
Graphism : https://www.piskelapp.com/
Audio : My cell phone and https://twistedwave.com/online
RayCasting tutorial : https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/
Ratings
| Overall | 869th | 3⭐ | 32🧑⚖️ |
| Fun | 878th | 2.783⭐ | 32🧑⚖️ |
| Innovation | 785th | 2.967⭐ | 32🧑⚖️ |
| Theme | 852th | 3.217⭐ | 32🧑⚖️ |
| Graphics | 807th | 2.967⭐ | 32🧑⚖️ |
| Audio | 485th | 3.1⭐ | 32🧑⚖️ |
| Humor | 204th | 3.467⭐ | 32🧑⚖️ |
| Mood | 821th | 2.8⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 32🗨️ |
Have fun out there!
Thanks for the review :slight_smile:, yes you missed the end. You have to go through doors and need to find your coffin by exploring the last level.
On the last level you have to use space bar to go through the wall.
Another thing I noticed is that the depth buffer is ignoring sprites behind anything that has alpha, so staying close to anyone, would make everything else invisible.
The sprites also don't turn towards you relative to the camera, so most of them are invisible when you look at them from the side or the back, which made navigating the level without hitting the women in green a bit of an invisible maze.
Thanks for making this!
Unfortunatly I didn't have enough time to make a better depth management and positionning of the sprite since I wanted to have audio in my game. A good night of sleep and two more hours of work would have been great :slight_smile: !
I will try to fix that on a post compo tonight.
@nekoruma Oh, what kind of problems did you encountered ?
Pretty funny little experiment, quite impressive use of JS and HTML5.
I liked it, would like to see more Popescu.
The game itself is pretty funny, especially the sound effects which are hilarious :smile:
Good job on this one.
@polegar I had to play again. And this time I got it :joy:
My bad, I didn't think that I was supposed to try the external walls as well, I thought your powers were meant to clip only through pillars and avoid garlic girls :laughing:
Fun idea. I did find a couple of glitches here and there (there are some immortal ladies) but knowing this is pure JS is pure magic. Really impressed by the stuff you pulled with JS.
I'm sure you can do something really nice building upon what you made for the compo! Congrats :)
Neat graphics! And sound effects :)
I don't understand much about raycasting, so I can't say much about the tech side of the game.
Thanks for uploading, have a nice time!
@meelo That is great idea, I'm disapointed that in the rush I didn't thought about that ! Since I did the level design on the last minute of the deadline my mind wasn't clear enough and I made a mistake. Creating another type of wall would have take five more minutes and would have added a lot to the game since everybody get stuck here ! Edit : I implemented your Idea in a post comp version with some nice wall texture :slight_smile:
It's a really fun game, the "Oh no!" sound gets me every time, I really liked the part that the player had to go through the wall in order to proceed in the game. The aggressive lady is a good addition as well. The graphics are great.
I really appreciate the no game engine approach, we did as well and god knows how hard it is! high five!
In short, you nailed it!