SPACESCAPE by guipuyol
In the middle of an interplanetary mission to recover the first alien life specimen ever found by mankind things go wrong... The planetary core becomes unstable and you must exit the base before a major disaster kills the specimen and the crew.
https://youtu.be/bfR9rBwimtg
This was my first-ever submission to Ludum Dare. It was a blast putting this game together over the last 3 days.
This game was created with Unity3D and the models, music, sound effects and UI assets are all available in the Unity Asset store.
Hope you enjoy playing it.
UPDATE: Created a WebGL build to avoid the large download.
| Youtube | https://www.dropbox.com/s/alt7zsz60o0of6o/SPACESCAPE_PC.zip?dl=0 |
| Youtube | https://guipuyol.itch.io/spacescape |
| Original URL | https://ldjam.com/events/ludum-dare/46/spacescape |
Ratings
| Overall | 1013th | 3.574⭐ | 29🧑⚖️ |
| Fun | 826th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 2137th | 2.769⭐ | 28🧑⚖️ |
| Theme | 2425th | 2.648⭐ | 29🧑⚖️ |
| Mood | 1214th | 3.4⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
- Post your games on itch.io, that way your entries can be on one game-related place.
- If possible, include a WebGL build. This will increase your plays by a lot.
- Rate and comment a lot of other games. This is the only stable way to make your game gather enough ratings.
- Try to keep your comments constructive.
@lyrcaxis I appreciate the help on this. I hope I'm not breaking any rules by providing the WebGL build this late but I finally figured out how to do it. Thanks for the suggestion.
@cottontshirtz Up and down doesn't come into play. We planned on having power ups you had to pick up or doors that open or close but ran out of time. Thanks for the suggestion though.
@cristi-mihai I've uploaded a WebGL build, that may be easier on your system?? (Not sure)
@masterkrepta Thanks for the comment. I'll be sure to check your game out. If I get back to messing with this game I'll definitely make the beginner easier and will make it get progressively harder.
Also what is happening at 40? Everything starts shaking, which is cool, but does it effect the ships position too? It seemed like I couldn't do the same gate twice in a row although I stayed in the same angle, but I'm not sure, I only got there like 3 times.
Overall: really fun game, great music, liked the visuals as well, my favourite so far.
Went back to play some more, and noticed I can change difficulty. I expected the speed to be lower but instead you found better way to make an easy mode, the player can see further, nice. It helped a lot. I couldn't figure out what's the difference between medium and hard tho. Also I found yet an other feature in your game: the light ond the next gate is visible even in hard. At first it wasn't easy but after a run I could predict the next gate solely by the light, it felt great. This way I could beat my highscore: now it's 67. :) I'm still not sure if the shaking does any effect on the ship or not, it feels like it's not just visual disturbance.
@halflemonstudios Yeah, spinning around can cause motion sickness, my sister complained of the same. Hope it wasn't too bad. Since "the planetary core is unstable" I thought I'd introduce some earthquakes, the tunnels shake, but since the ship is not connected to the tunnels it doesn't affect the ship, but it does make it harder to go through the gates. The difference between easy, medium and hard is the amount of environment light so you can see further. You're hereby challenged to get to 100 gates! :) Thanks for the review.