"IT" dies by PineappleGladiator

[raw]
made by PineappleGladiator for Ludum Dare 46 (JAM)

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GameplayScreen.png


Genre:

Top-Down action RPG.


Description:

You barricaded yourself to finish your creation!

No one can stop you now!

Random ingredients can keep "IT" alive but if you want to nurish "IT" to full health, then recipes are the way to go.

:exclamation: Don't forget: All ingredients at once. Order matters.

:exclamation: Playing full-screen is highly recommended.


Controls:

W,A,S,D keys - Movement

Space - Dash

Take/Give items/Fire Weapon - LMB key


Team:

MadHumster - Programming, VFX, Animations

Siliel - Art

PineappleGladiator - Game design, Level design, Art


Ratings

Overall 1590th 3.333⭐ 35🧑‍⚖️
Fun 1273th 3.288⭐ 35🧑‍⚖️
Innovation 941th 3.424⭐ 35🧑‍⚖️
Theme 927th 3.788⭐ 35🧑‍⚖️
Graphics 1909th 3.03⭐ 35🧑‍⚖️
Humor 1203th 2.855⭐ 33🧑‍⚖️
Mood 1662th 3.125⭐ 34🧑‍⚖️
Given 39🗳️ 37🗨️

Feedback

Joaquinm
21. Apr 2020 · 01:05 UTC
nice game!
🎤 PineappleGladiator
21. Apr 2020 · 06:58 UTC
@joaquinm Thanks!:smile:
mmadara1
21. Apr 2020 · 21:15 UTC
I like the game I think with a little more time you cand to a great game with this
frompdx
21. Apr 2020 · 21:15 UTC
Interesting concept that sticks to the theme.
zerocomms
21. Apr 2020 · 21:23 UTC
I like the villager art, real passion in those eyes for destroying creations
Bulent Altinay
21. Apr 2020 · 21:34 UTC
Great game. Awesome graphics. With some music and more soundFX will be much cooler. It was really fun to play.
Yahel Dooley
21. Apr 2020 · 21:41 UTC
I enjoyed this! You did a lot in a little bit of time! The tutorial part was maybe twice as long as required, but was the tower defense part finally kicked in I found myself really engaged. Nice work.
Rein
22. Apr 2020 · 02:06 UTC
Very interesting concept. I liked the conflict in priorities between completing each order and defending the gate. The art was terrific as well. Great job!
TOWTsi
22. Apr 2020 · 11:25 UTC
Great Game. I didn't seen the last screen because I was typing further and get only to see a glimpse of the screen.

But overall I enjoyed the playstyle =)
J_C - One Bit Studio
22. Apr 2020 · 11:35 UTC
Phew, this was an intense one. I was running around, collecting stuff in the room, trying not to forget which ingerdients I need, meanwhile defending IT against the villagers. This was really enjoyable. Like the art as well.
🎤 PineappleGladiator
22. Apr 2020 · 13:02 UTC
@mmadara1 @frompdx @zerocomms @bulent-altinay @yahel-dooley @rein @towtsi @j-c-one-bit-studio Thank you for playing our game and thanks for the feedback!
sodap
22. Apr 2020 · 22:37 UTC
The game was a bit demanding but overall it's a good effort. Nice hand drawn graphics. It felt like an overcooked tower defense
DoctorTM
23. Apr 2020 · 05:32 UTC
took me some time to realize I can bring more than 1 of a thing haha. Couldn't keep up with the enemies and the health. Nice game for a jam! :)
gamechoy
24. Apr 2020 · 00:50 UTC
Fun and frantic, the cannon will never get old to use. Great entry!
Armani03k
02. May 2020 · 04:24 UTC
fun game! love the villager art. It pierces through my soul
Samuli
08. May 2020 · 13:26 UTC
Controls were a bit clunky, but once I got hang of the game loop it was nice entry overall.
scsc
11. May 2020 · 15:17 UTC
Nice straight-forward mechanics once I got used to the meaning of those icons (take from a shelf, put into a cauldron) in spite of a very brief tutorial. I liked how detailed was the graphical design of all characters. The name uses capital "IT", which feels as if it meant I.T., so I'd probably name the game with "it" instead :) Also the game gets quite repetitive with the "tower defense" without any time counter, or any event to look forward to, so I'd advise you to improve this you continue the development post-jam, so that you won't lose players mid-game, thinking there's not much more to it :)