Unbroken Shell by Garett Cooper

[raw]
made by Garett Cooper for Ludum Dare 46 (COMPO)

LD46 Screenshot.png

In Unbroken Shell, a solitary robot left alone in empty world must bring the last sign of life back home.

For my third Ludum Dare game, I decided to focus a bit more on visual and atmosphere than I had on my past projects. While the vibe might get a little too close to student art film in places, I'm still pretty happy with how it turned out.

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Ratings

Overall 502th 3.456⭐ 36🧑‍⚖️
Fun 586th 3.206⭐ 36🧑‍⚖️
Innovation 346th 3.515⭐ 36🧑‍⚖️
Theme 75th 4.171⭐ 37🧑‍⚖️
Graphics 293th 3.757⭐ 37🧑‍⚖️
Audio 474th 3.125⭐ 34🧑‍⚖️
Humor 552th 2.679⭐ 30🧑‍⚖️
Mood 137th 3.75⭐ 36🧑‍⚖️
Given 34🗳️ 48🗨️

Feedback

Thor Lucas
20. Apr 2020 · 03:39 UTC
Awesome! Cool atmosphere! Surprisingly very difficult game. I couldn't get passed the second set of narrow platforms I must have tried like 10 times ): Graphics are very unique. I found myself getting very attached to my little egg :) Congrats!
Electric Blue
20. Apr 2020 · 03:39 UTC
I enjoyed the effect of the robot waving. The artwork was very good and atmosphere was very mysterious. Nice job.
stolen_biscuit
20. Apr 2020 · 03:45 UTC
Great atmosphere. Very challenging, loved the art style. The controls require almost pinpoint precision though, I think if the game were a bit more forgiving (i.e. dont just yeet the egg away when we collide) it would go a long way. Well done!
Nerd Everyday
20. Apr 2020 · 03:51 UTC
Surprisingly fun and difficult game. I clench my jaw every time i jump.
PetTurtle
20. Apr 2020 · 03:55 UTC
I really liked the background, especially the moon. It took be a bit to get use to the controls and more variation in platforming would go a long way. Over all great game, Good Job!
🎤 Garett Cooper
20. Apr 2020 · 04:01 UTC
@stolen-biscuit I actually was worried that people would find it easy! You can defintitely keep a pretty good grip on the egg but there's a bit of a trick to it. I definitely should have considered an outsider's perspective more in the design.

@petturtle Yeah, I wanted to expand the platforming more but I locked myself into the character/tilemap proportions and found that it was too difficult to maneuvre n in tight spaces for more interesting platforming and too late to change the movement mechanics. Ah well, something for my next project.
ubershmekel
20. Apr 2020 · 04:54 UTC
This game got me so frustrated, right to the brink of giving up. And then I made it through. Perfect job on the difficulty balance. I feel like this was a platformer-puzzle game because of the way I had to figure out techniques to keep the egg in place. The frustration in a seemingly simple task reminded me of QWOP. Really good job. I enjoyed Unbroken Shell a lot. This is the first game that I see has an idea similar to mine - protecting an egg. Though my game is very different. I think the music was a bit meh, mainly for lack of reverb and a bit too rigid rhythm, but other than that - the vibes and atmosphere were great.
Marston
20. Apr 2020 · 05:10 UTC
A perfect blend of difficult and fun! The platforms jagged edges became frustrating but other than that it was a very satisfying experience! Well done!
PrincessChooChoo
20. Apr 2020 · 13:11 UTC
Interesting idea, and well implemented.
I'm afraid I couldn't quite get the hang of this though. :sweat:
One minor point, the collision is a little bit messed up on the edges of ledges sometimes.
rigdonware
20. Apr 2020 · 23:18 UTC
This game ended up being very difficult. Great job. There were a couple times when the ledge would go through my arm and break the egg. Great job!
Itskdog
20. Apr 2020 · 23:23 UTC
It was challenging and fun trying to jump with the egg.
mehrdadsh
21. Apr 2020 · 07:17 UTC
hard but kind of cool
keanutah
22. Apr 2020 · 01:52 UTC
Pretty challenging. Loved the look of the game, and the concept was nice. Felt a little too hard, but I can totally see that you could get better at it over time.
xel
22. Apr 2020 · 02:04 UTC
I did it! I delivered the egg! But at what cost!? :(

Loved the ending, enjoyed the overall atmosphere of the world. The game was definitely challenging. The best tip I can give to others is wait until you've reached the apex of your jump and then move forward. Trying to move in the air too early is a recipe for disaster in the later parts of the game!
pvg
22. Apr 2020 · 02:07 UTC
Nice aesthetic vibe.

I also found the second run of platforms to be difficult.
alex457
22. Apr 2020 · 09:28 UTC
Interesting idea, but I wished the difficulty was more gradual!
MadEwink
22. Apr 2020 · 12:47 UTC
Really hard game ! It took me a lot of attempts to beat each part, thank you so much for putting checkpoints ! I loved the graphics, the music, and the idea. The ending was quite lovely too. :purple_heart:
JulienLussiez
22. Apr 2020 · 23:12 UTC
Nice atmosphere, it's cool that you took time to polish the visuals, the feel is good.
Tomathor
23. Apr 2020 · 12:24 UTC
fun game with good vibes. I felt like the physics on the egg are just a little bit too janky though, especially considering it's very dependant on how exactly the egg is situated in your arm and there's no straightforward way to manipulate it.
mikouaji
24. Apr 2020 · 15:03 UTC
cool vibe, and all around atmosphere
the only thing I didnt really like is the movement physics (instant stoping after letting go of left/right), it made it more challenging but to the point of frustration, other than that very cool :)
Hakro
26. Apr 2020 · 11:09 UTC
It's frustrating in a good way. I really liked the concept, and its challenges.
You have to stop, find a good position before you next jump, don't rush.
I like it.
Cheers.
designernap
26. Apr 2020 · 13:24 UTC
I got too frustrated and quit after the second section of identical platforms with gaps between them. Game seemed to be more about luck with physics than any kind of feel and control. I did like the mood and presentation though :)
candlesan
27. Apr 2020 · 05:59 UTC
Great concept. Love the music. I like the way there's skill in understanding which way the egg is rotated. Once I figured out to pay attention to how the egg is rotated in my arm before I jumped this got even more interesting.

The music is well suited.

The game is uber frustrating at times :) Reminds me of "Getting Over It" (in a good way)
beats
12. May 2020 · 14:12 UTC
I kobe'd that egg into the nest, pretty cool graphics, challenging gameplay but once you get the rhythm of jumping with the egg it gets easier.

I dont understand what happens in the ending cutscene though